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Bottle Drinker
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Chisinau
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The new, longer jet engine models
Eklykti replied to Red Iron Crown's topic in KSP1 Suggestions & Development Discussion
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Eklykti replied to Gameslinx's topic in KSP1 Mod Releases
Looks like it reads it's config only once at startup before MM fires- 3,169 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Eklykti replied to Gameslinx's topic in KSP1 Mod Releases
Apparently after I changed dxgi.nvapiHack back to True (as I did experiment with that on a 2.0.0), it works, but runs slower than native and the real memory difference is much less than what top says (not sure how, but there's heavy swapping despite showing SWAP + RSS columns being less in total than free memory before starting KSP). So I guess I'll try to play native and maybe remove a couple of other mods.- 3,169 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Eklykti replied to Gameslinx's topic in KSP1 Mod Releases
NVIDIA GeForce GTX 1650 x 4GB 16GB system RAM- 3,169 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Eklykti replied to Gameslinx's topic in KSP1 Mod Releases
So, with 2.0.1, Linux version kind of works, but the whole modded setup is eating too much memory Windows version with Wine + dxvk hangs after trying to launch vessels (switch to flight view) saying:- 3,169 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Eklykti replied to Gameslinx's topic in KSP1 Mod Releases
You can try crossover or set up wine + moltenvk + https://github.com/Gcenx/DXVK-macOS manually, maybe it will work- 3,169 replies
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Apparently a smart part can toggle staging even in timewarp and even with staging locked, took me a while to realize why my Minmus sample return vessel decouples it's descent stage well before the landing.
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0.5.0 switch to AdjustableCoMShifter. You can now adjust your CoM shift in-flight (in pre-configured range) some preparations to try to autoconfigure unconfigured pods
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Am I really supposed to write something like: @PART[*]:HAS[@MODULE[Experiment]:HAS[#experiment_id[dmNAlbedoScan]]]:NEEDS[DMagicOrbitalScience,FeatureScience]:AFTER[Kerbalism] { @MODULE[Experiment] { %unsamplify = True } } @PART[*]:HAS[@MODULE[Experiment]:HAS[#experiment_id[dmXRayDiffract]]]:NEEDS[DMagicOrbitalScience,FeatureScience]:AFTER[Kerbalism] { @MODULE[Experiment] { %unsamplify = True } } @PART[*]:HAS[@MODULE[Experiment]:HAS[#experiment_id[dmlaserblastscan]]]:NEEDS[DMagicOrbitalScience,FeatureScience]:AFTER[Kerbalism] { @MODULE[Experiment] { %unsamplify = True } } @PART[*]:HAS[@MODULE[Experiment]:HAS[#unsamplify[True]]]:NEEDS[DMagicOrbitalScience,FeatureScience]:AFTER[Kerbalism] { @MODULE[Experiment] { -unsamplify = True -sample_mass = anything -sample_collecting = True -sample_reservoir = 0 } } instead of just: @PART[*]:HAS[@MODULE[Experiment]:HAS[#experiment_id[dmNAlbedoScan|dmXRayDiffract|dmlaserblastscan]]]:NEEDS[DMagicOrbitalScience,FeatureScience]:AFTER[Kerbalism] { @MODULE[Experiment] { -sample_mass = anything -sample_collecting = True -sample_reservoir = 0 } } Or am I missing something about why the later doesn't work?
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Apparently RPWS doesn't collect data in the background sometimes, it always shows like '18% done' in the device manager despite having science point available, and only starts counting when I switch to the spacecraft.
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Do you have the latest Kronometer 1.7.1x?
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0.3.0 Add support for updated mk1pod_v2 Compile using msbuild instead of xbuild Mark it 1.7 compatible
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How can DMagic's Laser Surface Scan be a sample? It literally just puffs a laser onto surface and looks at the spectrum, but instead it tries to dig a huge chunk of rock according to it's mass.
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