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ARS

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Everything posted by ARS

  1. Get a crewed mission ASAP. A science hanging around that could potentially finish the tech tree should not be wasted To be honest, the most science I ever left hanging around drifting in deep space is around 45000 science (200% return, played with bunch of science instrument mods and get every data on every new biome/ situation durind mission), and the most science I ever recovered is 44000
  2. Go for Rapier and Nuke You can give us the detailed information of the craft, such as pic, engineering readout or craft file, that should give us enough data to give you the best advice
  3. Floor 4011: Rows upon rows of cloning vats with bodies inside
  4. Aesthetic, but they kinda mandatory, since the craft is so heavy, I had to put 10 large reaction wheel inside the cargobay to keep it stable during ascent. The ascent angle is very narrow as a trade-off for the aesthetic, so keeping it stable while in atmosphere is a must Link for craft file: https://kerbalx.com/ARS/ARCHANGEL It's based from LCAM-01XA Archangel:
  5. You can't build submarine simply by knowing part's volume. There's no water displacement in KSP, and KSP's water is ridiculously dense. Instead, if you want to make a submarine, then you have to overcome bouyancy factor. Each part in KSP have their own buoyancy factor. So far, the easiest method to build submarine in stock play is by using ore tanks. If you fill ore tanks, it'll have negative buoyancy, which makes the tank (and anything attached to it sinks). Balancing the amount of ore in ore tanks to find neutral buoyancy allows you to build a submarine, with jet engine as propulsion. Bigger ship need more ore tanks to make it sink
  6. Floor 4009: gigantic open area, you ended up in the middle of radio telescope radar dish, there's a small elevator going up...
  7. If I remember, there's no mod with tanks that can store "uranium" resources. The closest that the mod community ever had is "blutonium", "uraninite" and "enriched uranium". But you can try USI/ MKS, they might have something since the resource chain of that mod is very complex. I played with that mod long time ago, but I kinda forget the resources. They do have something about nuclear fuel operations If you want to farm for cash using mods, "the gold standard" is a very good mod for gathering money. It has 2 resources: gold and unobtainium, both cannot be found on kerbin. Gold can be found on almost every other celestial body with solid ground, and can be mined, smelter and shipped home for a large sum of cash, but the unobtainium is the most expensive, challenging and trickiest to find
  8. Here's something interesting: 1. Set game's resolution to maximum 2. Go to VAB/ SPH and attach a mystery goo container to something, then open it 3. If you zoom really hard on the tiny holes, you can see "faces" Theories?
  9. For me: Rockets: I'm not really into rocket design. Mostly, whenever I used VAB, it's mainly to put things in orbit regardless of the design as long as it works. As such, I don't have any personal launch vehicles, since my rockets usually just a mishmash of fuel tanks and engines slapped together with generous amount of strap on booster for good measure to put things in orbit ASAP Shuttles: not really into shuttles since it's rather difficult for me. No shuttle that I ever made is successful SSTO: Very interested since I'm also interested in designing atmospheric aircraft as well as some cool looking design. I mainly focused on aesthetic of the craft while still retaining functionality Random things: Interested, since any random things that I ever made is mostly utility in nature and a great change of pace from aeronautics/ rocketry design
  10. Waiting for the glorious reentry! https://upload.wikimedia.org/wikipedia/commons/0/0a/Hayabusa_reentry_from_Ames_Research_2010-06-13.ogv
  11. I was cycling this morning for exercise, humming the song as my bicycle moves on the empty street (it's holiday anyway), then as the road gets inclined down, I released the pedal, and let the gravity pull me alongside the road. I feel a breeze of wind on my face, I yell in excitement, with my eyes slightly closed... Until I realized that my head almost hit a street sign. Had I didn't evade it quickly, my cycling exercise is surely gonna leave a mark
  12. Just flying around with new aircraft, M21 Balalaika
