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Posts posted by eagle92lightning
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I have a request, the M1 Abrams no matter what version has a .50 caliber M2HB mounted over the Commanders hatch, could have this modeled on the turret?
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So I take it this doesn't work for 1.7?
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12 hours ago, Baconoobolo10101 said:
Halp me, the parts aren't appearing, and i can't find the airplane plus gamedata
Did you extract the .zip file?
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On 6/8/2019 at 3:13 AM, FahmiRBLXian said:
Well I've tried replicating the Omniview windows by putting two of the cockpits back-to-back and it fits.
Ah I didn't think about trying that! Now how to get the folding gear of a Cessna 210...
Also just noticed this says 1.4.x to 1.6.x it also works just fine in 1.7 with the only issue being load time (it stops responding at every single loading screen).
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On 6/5/2019 at 11:34 AM, blackheart612 said:
it is just for that, making a cessna, not modular. Thus I left it out. I know a lot of people have a lot of requests but I follow some kind of implementation rule and I want to maximize part usage aside from making it close to the real ones. I hope you understand what I'm trying to say. If I find any way and I get back to that set, perhaps it'll be on the pack one day. But right now, that's the explanation.
If it does get added I look forward to it, so I guess we are stuck with the older style air-frames made by Cessna, oh well they still look amazing!
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Could we get a part variant on the Cessna Cockpit so that it includes the "Omni-view" window featured on later models?
https://i.imgur.com/PPFiKEr.jpg[/img]
Just go the link it shows it...
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Is a 1.7 compatible version on the way? I need this for a retractable gear high wing turboprop powered racing plane.
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Taildragger is actually called Convential Landing Gear
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Let me give a suggestion I was given a very long time ago...
http://via Imgflip Meme Generator
On 3/12/2019 at 7:39 PM, OhioBob said:I just think it's kind of weird that Squad gave us Eve but never gave us any proper engines for getting off of it.
Thats part of the challenge, to get down onto and back off of the surface of a planet the likes that Kerbalkind had never seen.
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14 minutes ago, blackheart612 said:
You're right. In fact, it's actually mostly based on Lycoming O-235. It's definitely a mistake because all of my modern engines are named with turboprop and I completely missed it.
Either way I am still going to try to build a Cessna 140 with it.
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On 10/2/2018 at 9:21 AM, blackheart612 said:
Added L K-235 "Cat" Turboprop Engine based on 152 and 182 Skylane
The Cessna 152 does not use a Turboprop engine, like most Light Sport Aircraft, it uses normally a Lycoming, Contiental and sometimes a Rotax Horizontally opposed engine, more commonly known as a boxer, with either 4 or 6 cylinders, but I understand what you are going for.
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Not on my laptop currently so I can't get pictures but I built a really cool single turboprop powered airframe yesterday, based it off of the TBM-900.
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On 4/6/2019 at 11:37 AM, Kronus_Aerospace said:
The aerofoil becomes increasingly distorted as it goes down the length, the tips are a bit silly looking because of this. But the rest has a rounded over top and a flat bottom, I have since experimented with more symmetrical aerofoils and have improved on various techniques used.
I very much figured that, if it weren't stock with at least tweakscale it would probably be much easier to keep it the same
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I have seen a section of the airfoil, your airfoils look slightly diamond shaped, now I understand the limits of KSP but if you could give me a rundown of the cross section I might be able to help. Other than that GREAT JOB! LOOKS AWESOME!
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Pretty confident that engine mount isn't stock, what mods?
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Great job on the F-101 Voodoo one of the first supersonic interceptors with a RIO.
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8 hours ago, CobaltWolf said:
The Saturns are the biggest example, though they seem to work fine in 3.2x anyways....?
That's is due to Wherner von Braun over engineering the crape out of those rockets, he wanted to use them to go to Mars. And I intend to use them so!
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Question, Ever thinking of adding a more accurate shuttle?
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Started using this mod for the first time ever today, Deciding to go completely with this instead of RSS
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11 hours ago, Pappystein said:
almost any mod with Energia would have the RD-0120... I think there are 5 or 6 of them out there.
Thanks, the only problem is I need them to work with SSTU because I am working on a Deep Space Launch Vehicle or DSLV for short.
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16 minutes ago, Shadowmage said:
As I understand it, the SSME (RS-25) is a very close analogue for the RD-0120 (both visually, and stats/performance). A very simple patch could likely clone the part, rename it, and adjust the stats appropriately.
Thank you very much!
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Are there any good analogs or configs out there for a RD-0120 compatible with this mod?
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11 hours ago, AVeryNiceSpacePenguin said:
No, I don't use them for roll (too sensitive), and haven't experimented with spoilerons yet. I might use them for my MiG 25 Foxbat replica.
As far as I am aware the MiG-25 used aireloins
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Question. Are you using the canards on the wing tips for roll? And also I can't tell if you have spoilerons on not, either way it looks very good!
[1.9.1] BDArmory Continued v1.3.4 & BDArmory Multiplayer [17/09/2021]
in KSP1 Mod Releases
Posted
Using Animated attachment and making it where parts can be surface mounted on the turret would work perfectly.