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About jrodriguez

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  • Location Spain
  • Interests Science, Space, Kerbal, Challenges

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  1. Hi @Esesel This is the place for request https://github.com/PapaJoesSoup/BDArmory/issues Thanks for the description of your request. A new version for KSP 1.5.1 will be released soon.
  2. jrodriguez

    [1.5.X] Destruction Effects v1.9.0 (11/11/18)

    Hi all, I just published a new version recompiled for KSP 1.5.1. Destroy safe! https://github.com/jrodrigv/DestructionEffects/releases/tag/v1.9.0
  3. I have this working with FAR in KSP 1.5.1. I don't have problems. Usually I disable aerodynamic failures in FAR to avoid RUD
  4. Yes, actually I belong to the BDA Team too Look at my signature.
  5. Hi all, I just released a new version of CameraTools recompiled for KSP 1.5.1. You can find it here: https://github.com/jrodrigv/CameraTools/releases/tag/v1.11.0 Hi @SuicidalInsanity improvements are always welcome, If you do a PR in Dev branch we will review the code to see wheter it make sense to integrate it or not. Thanks
  6. Hi all, I just released a new version recompiled for KSP 1.5.1. You can find it here: https://github.com/jrodrigv/CameraTools/releases/tag/v1.11.0
  7. jrodriguez

    [1.5.X] Destruction Effects v1.9.0 (11/11/18)

    I would need the KSP.log file that is inside the KSP folder for troubleshooting
  8. jrodriguez

    [1.5.X] Destruction Effects v1.9.0 (11/11/18)

    Your English is ok. But not sure if you have a problem with mod or not
  9. Hi all, I was thinking that maybe I can use this thread as a closed beta testing group for the next release of BDArmory for KSP 1.5.1? https://1drv.ms/u/s!AixZLrjtqp-Rgr4ksM3Yg_1MLvWy-g Here you can find a bundle of BDA, PRE, VesselMover and DestructionEffects ready to be used for KSP 1.5.1 This beta includes several fixed regarding: - Better aiming calculations - Now missiles with 0 detonationDistance are only detonating on collision with the target (this improve the effectiveness of a AGM missiles) - Better FX performance limiting the number of parallel animations. - Safer checks to avoid missiles detonating when fired. - Avoid friendly lock of heat missiles. If the feedback from you is ok, I will be releasing this officially.
  10. Beautiful. I'm thinking on building a X-33 replica BTW @winged I'm working on a new setup of RO for KSP 1.5.1. If you can pass me the list of mods you are using on your current setup I can add them to my list to check their current state and "fix" them if it is required. I already have RSS, RSSVE, FAR, and some others "working" in KSP 1.5.1
  11. Very nice @winged ! To create RO SSTO is always a real challenge. Actually, I'd say that during the last 4 years I have seen very few people doing realistic SSTO. Here you can find my RO SSTO.
  12. I'm not speaking of his behalf at all but I guess he will be more than happy that someone is willing to make his great mod compatible with new new versions of KSP so it still alive. Personally, I doubt you will receive an answer but who knows. My personal story is that we created the fork of BDA more than two years ago and we haven't hear a thing from Bahamuto in this time, nothing for or against our work. So my opinion on this kind of topic is that when someone is willing to fix a mod ( leaving aside the licensing...) we (previous mod owners, other modders, and community) should support and embrace new forks and releases that can keep the ball rolling!
  13. Hi all, I have published a new release recompiled for KSP 1.5.1 (It should work of previous KSP 1.4.X versions too) https://github.com/jrodrigv/PhysicsRangeExtender/releases/tag/1.8.0 Changelog: = v1.8.0 - Recompiled for KSP 1.5.1 - Default range reduced to 50 km - UI simplifed. Removing options that were not used - Added button to disable de mod. - Added message to warn the user when the flickering fix is activated. I have recorded a video doing a quick demo of the PRE UI doing a BDA battle.
  14. I think I have reproduce the issue. It seems more obvious with aim-9 sidewinder
  15. I will try to reproduce it locally. I have never seen this one.