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JessShadowheart

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Everything posted by JessShadowheart

  1. Chapter 2: Minpollo This one is done with only Kos at the helm. Full disclosure: The circularization script used is not written by me but rather something I found on the net some years ago. Sadly I don't remember where.
  2. Chapter 1: Kerpollo This is Bob's first mission into space... and he kind of liked it.
  3. I finally managed to upload the first video for my entry to this challenge... Unfortunately it only contains the initial science grind for now. I will add more stuff as it gets ready. https://forum.kerbalspaceprogram.com/index.php?/topic/201421-challenge-entry-kerpollo/
  4. This thread will document an attempt to complete the Kerpollo Challenge ( https://forum.kerbalspaceprogram.com/index.php?/topic/180981-kerpollo-a-complete-science-mode-run-in-9-acts/ ). I plan to upload videos of the individual missions here, but it will most likely take some time from one mission to the next since I plan on doing everything with KOs. Mods used: kOS: Kerbal Operating System [x] Science! Chapter 0 (aka the initial science grind):
  5. Then a Rogue's entry it shall be. If everything goes to plan the first mission posts should come in this weekend .
  6. I have a question about the landers can not contain a probe core rule... I'm thinking about doing the chalenge with KOs as the only major mod influencing flight. Would a KOs computer count as a probe core for this chalenge?
  7. The Image album has been update. What happened: Ship redesign: Only one Nuklear enging 3 assistant engines for takeoff at Eelo and Vall Less solar pannels, more batterys 3rd drill -> now on most moons 1 day is enough to get the tankes filled with an engeneer on board. Ascend now with enough liquid fuel to get all the landers directly to minmus with the main ship 2 Poll landings (or maybe 3) to refuel Laythe landing
  8. The image gallery https://imgur.com/a/HUSI1 is now updated. What happened so far: - launch went off nicely. - refueling and getting the landers to minmus was no problem at all - while I was toying with manuever nodes I accidently found a (not optimal but ) possilbe launch window to Sarnus and decided to go for it. - mechjeb overcooked a manuevernode while I was preparing dinner, but it was recoverable. - landing at Eeloo was ok but the TWR was a pain during ascend - Landed on on Ovok and Hale with annoyingly low gravity - on a transfer burn to tekto I wasn't paing atention and let mechjeb do it while controll was set on a cockpit facing the wrong way. Ship ended in up hitting Ovok. Since the ship was not performing as well as I hoped for I decided to redo the entire mission. The mothership will get a couple of modifications: - drop 1 of the nukes - install a couple of conventional engines (which will only be used for landing / takeoff on Eeloo and Val) - ditch 2 of the gigantor solar panels and bring a fuelcell array instead - MAYBE exchange the drill and convertotron to their bigger brothers.
  9. The image gallery https://imgur.com/a/HUSI1 is now updated. What happened: - Main ship was assembled. The idea of having a decoupleable ISRU part was ditched, it just proofed to be impractical in this setup - Science was added (no goo, no materials bay but otherwise everything) to each lander. - launcher was "designed" and tested. The flightplan: - launch to LKO - landers get decoupled - Fuel is mined on minmus - landers get brought to minmus Orbit - Refuel again - go to jool system - refuel at pol (couple of round trips to also fuel Laythe and Tylo lander) - visite Laythe, if fues allows visit Val -> refuel at pol and get Tylo lander - visit Val if it was not done, visit Bop - refuel at Pol and head for Sarnus - refuel at eelo - visit tekto - refuel at eelo - visite Slate - visite the other moons - go home Since I will Take Jeb, Val and Bill I expect the ship to leave a trail of little Kerbals behind so the mission will be easy to track
  10. The image gallery https://imgur.com/a/HUSI1 is now updated. What happened so far: - Tekto and Laythe Landers now use conventional capsul design and are disposable . - Tylo and Slate lander(s) were tested on slate from a 30 km orbit -> performed nicely (as long as it lands on a flat surface). - All landers integraded into one Stack - no science added so far -> That will be done once the final cost for the system is clear -> 250K budget limit for the chalenge Cost so far is about 45K with a weight of 22t. I hope I get the chance to build the transportation and ISRU stage later today.
  11. And another small and frustrating update: On the good site I managed to get my outer planets mod running again. On the bad side: seems I underestimated Tekto's athmosphere. The lander plane seems to be incapable of getting to orbit on Tekto. This means out with the lander plane and in with... good question, first guess would be 2 more descend stages for the Tylo and Slate lander.
  12. Hey guys, has anybody managed to get outer planets working on KSP 1.2.2 yet?
  13. First bit of planning is done. Its the Laythe (and hopefully tekkto) lander. http://imgur.com/a/HUSI1 Also its about twice as much as a normal capsul lander would be I hope this one is capable of doing Tekkto as well (can't test right now because of a small KSP update that messed up my outer planet mod). Science experiments will be added later once I have the full setup for the mission because they are rather expansive -> might go with only a few of them depending how the budget turns out in the end. @Cherubiel: Thank you for the advice on a fuel balancer mod. The plan for staying under the funds limit: - ISRU, ISRU oh and ISRU (at least I hope ) The idea is to have a small craft that can only push the landers around between planets when they are empty. This should allow for a significant reduction in tanks and seperators needed. A first refueling stop is planned on minmus which will allow a rather light launch, helping with the cost of the ascend rocket. My guess is the most fuel will be needed going from Minmus to Jool with all the landers And with no fuel in the landers this should not be hard to accomplish. The plan for refueling is to have some tanks stay in space and some on the surface so it should be possible to get enough fuel into the ship to continue its journey. Also my plan is to park the refueling equipment on one of the moons and then push one fueled lander to its destination at a time. Also to save costs for many landers I hope to bring only 2.5 dedicated landers. One for Laythe and Tekkto, one and a half for Tylo and Slate (in form of a a second breaking stage for the same lander) and do the rest of the landings with (parts of) the mother ship.
