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GrubbyZebra
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Everything posted by GrubbyZebra
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[1.8.1] ETT - Engineering Tech Tree - May 4, 2020
GrubbyZebra replied to Probus's topic in KSP1 Mod Releases
At this risk of a bit of thread necro, any update on this? It seems to be working beautifully for me, even if all the USI parts are listed in the starting node in the research center (I don't have them at start, they just show there)....- 1,028 replies
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[1.8.x+] Strategia [v1.8.0] [2019-10-22]
GrubbyZebra replied to nightingale's topic in KSP1 Mod Releases
Disregard, I'm a dumba$ -
[1.8.1] ETT - Engineering Tech Tree - May 4, 2020
GrubbyZebra replied to Probus's topic in KSP1 Mod Releases
@Probus, Let me know what I can do to help.- 1,028 replies
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[1.8.1] ETT - Engineering Tech Tree - May 4, 2020
GrubbyZebra replied to Probus's topic in KSP1 Mod Releases
@Probus also, I would be interested in rolling ETTR back into the main branch of ETT, as I think this may be beneficial for both of us, and would eliminate the need for you to start over in getting ETT off of YongTechTree.- 1,028 replies
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[1.8.1] ETT - Engineering Tech Tree - May 4, 2020
GrubbyZebra replied to Probus's topic in KSP1 Mod Releases
Not at all, the current spiral layout for ETTR was done with excel, as well. Should be a copy of the workbook in the github for ETTR under the Tree Layout folder. Preview is below (most current screenshot I've taken). I'm still a very grid-oriented person, but the spacing is ultimately determined by what you set the spacing values to in the workbook (so if you wanted rows to be staggered like a row of bricks, for example, you could). I don't know why Logistics is way up there, paint fail on my part. Logistics is down near landers.- 1,028 replies
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[1.8.1] ETT - Engineering Tech Tree - May 4, 2020
GrubbyZebra replied to Probus's topic in KSP1 Mod Releases
I am using excel to create the tree layout with quite a bit of success.- 1,028 replies
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[1.4+] ETTR - Engineering Tech Tree Remastered
GrubbyZebra replied to GrubbyZebra's topic in KSP1 Mod Development
Thanks for the info! -
[1.4+] ETTR - Engineering Tech Tree Remastered
GrubbyZebra replied to GrubbyZebra's topic in KSP1 Mod Development
Updated the OP, Alpha 2 is up on the GitHub. See task list in OP for current needs. -
[1.4+] ETTR - Engineering Tech Tree Remastered
GrubbyZebra replied to GrubbyZebra's topic in KSP1 Mod Development
I'll try to clean up git this weekend and put another Alpha release up to make things simpler. -
[1.4+] ETTR - Engineering Tech Tree Remastered
GrubbyZebra replied to GrubbyZebra's topic in KSP1 Mod Development
Well, you can read the source code and plainly see there are no malicious files anywhere in this mod. Unless you are harping on the RedShellSDK, which isn't actually used. That folder is a C&P from the mod I got RDNodeAnchorFix from, so it has a bunch of files I don't actually use when compiling the .dll. i just keep forgetting to clean up my github. -
[1.4+] ETTR - Engineering Tech Tree Remastered
GrubbyZebra replied to GrubbyZebra's topic in KSP1 Mod Development
https://github.com/fwdixon/ETT/blob/master/GameData/ETTR/RDNodeAnchorFixer/RDNodeAnchorFixer.dll -
[1.4+] ETTR - Engineering Tech Tree Remastered
GrubbyZebra replied to GrubbyZebra's topic in KSP1 Mod Development
It's there in the game data folder. -
[1.4+] ETTR - Engineering Tech Tree Remastered
GrubbyZebra replied to GrubbyZebra's topic in KSP1 Mod Development
It's on the github -
[1.4+] ETTR - Engineering Tech Tree Remastered
GrubbyZebra replied to GrubbyZebra's topic in KSP1 Mod Development
It's a harmony plugin by @Ryujin no Mai that implements the bottom attach point for the tech tree arrows, and will also add some other custom functionality for connecting tech tree nodes. -
[1.4+] ETTR - Engineering Tech Tree Remastered
GrubbyZebra replied to GrubbyZebra's topic in KSP1 Mod Development
Just an update for anyone following. just finished my (hopefully) last semester, so will have some time to work on this going forward, in between work and thesis. So please post feedback as you have it. -
[1.4+] ETTR - Engineering Tech Tree Remastered
GrubbyZebra replied to GrubbyZebra's topic in KSP1 Mod Development
The only .dll that is actually used is for harmony implementation, which shouldn't be affected by the updates. -
[1.4+] ETTR - Engineering Tech Tree Remastered
GrubbyZebra replied to GrubbyZebra's topic in KSP1 Mod Development
I haven't dropped it, but there is no reason it shouldn't work with 1.8.x. -
[1.4+] ETTR - Engineering Tech Tree Remastered
GrubbyZebra replied to GrubbyZebra's topic in KSP1 Mod Development
I figured as much. Wasn't sure since it used harmony and I'm not at all familiar with that. -
[1.4+] ETTR - Engineering Tech Tree Remastered
GrubbyZebra replied to GrubbyZebra's topic in KSP1 Mod Development
No, delete whichever config you don't want to use. One is the traditional tree layout, the other is the pinwheel layout. Once I have everything working w.r.t. icons and localisations, they will be split in to 2 different packages. -
[1.4+] ETTR - Engineering Tech Tree Remastered
GrubbyZebra replied to GrubbyZebra's topic in KSP1 Mod Development
Still here. Have a pretty hectic schedule that doesn't leave a lot of free time for playing, let alone modding. I will try to look at it this weekend. -
[1.4+] ETTR - Engineering Tech Tree Remastered
GrubbyZebra replied to GrubbyZebra's topic in KSP1 Mod Development
D'oh, forgot to put it on Git. Will do tonight. Will also take a look at the localization comments. What is there is pretty much a placeholder to make sure the .cfg file(s) work properly, but then I realised I am not great at writing node names/descriptions (as you pointed out, a lot of nodes are *Thing*->Advanced *Thing*->Exp. *Thing*->Exotic *Thing* ). -
[1.4+] ETTR - Engineering Tech Tree Remastered
GrubbyZebra replied to GrubbyZebra's topic in KSP1 Mod Development
Got the Chemical Engineering branch of the spiral layout completed. Figured I'd show a small preview (final icons and text to come later). -
[1.4+] ETTR - Engineering Tech Tree Remastered
GrubbyZebra replied to GrubbyZebra's topic in KSP1 Mod Development
Does the fix work? (I'm being lazy) -
[1.4+] ETTR - Engineering Tech Tree Remastered
GrubbyZebra replied to GrubbyZebra's topic in KSP1 Mod Development
That sounds interesting. I would like to take a look at it, at least. -
[1.4+] ETTR - Engineering Tech Tree Remastered
GrubbyZebra replied to GrubbyZebra's topic in KSP1 Mod Development
@Nertea question for you, if you can. the lineFrom and lineTo tags; I've figured out LEFT, RIGHT, and TOP all attach the lines to the nodes at those locations. BOTTOM seems to make no line appear. Do you know what value will attach a line to the bottom of a node?