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Everything posted by Luch
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One more background, huh?.. Wait... Hi! I am seal! YAY!!! I AM SEAL!!! (today's drawing)
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I made an attempt to draw a humanoid, such unusual experience for me.
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Thank you :3 I'm doing everything on a computer. I have no traditional materials, so I became somebody like digital artist. Two more arts that I've forgotten to post here. Stellar Guardian Adamantium, the magical hen.
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This month I painted lots of landscapes, space arts and other things.
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My new and very important experiment. In certain conditions, protruding parts won't produce any drag in stock aerodynamics.
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Another non-KSP drawings.
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That's a parody I drew this being bored of typical fantasy MMORPGs, the main goal of these is to kill 10 creatures, then to kill 20 creatures, then to kill 15 another creatures.
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New experiment! :3
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Stone Age Space Program :3
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SSTO. My first vector drawing.
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Administration building allows you to convert funds into science, btw. I completed the most important part of this challenge. I will make videos with the proof.
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You may use mobile labs, so you can open tech tree. (if you do that correctly, you'll open science modules at first).
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Let's play KSP the most wrong way. Imagine what will happen if new Kerbals' leader decide that all they need is to stay at Kerbin and work hard. The space is prohibited! Goals list: Full tech tree. Full KSC upgrade. 10 millions of funds. 100 kerbals. Mods: Stock. Informational mods allowed. Physics: No cheats. Don't use ladder bug. Don't use "landing legs cannon". Difficulty: Normal or harder. Main rule: Never complete "launch our first vessel" contract. Normal mode: Mild sanctions. Never leave the planet (no suborbital or orbital flight allowed). Hard mode: Closing of the space program. Never leave the planet. No lift-off using engines (lift-off using decouplers, stock electroprop and wheels is allowed). Using engine-powered rovers is OK. Super mode: The prohibition to fly even in a dream. No wings, no engines, no decouplers. But if you invented wingless engineless plane, you may use it for sure. Ultimate goals after the challenge completion which will confirm that you are loyal to the regime: 1. Underwater railway. 2. The statue of the Great Kerbal Leader (basically made of ore tanks). 3. The Great Floating Temple (huge tanker with a rich skyscraper in the center). This video should probably help you to understand the tactics.
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More boosters!
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Тем более что по таким вопросам в правилах сказано проконсультироваться. Если что, я про это: https://www.youtube.com/playlist?list=PLTc4sm01Q9olAZW008Kn5i63YrURAoCzB
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Ok, that's me and my pet.
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Two new videos about KSP 1.2.2, yay! This time I'll show you how to reduce engine rear drag by two different ways: Structural Fuselage... ...and Procedural Fairings!
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Weeeeee! Today I made this. My character riding on RT-10 "Hammer" :3
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KSPeriments 7 and 8 are related to aerodynamics of various docking ports. 7. The Klaw! 8. Inline and shielded ports.
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totm oct 2023 Post Your Cinematics Here! (Cinematic Enthusiasts)
Luch replied to Halban's topic in KSP Fan Works
My first attempt to create something similar to a movie. -
11622 DeltaV SSTO. Technically, this is SSTO with undockable parts. Average dV before undocking: 5600 m/s. 1st stage cargo SSTOs are returning home from this orbit. ach of them is able to return to KSC from anywhere, using ~500 of remaining fuel. That means, that's good functional SSTO with plenty of DeltaV, or 2 SSTOs and one shuttle-like plane with really big amount of usable fuel.
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Another KSP 1.2.1 fantom force use. This is epic bug that I call "stairway to heaven".
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Press space to get into space! It is solid fuel SSTO, which doesn't need to be controlled. It takes to orbit only one kerbonaut - a little, but surprisingly if we take note of the other parameters. It has no control surfaces, no SAS, no gimbal, no RCS, but you just press spacebar - and you reach stable orbit. You can use warp, or drink tea. Aerodynamics is great thing. Completing various aerodynamic experiments, I found that the ideal craft that needs no control. Number of components: 28 (1 LVL VAB) Weight: 63.453 kg (2 LVL Launchpad) Cost: 15.659 Technologies: (2 LVL R&D) 1. Why solid fuel? I stopped on the boosters for the reason these are cheap, inefficient and low-tech. The worst way to make SSTOs. Liquid fuel engines represented more broadly, have a good specific impulse and receive fuel from separate tanks. That facts too simplifies our task. And there are no distinct call, no gratifying achievements without the hardcore gaming conditions. 2. How it works? The whole essence of the craft is in asymmetrically located sepratron. During the launch Zen pitching down in a few degrees. In the flight process this craft is well stabilized by wings, so the turns pretty weak, but the higher an atmosphere, the lesser wings help to stabilize. So this SSTO pitching closer to the horizon. And finally, in a vacuum, asymmetrically located sepratron hull slightly deflects the center of mass from the center of thrust that causes the craft slowly rotating (about 20 degrees per minute). Due to this rotation, Zen performing successful orbit rounding manuever. This concept allows you to save delta V. Due to a well-balanced design, the final orbit is almost circular, from 140/72 to 120/74. After using the solid boosters Zen cabin is heated to almost 700 K. At 800 degrees and above kerbonaut better not to get out of the cabin - this is his heating limit. 3. Will there be more such crafts to visit other celestial bodies? Planning any precision maneuvering is extremely difficult, since the positions of celestial bodies are relative to each other and constantly changing. I won't be able to one click launch craft to Dune or Eve. However, I'll do more such "stock autopilots". I will create a craft that automatically leaving the surface of the Dune or Laythe - a sort of evacuation module for kerbonauts. I'm also interested in orbiting more payload and greater number of passengers. Later I will try to create the least tech automatic SSTO, that will be better for career. But now I'm concentrated on KSPeriments. Craft download link: https://yadi.sk/d/Ljdu4N1jzJGGC Screenshots: Thank you for watching! I hope you enjoyed.
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New experiments are here! Do we need to close intakes in 1.2.1? This is my november masterpiece. Practical use of aerodynamics niceties - fully automatical SSTO. No control surfaces, no sas, no rcs, no gimbal! Press space to get into space! Craft download link: https://yadi.sk/d/Ljdu4N1jzJGGC Unfortunately, Eve aerodynamics is full of bugs. You might know what will happen if you'll use several crafts at one time.