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GrubbyZebra
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Everything posted by GrubbyZebra
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NASA's Surveyor lunar surface probes that were used to scout landing sites for Apollo
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[1.4+] ETTR - Engineering Tech Tree Remastered
GrubbyZebra replied to GrubbyZebra's topic in KSP1 Mod Development
Never know in KSP I can look at it -
[1.4+] ETTR - Engineering Tech Tree Remastered
GrubbyZebra replied to GrubbyZebra's topic in KSP1 Mod Development
That was my guess as well but wanted to make sure -
[1.4+] ETTR - Engineering Tech Tree Remastered
GrubbyZebra replied to GrubbyZebra's topic in KSP1 Mod Development
What is KSPIE? -
[1.4+] ETTR - Engineering Tech Tree Remastered
GrubbyZebra replied to GrubbyZebra's topic in KSP1 Mod Development
Correct, which is what this fork is doing. -
[1.8.1] ETT - Engineering Tech Tree - May 4, 2020
GrubbyZebra replied to Probus's topic in KSP1 Mod Releases
That node is being set by another mod and KSP can't draw the connection to the prerequisite node.- 1,028 replies
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[1.8.1] ETT - Engineering Tech Tree - May 4, 2020
GrubbyZebra replied to Probus's topic in KSP1 Mod Releases
What is the problem? the screen shot looks right.- 1,028 replies
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Part Menu bug (OpenGL)
GrubbyZebra replied to GrubbyZebra's topic in KSP1 Technical Support (PC, unmodded installs)
I haven't installed 1.4.5 yet, so I will give it a shot. -
Part Menu bug (OpenGL)
GrubbyZebra replied to GrubbyZebra's topic in KSP1 Technical Support (PC, unmodded installs)
So what is the graphics renderer for non-Windows versions? -
[1.8.1] ETT - Engineering Tech Tree - May 4, 2020
GrubbyZebra replied to Probus's topic in KSP1 Mod Releases
So a few things: CTT and ETT cannot be installed at the same time (they will produce several fun conflicts that actually aren't so fun) Part node assignments are also not always foolproof with modded tech trees (an issue I am running in to with ETTR, even on new installs and new games). I know this isn't very helpful, but hopefully it provides some insights- 1,028 replies
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[1.4+] ETTR - Engineering Tech Tree Remastered
GrubbyZebra replied to GrubbyZebra's topic in KSP1 Mod Development
Yes, for original ETT you need to remove CTT -
[1.4+] ETTR - Engineering Tech Tree Remastered
GrubbyZebra replied to GrubbyZebra's topic in KSP1 Mod Development
Not yet. It is just a frame while I work on the mod configs. Probus' ETT does work -
[1.4+] ETTR - Engineering Tech Tree Remastered
GrubbyZebra replied to GrubbyZebra's topic in KSP1 Mod Development
there will be an option for each layout. -
[1.8.x+] Strategia [v1.8.0] [2019-10-22]
GrubbyZebra replied to nightingale's topic in KSP1 Mod Releases
install the mod "Hide Empty Tech Tree Nodes". Also, Strategia doesn't change the TechTree afaik. -
[1.8.1] ETT - Engineering Tech Tree - May 4, 2020
GrubbyZebra replied to Probus's topic in KSP1 Mod Releases
Here is the MM patch I wrote to fix this: Patch- 1,028 replies
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[1.8.1] ETT - Engineering Tech Tree - May 4, 2020
GrubbyZebra replied to Probus's topic in KSP1 Mod Releases
If you don't mind waiting for a bit, I can write a MM patch to fix it until @Probus can update the file permanently. The first node is propulsion systems, right?- 1,028 replies
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[1.8.1] ETT - Engineering Tech Tree - May 4, 2020
GrubbyZebra replied to Probus's topic in KSP1 Mod Releases
No way to control if lines go thru nodes (at least not directly), which is annoying to say the least. KSP draws those procedurally. As for the arrows on the propulsion branch, the lineTo and lineFrom parameters need to be flipped on those nodes (right now it is lineFrom = LEFT lineTo = RIGHT, needs to be lineFrom = RIGHT lineTo = LEFT)- 1,028 replies
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You have to jump into text files. There really isn't any other way. (the KSP Tech Tree Editor program doesn't like CTT-style trees because they are not complete trees, only MM patches to move/alter stock nodes + new new nodes).
