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jrodriguez

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  • About me
    Abareator
  • Location
    Spain
  • Interests
    Science, Space, Kerbal, Challenges

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  1. I might do it, not now but maybe during this summer. I prefer to wait until all the KSP 1.12 hotfixes are released :)
  2. Thanks for the feedback. I haven't had a chance to look into KSP 1.12 but I hope to find some time soon to upgrade all my mods
  3. Which version of PRE are you using, if the vessel is disappearing then your PRE is not working.
  4. ç This is an old version (top) with latest version (bottom), I don't know what font it is, but it is clearly different on my computer. I don't have plans to do any further changes to the fonts because I mean, it was fine with Calibri and still it is fine with whatever font it is now
  5. On my computer I can see a clear difference when going from Calibri to the Bahnschrift Semibold. If you don't have that font installed, you will not see it.
  6. A new release is available! https://github.com/jrodrigv/OfCourseIStillLoveYou/releases/tag/v1.0.101 Desktop client streaming is now automatically recovered when doing things like F3/Pause. Bahnschrift Semibold to all fonts in Desktop client.
  7. Wow, very interesting. Would mind opening an issue on GitHub? Could you attach the full KSP.log file, crash dump if available, finally could you take a look to the Event Viewer of Windows? Maybe it will tell us why the app crashed Not sure, I need to double check
  8. Hi. Yes, I'm using it with FAR in KSP 1.11.2 and I don't really have issues. I have been taking a look to the log file, and it seems the last entry is when it is trying read the OCISLY settings file. That's strange. Can you confirm if the setting file is present inside the OCISLY folder and that is not read/write protected?
  9. Yeah. Currently the server will remove the cameras if no signal is received after X seconds I think. The desktop client will clean the cameras entries if the selected camera doesn't exist anymore. I will look into it for future releases
  10. You are right. I think I haven't tested it lol. Is it not working fine after resuming the game?
  11. Uhm the loss of signal usually means that either the vessel was completely destroyed or it went out of physics range. So I haven't yet come across an scenario in which the signal can be recovered.
  12. Hi all, I'm glad to announce that I just did a new release of OCISLY. If you are using Scatterer, you should update it to the new prerelease version 0.0767! Changelog: Performance improvements: Up to 25% more FPS. Now OCISLY is prepared to use Scatterer 0.0767 pre-release, improved UI code. In-game Camera UI Minimalistic view: Now you can hide the buttons and telemetry by doing a Double-Click on the camera view Telemetry font changed to use Bahnschrift Semibold in both Desktop UI and In-game UI. https://github.com/jrodrigv/OfCourseIStillLoveYou/releases/tag/v1.0.100
  13. What do you mean with loading errors? On the KSP.log file there are some errors that are expected to appear like these: ERR 00:20:03.856] Failed to load assembly D:\GAMES\KERBAL\Kerbal Space Program_1112_dev\GameData\OfCourseIStillLoveYou\Plugins\grpc_csharp_ext.dll: System.BadImageFormatException: Format of the executable (.exe) or library (.dll) is invalid. at Mono.Cecil.PE.ImageReader.ReadOptionalHeaders (System.UInt16& subsystem, System.UInt16& dll_characteristics) [0x00067] in <7a890c320a104d46b8776d7dd2bc4e65>:0 at Mono.Cecil.PE.ImageReader.ReadImage () [0x0007a] in <7a890c320a104d46b8776d7dd2bc4e65>:0 at Mono.Cecil.PE.ImageReader.ReadImageFrom (System.IO.Stream stream) [0x00007] in <7a890c320a104d46b8776d7dd2bc4e65>:0 at Mono.Cecil.ModuleDefinition.ReadModule (System.IO.Stream stream, Mono.Cecil.ReaderParameters parameters) [0x00022] in <7a890c320a104d46b8776d7dd2bc4e65>:0 at Mono.Cecil.ModuleDefinition.ReadModule (System.String fileName, Mono.Cecil.ReaderParameters parameters) [0x0000a] in <7a890c320a104d46b8776d7dd2bc4e65>:0 at Mono.Cecil.ModuleDefinition.ReadModule (System.String fileName) [0x00007] in <7a890c320a104d46b8776d7dd2bc4e65>:0 at AssemblyLoader.ScanForBadTypeRefs (System.String file) [0x00000] in <06f13185617646e5bc801baeab53ab75>:0 at AssemblyLoader.LoadExternalAssembly (System.String file) [0x00175] in <06f13185617646e5bc801baeab53ab75>:0 [ERR 00:20:03.948] AssemblyLoader: Exception loading 'Grpc.Core': System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown. at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0 at AssemblyLoader.LoadAssemblies () [0x000e6] in <06f13185617646e5bc801baeab53ab75>:0 Additional information about this exception: System.IO.FileNotFoundException: Could not load file or assembly 'System.Runtime, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. File name: 'System.Runtime, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' System.IO.FileNotFoundException: Could not load file or assembly 'System.Runtime, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. File name: 'System.Runtime, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' [ERR 00:20:03.951] AssemblyLoader: Exception loading 'System.Memory': System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown. at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0 at AssemblyLoader.LoadAssemblies () [0x000e6] in <06f13185617646e5bc801baeab53ab75>:0 But regarding the Server and Desktop Client, they are just separate tools to help streaming out of KSP all the camera feeds.
  14. PRE has a lot of issues and most part of them are due to the fact that it is trying to hack the stock ranges, during these years I have tried to prevent or minimize these side effects but as you have described there are several remaining issues. I will invest some time soon to prevent these scenarios but I can't do any promise to be honest. Finally, I can give some tips to minimize your issues: - PRE is not meant to be used as your daily driver mod, but as a mod that you use for specific scenarios like: Watching a launch to orbit from the ground Landing boosters while the 2nd stage goes to orbit Having two planes flying at 100 km. - There are some specific scenarios that can trigger physics issues and that are not recommended: Active vessel landed and a satellite enters physics range or goes out of range. This could end up deorbiting the satellite. Active vessel suborbital and a landed vessel enters physics range. High speed (> 1000 m/s) and great distance ( > 100km) difference with a vessel that is about to enter physics range Active vessel ascending suborbital about to change inertial plane and a vessel still landed on the ground when the inertial plane changes. PRE range to something greater than > 500 km and vessel distance is close to that number: things will get bad once the distance starts to go beyond 500 km, from flickering up to RUD. - My recommendation is to low the PRE range as much as possible (50km) when you don't really need it. And if you need 500 km or 1000 km for something specific then do it but ensure first that all your vessels are loaded from the very beginning.
  15. To be honest I'd like to use: Option 1: The same font used by SpaceX during the livestream (I tried to find it but I still don't know which font it is) Option 2: The same font used on the Of Course I Still love you - loss conection image (And the same here...)
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