  13. In general it could be said that during the world war 2, the Germans had never really understood logistics: Germany being a compact and densely populated European country, handling logistics was kinda easy for them most of the time, so they never had the need to feel it on a subconscious level, concentrating more on the tactical side of warfare. The Allies, on the other hand, included four of the largest countries in the world (the Brits still kinda had their empire back then), and, moreover, linked by the various mutual supply agreements, which forced them to devote themselves to the matters of supply in earnest. It's often said that while Stalin never really understood warfare, he understood logistics, up to personally allocating the scarce resources during the hardest month of 1941, and the Americans had to develop a whole scientific method to supply their forces through the Pacific war. This had led to Germans in the 20th century often winning battles, but inevitably losing wars in the long run. Until Speer took over, every time the engineers came up with a new improvement in a tank design they would change the production line. While in theory this resulted in better tanks, in practice it was a mess because a unit could have tanks that didn't have interchangeable parts, making logistics a nightmare, even though the tanks would supposedly be the same model. Making this even worse was the German tendency to develop machines that were "more efficient, more elegantly designed, and needing five times as many parts". The Allies adopted a more logical approach, allowing proposed changes to accumulate until there was enough to justify a new model, and keeping things as simple as possible. Even their own mass production vehicles suffered this issue. German tanks are infamous for their inter-weaving wheels, which was meant as a way to getting more axles onto a smaller tank (and thus not only allow it to carry more weight on a smaller frame, but also ensure the ride was smooth and with less bumps, as well as be essentially extra armor). This is all good for an operational tank, but repairing them were a nightmare since you had to remove the outer wheels first, effectively doing up to three times the work depending on how deep the damage was. Combined with the above (where each tank was unique in design) meant that German repair crews often didn't even have enough parts to fix any one specific tank due to logistics not being able to ship enough of them fast enough to the front lines. The fact they used horses to transport their equipment and supplies mainly because the army demands more tanks to be made, yet completely neglecting the importance of supply trucks and recovery vehicles. Towards the end of the war, germany lose more trucks per day than what they can produce to replace losses, and due to the lack of recovery vehicles, any tanks that's getting stuck, immobilized or bogged down must be destroyed to prevent capture, which is not good when resources to make them become rare during the end of the war
  14. During world war 2, there was an interesting case. Due to the shortage of supply trucks, German army use horses to tow field artillery and supplies towards the frontline. However, the horses are not used for combat, merely used as logistic
  15. The only animal that's ever useful in military is probably just dogs (and formerly, pigeons)
  16. My craft's dimension: 180 m.... So I guess it does have a hazard of hitting runway fuel tanks (Though to be fair, since my design is flying wing, it's kinda makes sense that the majority of my craft consists of wings). I actually have't realized this problem until 7th attempt since previous attempts either ends with rapid unplanned disassembly or summoning a kraken Thanks for the info about the 150 m limit, though. I'll keep it in mind for further behemoth design
  17. Today was a long day (for me) in KSC... Let's launch this! Attempt 1: Initial design It attracted the kraken... Attempt 2: Reinforced the main wings Wingtips exploded on contact with runway Attempt 3: Moved the launch site, give higher clearance Flies for a bit, goes uncontrollable and explodes mid-air Attempt 4: Reinforced all wings, moved the launch site, added additional landing gear Come on Aegea... Please... Fly... That's it! Fly! Fly! Oh come on! Attempt 5: Reinforced all engines, added new landing gear Explodes as soon as it touches the runway Attempt 6: Back using previous configuration, make the body inclined to provide natural lifting force Aegea... You can do it... That's it... That's it... Keep going... .................... Attempt 7: Strut the main components, give higher clearance from the ground I forgot that the wings is too wide for the runway... It hits the ground fuel station Attempt 8: Moved the launch site and making sure all parts reinforced even further Aegea... You're doing great... So far so good... Losing an elevon! One engine explodes! Total system failure! Back to the sea you go... May you rest... In quiet slumber...
  18. Any mod that provides new resource/ feature that lets me refuel my ship in flight without resorting to mining (basically a legitimate version of infinite fuel). Case in point: Solaris Hypernautic with it's dust collector/ refinement and virtual particle virtugenics system
  19. ...If they forget how many times they've reshuffled it, grab a 6-round revolver with 1 round loaded and do russian roulette before pulling the trigger 5 times in quick succession on your head. If you're ridiculously lucky that you didn't get a bullet on the head...
  20. Seriously, I start seeing other posts being repeated like this, not just yours I don't know whether the mistake is in my screen or what?
  21. Well that's weird, because your post has like 5 repeating paragraph in my screen. Probably just a glitch
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