gowthamn
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Everything posted by gowthamn
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[1.7.2] KK Launchers - Delta, Atlas Pack
gowthamn replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Does it work with KSP 1.2.2 ? Could not find info on the 1st post. Also does it work well with RO? -
Confused on how angle snap works. If one of the ports is the stock port and the other is the port from this mod, then will angle snap work? Or will docking work in the first place? Its not docking for me. Also, the specified angle is with respect to what? If both "control from here port" and "target port" has angles specified, which angle will it use?
- 1,473 replies
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- parts
- construction
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Is there a way with stock 2.5 Meter docking ports where I can dock only at a specific angle?
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
gowthamn replied to RoverDude's topic in KSP1 Mod Releases
Will be in CKAN by tomorrow? Waiting from yesterday . -
Mods for a rotating ring in space station
gowthamn replied to gowthamn's topic in KSP1 Mods Discussions
Yes, I had used it before. -
Mods for a rotating ring in space station
gowthamn replied to gowthamn's topic in KSP1 Mods Discussions
Thanks. Will download MKS -
Mod for Inflatable Ring habitat for 1.2.2
gowthamn replied to gowthamn's topic in KSP1 Mods Discussions
@JadeOfMaar Currently MKS is not available in CKAN. Will be by tomorrow. Will try then. -
Any Mod for inflatable ring habitat for ksp 1.2.2?
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Any mods with parts to create a rotating ring / habitat in a space station for KSP 1.2.2? I can't find any for 1.2.2.
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
gowthamn replied to RoverDude's topic in KSP1 Mod Releases
Ok. Will wait for CKAN. Its easy to remove and update mods from CKAN. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
gowthamn replied to RoverDude's topic in KSP1 Mod Releases
Why is this not available in CKAN suddenly for 1.2.2? -
[WIP] [1.1.2] DIRECT - Super-Heavy Launchers - REVAMP RELEASE
gowthamn replied to benjee10's topic in KSP1 Mod Development
Will this work with KSP 1.2.2? Are space shuttle parts like the liquid tank and boosters available? -
[1.2] Shuttle Payload Technologies v0.2 - Spacelab Released!
gowthamn replied to MrMeeb's topic in KSP1 Mod Development
Is this mod with its dependent mods, scaled down for Kerbin sized planet or is it as big as the real one?- 282 replies
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- space shuttle
- sts
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[1.2] Shuttle Payload Technologies v0.2 - Spacelab Released!
gowthamn replied to MrMeeb's topic in KSP1 Mod Development
Bit confused. How is this different from "Space Shuttle Systems" mod?- 282 replies
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- space shuttle
- sts
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[1.2.2] Space Shuttle System new release 26.01.2017
gowthamn replied to DECQ's topic in KSP1 Mod Releases
This is not showing up in CKAN for ksp 1.2.2. Is it by design? Yes this should get more publicity. I almost did not find this. -
Is it possible to transfer supplies from one vessel to another? In a re-supply mission from kerbin, if I bring food and dock with the space station, how do I "transfer food from the containers of the rocket to that of the empty containers of the space station?
- 5,671 replies
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- usi
- life support
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I am building a 3 satellite communication network around mun at 2000 km. Its solar powered with some batteries. But one day kerbin blocked the sunlight reaching mun (eclipse) !!. Now my satellite network has no power. Any tactic to avoid this situation? Is nuclear power the only way? It will take days for kerbin to completely move out of the way.
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
gowthamn replied to RoverDude's topic in KSP1 Mod Releases
I thought USI LS is not strict when it comes to running out of food. Also, I thought it does not separate resources like oxygen, food, etc. Where is the link? -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
gowthamn replied to RoverDude's topic in KSP1 Mod Releases
Does this mod support TAC very well including recycling waste etc? Also what farm / ore mods does this support? -
[EDIT]: Nothing wrong. How to delete a post?
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- power manager
- plug-in
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