Hippodingo
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Aircraft enthusiast
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[1.8.x-1.12.x] - RasterPropMonitor (adopted)
Hippodingo replied to JonnyOThan's topic in KSP1 Mod Releases
Thank you very much for your help, I'm going to see what I can do. This is by far the most advanced thing I've ever tried to do with KSP mods until now! -
[1.8.x-1.12.x] - RasterPropMonitor (adopted)
Hippodingo replied to JonnyOThan's topic in KSP1 Mod Releases
Line 804 in VesselRadarData.cs, isn't it where BDA draws the radar window? -
[1.8.x-1.12.x] - RasterPropMonitor (adopted)
Hippodingo replied to JonnyOThan's topic in KSP1 Mod Releases
I found this, does it help? -
[1.8.x-1.12.x] - RasterPropMonitor (adopted)
Hippodingo replied to JonnyOThan's topic in KSP1 Mod Releases
Hello, do you know if there is a simple way to send textures to RPM screens? I would like to have the BDA radar window directly on a screen in IVA. I saw that I can copy what is done with external cameras, I tried to figure out how external cameras send textures to RPM but I'm a bit lost. Thanks for your help! -
[1.12] B9 Procedural Wings Fork, Modified
Hippodingo replied to linuxgurugamer's topic in KSP1 Mod Releases
Hello, Is there a way to attach parts to the all moving wing, and have them moving with it ? Thanks for your help -
Hello, I'm using the FAR's flap function as a trim. I put flaps on my aircraft main wing, then I set the elevators as reversed flaps, so that when I increase flap deflection, the pitch-down moment of the flaps on the main wing is balanced by the elevator pitch-up moment. Quantitatively speaking, how can I know how much trim (that is to say reversed flap deflection) I should apply to my elevators to properly balance the pitch-down moment of the main wing flaps? I guess the stability derivatives window has the answer somewhere but I don't know what number exactly I should look at neither what criterium I should apply. Thanks for your help!
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- aerodynamics
- far
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NeistAir Reupdated - updated by KerbMario (1.12.x)
Hippodingo replied to kerbmario's topic in KSP1 Mod Releases
Ok, I'll try to rotate the space then! Thank you @neistridlar.- 97 replies
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- b9 part switch
- plane
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NeistAir Reupdated - updated by KerbMario (1.12.x)
Hippodingo replied to kerbmario's topic in KSP1 Mod Releases
Hello, thank you for maintaining this mod! Small question: do you know why when one tries to edit one of the cockpits' IVA with Unity, props will be completely out of place in-game? I can share you some screenshots if needed.- 97 replies
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- b9 part switch
- plane
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[1.8.x-1.12.x] - RasterPropMonitor (adopted)
Hippodingo replied to JonnyOThan's topic in KSP1 Mod Releases
Thank you @610yesnolovely! Meanwhile, I built an IVA from the Mk3 Airliner's space with action group buttons that control Atmosphere Autopilot through kOS, so I can use this mod without the GUI. It's pretty simple if you use this: -
Hello, I added it in an IVA with Unity and put a KAL9000 unit on my test ship but I can't reach the kOS terminal, I tried all buttons (clicked several times on each because I know kOS terminal might be hidden somewhere) but I can't find it I only get these choices: https://www.dropbox.com/s/p4mpim1vbxhvewc/Capture d'écran 2023-03-17 175816.png?dl=0 Is there something more to do than just adding the kOSTerminal in the space? Edit: I checked the \Kerbal Space Program\GameData\ASET\ASET_Props\MFDs\kOSTerminal.cfg file, there different page definitions which correspond to what I've seen in-game but no kOS page. Am I missing something?
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Hello, I'm getting much closer to make an aircraft autopilot work in IVA. I'm using a kOS script for this: This script is able to interact with Atmosphere Autopilot mod. I end up with this window: https://www.dropbox.com/s/t00gb7zccscw080/Capture d'écran 2023-03-16 233416.png?dl=0 This is the ASET MFD called ALCORMFD40x20 and the IVA space is from DE_IVA extension. However, nothing happens when I press the MFD buttons. Are there some better/more up-to-date MFDs to interact with kOS? Here are my logs if it can help: https://www.dropbox.com/s/ngvd6cmeqq11ogn/KSP.log?dl=0 The .ks script is here: https://www.dropbox.com/s/xrwresspkygia8k/Baker.ks?dl=0, the function interacting with Atmosphere Autopilot is called bakeraa, it notably defines what MFD buttons do.
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[KSP 1.12.x] kOS v1.4.0.0: kOS Scriptable Autopilot System
Hippodingo replied to Dunbaratu's topic in KSP1 Mod Releases
Thank you! I just looked at it, it seems that the functions in the error messages are all defined in the Baker.ks script itself. So I guess it is not a dependency issue. I'm beginning with kOS, but I found out that functions can be either local or global. Could it be that the script tries to call local functions and it doesn't find them because they are not global? Edit: if you want to test it, add "@CLOBBERBUILTINS on." at the beginning (I guess you know this, but it could save you a little bit of time ). Edit 2: my Script folder if it can help: https://www.dropbox.com/s/t79f1ubczg8z3p4/Script.zip?dl=0 Edit 3: some other functions seem to work normally. I have atmosphere autopilot mod installed. Edit 4: I just learnt how to scroll in terminal. I found this error message: https://www.dropbox.com/s/lpvpnb6crs49ljm/Capture d'écran 2023-03-16 231701.png?dl=0 Edit 5: I installed this: https://github.com/RCrockford/kOS-AtmosphereAutopilot and now AA interface shows up properly! https://www.dropbox.com/s/t00gb7zccscw080/Capture d'écran 2023-03-16 233416.png?dl=0 However, I can't interact with this page, no matter what MFD button I press nothing happens. Maybe are there some MFDs that work better with kOS than others?- 1,354 replies
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[KSP 1.12.x] kOS v1.4.0.0: kOS Scriptable Autopilot System
Hippodingo replied to Dunbaratu's topic in KSP1 Mod Releases
Thanks for your answer! Same thing happens if I try to launch the script in archive: SWITCH TO 0. RUN BAKER. But you're talking about a dependency, maybe I should recheck that baker.ks doesn't call something that is not where it is expected to be.- 1,354 replies
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