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Balanced mods for use with the engineering tech tree?
GrubbyZebra replied to CYoungCS's topic in KSP1 Mods Discussions
Yea, it is 1.875m for size scale, but if you want the tapered asthetic of the Titan-Gemini rocket (using the stock parts), then it requires using the 2.5m parts to make the Titan (and a mod to get the tapered SM). I kind of wish they (squad) would have made the Gemini-esque capsule 1.5m and then the 1.875m titan parts would work. Oh well, that's why I like BDB Oh, and I have a MM patch to reduce the fuel on the BDB parts so that getting to space is a bit trickier (unfortunately it doesn't affect the fuel loads in my pre-built BDB craft). -
[1.4+] ETTR - Engineering Tech Tree Remastered
GrubbyZebra replied to GrubbyZebra's topic in KSP1 Mod Development
I would not try to install this yet, it isn't even in alpha, but yes, this mod will be incompatible with Probus' ETT mod due to having several conflicting node names and more importantly, no longer being dependent on Yonge Tech Tree. Only 3 of the ETTR-specific nodes have icons and very few have descriptions, that is what all the errors are from. As for HETTN, I plan on looking in to how to make the two play nice, but for now it's a bit down the to-do list. -
[1.4+] ETTR - Engineering Tech Tree Remastered
GrubbyZebra replied to GrubbyZebra's topic in KSP1 Mod Development
Got localization working (although most of the descriptions are still blank) and started on adding icons. Also created a small cfg file for USI Sounding Rockets to test a few things. Anybody know if there are lists of parts for the stock game and MH expansion (or any other mode)? I can go through the folders manually, but anything I can do to avoid tedium is a plus in my book. -
So figured I give this a shot just because, and about 35 days in I get the following message: Error extending trajectory for Laythe. Error trying to fit a smooth polynomial to the trajectory. The approximation error jumped from +2.30344324226492217e-03 m to +8.35706270893752298e+03 m at time +1.57920000000000000e+06 s. The last position is [+2.82771976953634682e+10 m, +5.89455954369199753e+10 m, +3.17994282982390106e+08 m] and the last velocity is [-3.61414693067490953e+03 m s^-1, -1.47464668046310658e+03 m s^-1, +9.66125813160947615e+01 m s^-1]. An apocalypse occurred and two celestials probably collided because your solar system is unstable. (Basically, Vall got thrown out into a Kerbol orbit). I guess the Joolian system is still unstable? Not a big deal, really just want to how to hide the message box so it isn't taking up so much of my screen.
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Balanced mods for use with the engineering tech tree?
GrubbyZebra replied to CYoungCS's topic in KSP1 Mods Discussions
AirplanesPlus for planes, USI Constellation (about 7? different mods) adds all sorts of stuff, ProbesPlus! is another good one, DMagic Orbital Sciences, KW Rocketry, etc BDB is rescaled to stock, the problem is that when rescaling a full-scale rocket to stock scale, you end up with a rocket that is balanced for a 2.5x scaled system. You could either reduce thrust/fuel in the VAB for the BDB parts or write a module manager patch for them (which I have been thinking about doing for myself anyway). Of course, you may also find that stock parts are not balanced well for the stock system (for example, the Saturn V analogs are either really under powered or really over powered depending on the stage, and the Titan-like dual rocket nozzle is too weak to propel a Gemini-like rocket, even ignoring the fact that it should be a 2.5m rocket instead of 1.875m).