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jrodriguez

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About jrodriguez

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    Abareator

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  • Location
    Spain
  • Interests
    Science, Space, Kerbal, Challenges

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  1. Hi guys, I did a new release of VesselMover recompiled for KSP 1.11. You can download it from here: Release VesselMover for KSP 1.11.0 · jrodrigv/VesselMover (github.com) and from CKAN.
  2. Just to let you know guys. I haven't released a version for KSP 1.10 because at some point I expect that the Runway Project dev team will become officially the new BDArmory dev team. They are doing great improvements to BDArmory and I highly suggest to use their brach. However, If you are interested in multiplayer then you will still need to use my custom BDAMultiplayer for the moment. Finally, as soon as a there are a new BDArmory ReContinued thread I will close this one. I might continue contributing to the new fork
  3. It is not a fix really, what I have done is to remove the Scaled object for the 64k surface textures because: 1. It does not work if you are flying or landed. 2. It consumes quite a lot of memory for just having some better visual when in orbit.
  4. It is not a bug but a KSP limitation. Personally I have deleted that surface cube map because it doesn't make sense to use it only in orbit
  5. Yes because they are completely unrelated. This mod only shows some FX destruction particles when a joint between parts breaks. Real Plume/ Smokescreen provides a higher quality exhaust particles for engines.
  6. It is not a bug, in fact the switching is done on purpose if the vessel that is going to be loaded is not debris, to avoid that the just loaded vessel can collide with the unloaded terrain. You can disable the terrain extender on the pre settings file but as you can guess, the terrain will not be present and the command module will likely be erased by the Kraken itself
  7. Thank you, I will do a request to update the link. By the way, I just did a new release for KSP 1.10.1 https://github.com/jrodrigv/DestructionEffects/releases/tag/v1.12.0
  8. I have done some testing with your new city lights and I have found an issue with the DXT format. The format seems to be DXT10 and KSP is failing to load the textures. I think since KSP 1.8 only DXT1 and 5 are supported. Could you try to convert them to DXT5? Thanks!
  9. This is amazing guys! Thank you for all the improvements to EVE. I'm currently working on setting up my RSSVE setup for KSP 1.10.1. I will upload a video comparing the FPS between my previous KSP 1.9.1 setup.
  10. Hi all, I just did a new recompile of Vessel Mover for KSP 1.10.1 You can download it from here: https://github.com/jrodrigv/VesselMover/releases/tag/v1.10.0 Enjoy!
  11. I think there is an option to trigger stage on proximity that allows to set a distance. Also you can use Smart Parts mod to trigger action groups whenever you want
  12. Yeah it is a tricky scenario that I'd like to improve. I made the decision of switching focus to a landed vessel when is being loaded because otherwise it might be possible that the terrain is not getting loaded and the landed vessel will crash/RUD due to this. I could add a UI option to disable the vessel switching and let the users deal with unfortunate events.
  13. I think it has been implemented that way on purpose. The only thing that matters for heatseekers missiles is infrared emissions = heat emitted by engines . An engine with afterburner active is is emitting more heat than without.
  14. Sure. You need to use some not used Action Groups and trigger fire action for each missile
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