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rooster

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  1. sorry Ferram, that's my bad. i thought all the parts were from just that one mod because i was getting a incompatibly message from this one after the last patch and i thought that meant it wasn't being loaded. turns out a handful of parts where from that mod and it was being loaded after all looking at new build now edit: whatever you have done in the latest build seems to have sorted everything out on my end. - no shaking that tears the station apart - detached parts drift away normally like good little debris and most importantly don't come flying back at high speeds. - to top it off, everything is rock solid while in motion just like pre 1.2 thanks for the effort Ferram i can now go back to building up the Knsc infrastructure
  2. the station is stable without the mod its where i built the majority of it while i was waiting for this mod so i could use my other big wobbly ship (which now works perfectly thanks to your update) save is here https://drive.google.com/open?id=0B9h6jtb66M__aTJyVjJSTFJ5T0U the extra parts you'll need are kerbal planetary base systems the ship is KNSC High Anchor Base
  3. sadly the issue persists with a new twist. the station still slowly starts to shake and it gets more violent until the station breaks I've found that just detaching one fuel tank out of the 4 (once again it doesn't seem to matter which one) stops the shake even with the fuel arm still attached to the station so it definitely seems to be a problem with the fuel tank section made of a clamp-o-tron docking port sr, a 4000ec battery and a rockoman jumbo 64 but now there a new problem. when i detach the fuel tank it doesn't float off but stays hovering around the docking port but not attached, almost a magnetic looking effect -- pic (btw sorry pictures are dark, station doesnt survive long enough to reach sunlight) even when i use mono to move the station away it follows but when i speed up time it slowly floats off away from the station yay the kicker is that when i return to normal time the tank zooms back to its position at the docking port and destroys my station with what i assume is the impact one two do you want my save to have a look?
  4. this seems to be the offending part, removing it from the station stopped the shaking on both parts so i assumed it may have been the docking connection and tried to dock the parts back together. the fuel arm has no remote SAS so on my first attempt i knocked the arm slightly and it span away so i quick loaded and went to try again but on the reload the arm would then shake and spin away by itself. at this point the main station is still perfectly fine. ive found that detaching one of the fuel tanks stops the shaking although it doesnt seem to matter which tank i detach. so now with only 3 tanks attached tried to reproduce the shaking with out success. these are all the parts on the arm at the moment but ill need to add 4-5 tanks on to the arm to complete it. one two there is no point if that is what is causing the self destruct any ideas? Edit:- oh and the extra parts are from kerbal planetary base systems
  5. it worked great with my larger ships, no wobbles at all but my space station only stays steady for a few seconds and then shakes until it tears apart without any input from me. from this to this i dont know if its because of the mod parts on the station or maybe the double airlock connectors on each arm
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