msnbcorp
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After few tests, it appears that persistent rotation does not really calculate rotation while unloaded (it calculate it only when needed, it seems, for performance reasons i suppose). So when unloaded if you want to take care of persistent rotation for other mods (for example the great background processing or TLS that calculate illumination and EC running/charging while unloaded) you currently can't really. (these type of mods use standard rotation for unloaded calculation as persistent rotation don't manage the unloaded rotation) I have search for a workaround, but no luck. I think that as principia is dedicated to real physics and made external calculation continuously, it should be a good idea to implement it directly in this mods ... Future release idea may be ?
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Hi, just a small question for the creator of the mod : in your intro your write that the mod doesn't do he rotation calculation continuously for unloaded vessel. But what does it mean, that it do it sometimes ? At which rate ? Or that it does no calculation at all on unloaded vessel and restore a simulated state when loading ? I ask that because a lot of other mods (life support, background processing etc...) use background calculation, but they use the static default rotation and very few mod make clean calculation about the rotation when unloaded. Persistent rotation seems to have the same problem and does not fit well with theses mods ... To conclude : if it's actually not calcultated at all, is it possible to include an option to make this calculated while unloaded despite the performance hit ?
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Hi ! I have a small question for the creator of the mod : On unloaded vessel, does your mod modify the ship orientation ? If yes, does it do it by modifying a "ship orientation parameter" of the game or by simulating its own ship orientation internaly ? If it's the second solution : how your mod work with other mod that use ship orientation ? Have you to make compatibility patch for each or are the other creator to make it ? I ask for this because i have strange thing that happened with mod that manage unloaded vessel ressources (like background processing or tac life support etc...), they seems to make their calculation while unloaded without taking care of the fact that the momentum is taken into account by your mod ...
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[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
msnbcorp replied to JPLRepo's topic in KSP1 Mod Releases
Hi, and thanks for your incredible support. Just one sugestion/question about EC consumbtion. By reading last pages i had understood that your mod take care of the EC consumption (with some bug) of vessel and make BackgroundProcessing mod not usefull. But after trying some unmanned mission i figured out that there is a huge difference between the two, as your mod seems to take care only of the crewed part ... as background processing take care of the two. Is it an intended behaviour ? or is it a bug ? If this is intended, is there a way to activate your mod for even non crewed part ? -
Hi everyone, just a small question, i understant that principia need more work of stabilisation and search of equilibrium in forces etc... when you conceive new planets through Kopernicus. But what are the mods that have done this job or now ? I imagine that RSS is ok about that, but what about Outer planet mod, for example ? Have you tried the latest release with principia recently ?
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[KSP 1.5.*] Outer Planets Mod[2.2.1] [25 April 2018]
msnbcorp replied to Galileo's topic in KSP1 Mod Releases
Hi everyone, small question : is the planet system of KSP with the add of the outer planet mod stable in N-body physicis (Principia mod) or did they fall in sun ?- 471 replies
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Hi, i have run into a particulary strange problem with your mod recently. I am on a modded config on 1.3.1, and everything is OK (no particular warning neither in KSP log or in debug menu) but strange things happened only with your parts ... When i search your part in my tech tree, all is fine (in career so i need to buy them), but as soon as i am in the hangar -> Pof, your part (and only yours) are noted as un-payed. (grey) . Of course i can pay for it in the hangar, but if i do that the bug is symetrical, as soon as i re-go in search screen or in KSC screen, the part disapear. I suspect it occurs during the scene change, but why only with your parts ??? And i have see nothing in the logs ... Strange thing too : I think the buggy operation auto-refund the part too ... Well, if you have the begenning of an idea I take it ^^
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[1.8.1] ETT - Engineering Tech Tree - May 4, 2020
msnbcorp replied to Probus's topic in KSP1 Mod Releases
Hey, hello everyone, no update to 1.3 planed for this superb mod ?- 1,028 replies
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[1.8.1 - 1.12.5] Interstellar Fuel Switch (IFS) 3.29.5
msnbcorp replied to FreeThinker's topic in KSP1 Mod Releases
Corrected ! Thanks !- 1,187 replies
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[1.8.1 - 1.12.5] Interstellar Fuel Switch (IFS) 3.29.5
msnbcorp replied to FreeThinker's topic in KSP1 Mod Releases
Same error here.- 1,187 replies
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Thanks a lot <3