  14. Hi erveryone, I decided to do an entry for the Jool Sarnus 10 chalenge (http://forum.kerbalspaceprogram.com/index.php?/forum/25-challenges-mission-ideas/&page=2). Instead of doing it and then writing a mission report all at once at the end, I am going to report progress here whenever there is something new. So right now I have not done anything other than thinking about how I want to do it and here is the mission plan: Ship: - Main ship which shall be capable of landing at Minmus, Bop, Pol, Val, Eeloo, Hale and Ovok. - ISRU unit as detachable part of the main ship, which will be used to refuel on minmus, Pol and Eelo (or maybe one of the other small moons). The ISRU unit will stay on the moon while operation in the Jool / Sarnus system is in progress. - specialised landers for the Moons with athmosphere (not sure weather it will be one for Tekkto and Laythe or one for each) and for the high gravity moons - landers will be launched without fuel and will be fueld in Jool / Sarnus system - no lawnchair landers, each Kerbal deserves a decent can Mission goals: - Land a Kerbal everywhere and get a surface sample - Do temperature scans (and the other little science thingies) - return home safe and sound Mods: - (TESTING ONLY) Hyperedit - Mechjeb, since I don't feel like doing all the manuvers by hand - GravityTurn (since I like it better than mechjebs ascend guidance) - Outer Planets (and it's dependencies) - propabliy something that allowes to jettison fuel (in case I decide to go with 1 plane for Laythe and Tekkto)
  15. This Sounds like a fun chalenge. But I guess my entry will take some time as my ships tend to be expansive. Looking forward to learn new things to keep it cheep though.
  16. @xendelaar have a look at ManEatingApes post on page 1. Also assembled in space he did quite a tour on minmus.
  17. @DerekL1963 : A nice Mission you flew there. The massive scale got me thinking about doing a jebs Level entry.
  18. Hey again, @sdj64 You are right the album didn't turn out to be easy to read. So for all those that want a little extra information about it I will give a mission description here (I will try to do it in the same order as the images). First step was to launch a giant vehicle into space. The Faring around the Tylo lander and the return plane was wide enough to also shield the other 4 siedes of the ship (i.e. the other landers) on ascend. The ship consists of the following: 3 landers for Val, Bop and Pol (3 times same lander design, one is sitting on a bit of extra fuel which balances the weight of the Laythe plane). A plane to land on Laythe A plane which will return the Crew home A "big" Tylo lander Ship flyes to Jool and does a giant extra orbit (because someone forgot to set up another maneuver node). Then a highly excentric Tylo orbit is established. After shuffeling the Kerbals and the leftover fuel around the ship splits apart. The bottom units of the Val, Bop and Pol Landers are discarded, the return plane stays in the current orbit. Bop, Pol and Val landers go to the respective moons. The Laythe plane still sitting on the engine of the main ship (and its return device) get send to Laythe. A little mixup made it neccesarry to change the Laythe orbit from a 180° inclination to a 0° before lowering the orbit. Then the return device was left in a low orbit and the plane was moved into the athmosphere as the last act of the engine and fuel tank from the starting ship. Flag is planted on Val and the plane manages to reach the return device. Some pilot errors later the return device is left in a Tylo orbit with a few dVs left and needs to wait for a close aproach of the return ship. So the rest of the mission comences. Tylo lander is brought into a low orbit by another fuel tank and engine of the starting ship. The lander does its thing. At the end of the descent the 3 major fuel tanks have to be jettisoned, otherwise twr would be to low to make a safe landing. Ascent is pretty uneventfull, so is meeting the return plane. Landing on Val Bop and Pol are uneventfull and the return is easy. Sidenote: You can see the delta V stats for the last stage of every ascend vessel in the picture where the Laythe plane meets the return device. The landers have a little design flaw. The bottom tank is the root part, which makes the deltaVs for the last stage not show up correctly and also messes with maneuver nodes when staging.. After the Kerbals that have returned from Bop, Pol and Val have met the return plane, the poor soul that returned from Laythe still needs to get there. After expanding the last dVs of the return device and a little maneuvering of the return plane, the eva pack is used to travel the last few km to the return plane. Return plane leaves Tylo orbit, does a gravity assist with Laythe and gets parked in a Jool orbit (closer to Jool than Laythe). At the next transfer window the return plane starts its long voyage home. Back at Kerbin 1500dV allow the ship to enter an highly excentric orbit. A little retrograde thrust at apoapsis lowers the periapsis to about 60 km so breaking can be done over a couple of orbits instead of all at once. finaly the plane descends and makes a water landing (propably could have made a landing at the spaceport, but it was to late in the evening )
  19. Hey everyone, I decided to try my hand on a Jool 5 mission and here is the outcome: 6 Kerbals went to jool and some quickloads later returned to Kerbin safe and sound. Mods used: Mechjeb and GravityTurn (another ascend guidance). Some pictures of the trip can be found here: http://imgur.com/a/Hv9yu I guess this qualifyes as a level 3 entry to the chalenge.
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