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Everything posted by Psychokiller1888
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@Avera9eJoe Yup, thanx, that did help! Of course I like darkness, but well, pitch black was a bit too much for me. Any idea on why the catastrophic perfs issues on Duna? For info I'm runnin on a GTX 1080 OC version with 11gigs of ram and on a skylake I7 9980 coupled with 32 gigs of corsair predator @ 3200mhz, so running high frames shouldn't be a problem...
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Thank you so much for this! On Mun and Minmus I have no problem, high framerate. Though I just went to Duna with the mod freshly installed, I think I dropped to 3 frames a second. Is it me or is there a problem there? EDIT Oh, and also, night is really REALLY night... Like darkness. Is it me or wanted?
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Psychokiller1888 replied to RoverDude's topic in KSP1 Mod Releases
Ooook..... The way I read it is... Totally wrong.... For me "=>" stands for "to" so I read it as "Dirt to gypsum" as the drills talk about separating... Gonna give a shot at this when I get home. Thanks for your answer! -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Psychokiller1888 replied to RoverDude's topic in KSP1 Mod Releases
Hello! First off, thank you for these great mods! I've been playing KSP for quite a while now, so I needed a new goal, something to do, so MKS and LS seemed the way to go... I have been reading the entire wiki, been looking on the web etc etc, I still don't get it.... I tried to remake the Ranger exemple craft available on the wiki: I succesfully landed it and deployed in on Minmus for a test on a 6%+ gypsum environement. It is deployed, after much much effort and hate to place the FlexOTube to MKS Ranger Anchor Hub as it always turns wrong, but now what? I don't get what the drills do and tbh, the wiki doesn't say it either: What is my drill doing in this configuration? I just want to extract gypsum to be able to turn it to fertilizer in order to grow supplies in my greenhouse. The drill just says "Dirt full" (I have an empty tank that takes dirt attached to the base, configured the tank on the exemple craft as it) I don't understand what the crush o matic does: What is [crusher] => Fertilizer(G) (G stands for Gypsum??) What is [smelter] => chemicals? A lot of question, that I unfortunately can't answer even after re reading the wiki again and again. Cheers! -
Kraken/Cthulhu alive and well in 1.3.
Psychokiller1888 replied to ArmchairPhysicist's topic in KSP1 Discussion
Oh yes it is.... Same experience here... I lost several ships also. The worse is you have a flying mission, go back to base for some reason and just can't go back to your ship, as doing this inevitably explodes it... -
Thank you for the answer! Yeah, I know it's the basic limitations of KSP that are engaged here. I tend to solve temporarily the lots of parts by having my kerbals dismentle the once landed useless stuff and recycle them. The wobbling is the terrible part, as as soon as the station gets bigger I can fear the apocalypse and loss of everything as parts gets propulsed even into orbit... I saw that UKS has a welding system on their ports, is that something that would "fix" the wobbling part? I also saw another mod that let's you place concrete plates on ground, to have a perfect even ground for your bases, would that help the wobbling?
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Hi! I'm having problem when my bases get bigger. They start wobbling and ultimately explode. Also, lots parts from lots of different transports make it very laggy. Is there a way to weld the ports together as in Kolonization mod? Or a way to turn off the physics or dunno what? When on my base, it constantly thinks it's flying then not then again...
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Hi there! Thank you so much for this wonderfull mod. Been using it now since quite a while.... I have this problem also since over a year, and I thought, hey, I'm surely not the only one. This problem appears on many of my computers, not only one configuration does it. I'm not really sure it is scatterer that does it, so if it doesn't please apologies me. The water level, usually when returning to KSC, is too high. Or technically not even the water level, but somehow the world ball must shrink in diameter.... And sometimes it's worse, sometimes there's no building visible at all... Notice that my test flag pointer is way too high also, looks like the z coordinate has moved away. I would need to go to the other side check if it's a movement or a world diameter shrink....... By zooming in and rotate the camera, I can go under that water layer: I'm terribly sorry if I got the wrong impression, if it's not scatterer that does it... I'm using Stock Visual Enhancements, Sotck Visual Terrain, Environmental Visual Enhancement, Kopernicus, Planet Shine along with other, but logically these are the ones that can be in fault? Thanks to anyone pointing me to the correct place EDIT Found someone else that has the same issue:
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New Maneuver Node Editing Tool
Psychokiller1888 replied to Alshain's topic in KSP1 Suggestions & Development Discussion
[Uses Necromancer Revive Skill level 15 *65 mana* and revives this topic] Just my 50 cents, this topics deserves to be seen. Been playing a while now, and moving the nodes on the orbitswhen planing transfers, or playing with the cursors is hell atm, especially when fine tuning and not seeing yours mouse is just touching that other cursor on the node... -
Subassemblies
Psychokiller1888 replied to Psychokiller1888's topic in KSP1 Gameplay Questions and Tutorials
What else than thank you shall I say. I somehow got it that it was a parenting problem, didn't notice the root function... -
Hi all! I have a little problem using these subassemblies. I'm playing on computer and I'm trying to build different things to send to my bases on different celestial bodies. One of them is a battery pack, as science costs a lot of electricity to be sent. This battery pack needs to be a rover, so I'm using a Probo QBE with some struts around and some docking prts and, well, here a screenshot of it without the wheels yet and missing a few things, just dev time... This will attach to the docking ports I have on my different bases. Well, as soon as they reach the planets that is... I just can't save that as a subassembly to add it to my launchers... Why? It keeps telling me: the selected part is not attachable I did understand that it is actually the commandpart that is not attachable, but the entire thing is though. And to save the whole as an assembly, I need to drag it selecting the probo, but the probo has no attachement slot left, so, what, how do I do that??? EDIT Well, double post, I know... But I just found out that I should start building my subassemblies with an attachable part. So I restarted using the top docking port as first part, meaning the parent so I could drag the whole assembly by it..... Well, I guess this is learning uh....
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Demo VS Final Product
Psychokiller1888 replied to Psychokiller1888's topic in KSP1 Suggestions & Development Discussion
I didn't want to start a huge thing, just dropping my thoughts. I bought the game and it's awesome. I do think that the above answer is correct, including the community in bug tracking is a good idea as well as a locked game as demo -
Hi all! I will start by saying that I'm new here and on Kerbal. What an awesome game Please don't take what is following badly, but if I'm here it's by luck I must say... I downloaded a while ago the demo of the awesome game. Well, I played it for an hour and was totally disapointed.... So I dropped the idea of buying it. It's only yesterday, after seeing some nice conversations on a Skype group I'm in, that it somehow woke me up and that I decided to give it a try again. Went Youtube, read a little about it, took a look at the reviews etc etc. I decided to go forit and bought it on Steam. And I have to say I don't regret a cent I invested into that game! It's awesome guys! So my story might reflect other user s stories, but maybe they won'tgo as farasbuy the game. The demo is abit outdated and based on an old version? You should, if you have time, invest a bit on updating it, that's all for you good Sincerly, Psycho