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kamikazee

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    Australia
  1. The sizing of the moon in those shots is brilliant! Looks spot on!
  2. Can't wait for this! Guessing Gael will be Kerbin sized? I wish stock Kerbin had such beautiful terrain and textures like that!
  3. Great to know thanks @sDaZe would be great if that was made more realistic. Love this mod and your doing a fantastic job!
  4. Duski exact same issue over here, the oceans and proper landmass colours look washed out with colour and almost 'grey' until you get above 120-130km? Can't remember the exact figure? Also is something going to be done about the atmosphere and why capsules start burning up really 'late' (28-30km) instead of similar to stock kerbin around 52km? Seems like the capsules get into the bulk of the atmosphere without generating heat for ages...
  5. Is there any way to change the altitude at which plasma and heat re-entry factors start having an effect on the capsule during descent? I have sort of worked out that it has to do with the atmospheric pressure settings at different heights and have tried experimenting with the sigma configs but not got something very realistic. I know it has been mentioned before earlier in the topic but with this mod I am not noticing re-entry heating effects until just under 30km altitude and they dissipate usually just under 20km. I know on stock Kerbin the capsule starts heating up at around 52km and dissipates about 15km. And Earth and Kerbin in this mod are quite similar in size. I know it may not be fully realistic but it seems like the whole re-entry phase happens too quickly and without much heat/plasma. Is there any way to somehow match the atmospheric pressure and heights for this mod to that of default Kerbin or raise the altitude at which these effects start?
  6. In Australia I didn't think the moon looked that different in size apart from the illusion when it's on the horizon (rising/setting) etc where it tends to look larger and of course in different hemispheres with regard to phase. Well I suppose if the distances and sizes are set correctly then that's just how it's rendered in the game... Not a major issue at all but thanks for clarifying anyhow. You are 100% correct on that mate lol. Hopefully the deep space complex in Canberra expands?
  7. Thanks Duski, yeah I've tried with no inclinations and stock orbits etc already but then of course its less realistic with regards to the way our solar system is. It makes the moon more visible but probably too big as you said. I use KSC Switcher too and launch from Cape Canaveral or Baikonur if using Soyuz. SSRSS is great, I just thought since its meant to be correct inclinations and distances with regards to moons and planets it's weird how the Earth's moon still seems too far away with the 'correct' scale? Or is it incorrect? Would love to hear from the devs on that, but as I said it seems to be the same (oddly small) in the full size RSS too. And then again this mod is pretty much that but overall down scaled to Kerbin size. Would just be nice to see the Moon a bit larger in the sky as it seems in real life, just not sure whether that is set purposely or incorrectly. By the way I'm also from boganland! Lol... Makes me sad Australia lacks a proper space program!
  8. Does anyone else find that even though this is meant to be real solar system sizes etc but at Kerbin scale, that the Moon is still really small compared to real life? I mean its so small you can barely see it from the surface or in orbit. It almost is the same size as some of the stars. I'm no expert and by the way this mod is fantastic and absolutely brilliant but I know what the moon looks like from Earth and not just that I've looked at heaps of photos etc and it just seems too small? I also tried the full RSS with actual Earth scale and its the same, still really small compared to real life. The standard Kerbin Mun looks more like real life aspect when you see it from the surface or orbit. Is this just the way scale is perceived in the game as surely the correct distances are set with respect to scale? Hope someone can shed some light, tried searching around but found nothing =/
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