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Everything posted by maallaard
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The Name Change Thread (WARNING! ONE TIME ONLY!)
maallaard replied to Souper's topic in Kerbal Network
Can you change my name to "maallaard" please? Thanks! -
So, since the OP said he has handed off this mod to @linuxgurugamer, will there be a new thread as well? (sorry if there is and I didn't look hard enough) I don't mean to be needy linux, as I know you have a lot on your plate already. I greatly appreciate your work (I'm a huge fan of your mods ), but I was just curious as to the state of this particular mod.
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So I edited the MM cfg cache a bit to make Snacks! compatible with the base game's ore tanks, as well as the tanks in Restock+. What I did was use SimpleFuelSwitch (basically a dumbed-down InterstellarFuelSwitch) to modify the ore tanks in stock and restock+, so that instead of just holding ore, they can be configured to hold either ore, snacks, or soil. Pretty simple change overall, but I did have a difficult time rewriting in the MM cache tho, since my computer has very little RAM and it was very slow to delete or write anything. However, I was wondering if it was possible to make a seperate cfg file outside of the MM cache, so that it doesn't possibly interfere with the rest of the mods that are in the cache. But I have no idea how that stuff works, so I come here with some questions on how to do this. Where would I put the file? How would I make it find the MM cache and the ore tank parts in the cache? How would I remove the RESOURCE module in each tank, and replace it with the SimpleFuelSwitch modules? Would I have to copy-paste the whole section of code in each ore tank? Or can I just make it find the lines that I need removed, and replace those lines with the new lines. Thanks for the help!
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I am an experienced player returning after not playing for a couple years, and I went thru all my old mods, and got as many 1.10.1 (as well as a few 1.9-1.8) compatible versions as I could, and ditched the rest. However, I can't get past the startup menu since the buttons aren't working. I tried removing Kopernicus Bleeding Edge and any planet packs, but the issue still persists. I then removed ALL the mods that AVC said was incompatible, and I still am stuck, so old versions of mods isn't the problem. Here's the link to the log Here's my mod list: EDIT: Solved, was missing a dependency mod
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[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
maallaard replied to SuicidalInsanity's topic in KSP1 Mod Releases
Yeah, it's gonna be pretty hard to recover a craft file that old. Several changes have been made to the stock parts since then, as well as the mods that you may have used. I'm not one to let people down, but it would be easier to try and start from scratch, rather than try and figure out and try to fix whatever is going on with your craft file. If you don't want to do that, you could try and revert back to 1.1.3 and then try and get that old Mk2 mod you couldn't find, but there's not much more that can be done, unless you're a wizard at editing cfg files. PS: Welcome back!- 1,507 replies
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You made an engine have the same performance as an aerospike?
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Found out that KRASH is the absolute best mod ever when you're brave enough to turn off the revert-flight button god bless you @linuxgurugamer
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I made an atmospheric lander with the mk2 lander can, with the small 2.5-meter fuel tank, the 88-88 antenna on top, every single science experiment (as well as the small drill), and I dubbed it the "umbrella" cause of the 88-88 antenna that covered the top like an umbrella. That was the very first craft I made right after I got KSP on a steam sale.
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
maallaard replied to Galileo's topic in KSP1 Mod Releases
Just a thank-you to all the wonderful people who are doing such an amazing job working to keep this massive mod pack up to date.- 7,371 replies
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how long have you been playing ksp?
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
maallaard replied to Thomas P.'s topic in KSP1 Mod Releases
read the last few pages of this forum, and you'll get your answer be patient -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
maallaard replied to Thomas P.'s topic in KSP1 Mod Releases
They just patched Kopernicus for 1.5.1 on Github if anyone is still curious -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
maallaard replied to Thomas P.'s topic in KSP1 Mod Releases
Well said @linuxgurugamer, well said. -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
maallaard replied to Thomas P.'s topic in KSP1 Mod Releases
Waahh! Waahh! I want my patch now! Waahh! Not the best impression, but I’m bored right now -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
maallaard replied to Galileo's topic in KSP1 Mod Releases
Scroll up, and your answer is present.- 7,371 replies
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Kerbal Space Program Update 1.5 Grand Discussion thread
maallaard replied to UomoCapra's topic in KSP1 Discussion
I can't be the only one who misses the old 1.25 tanks right?- 388 replies
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SPACE STATIONS! Post your pictures here
maallaard replied to tsunam1's topic in KSP1 The Spacecraft Exchange
While everyone else here has their unnecessarily gargantuas space stations, I am here with my small, early-game orbital outpost. -
Since I updated to 1.4.2 (a few days ago), I have not been getting any electric charge coming from any gigantor xl solar panels on all vessels. The computer I use is a MacBook Pro 2016. My current mod list is below. Thank you all very much for your support. (edit) btw, I might anger a few people for making a duplicate thread on this issue, for people have already made a complaint on the KSP Interstellar mod thread, but I don't have that mod installed. Again, thank you for the support.