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Quick question, for the range calculations, are we meant to use fuel weight or fuel units? When I use fuel units I get an incredibly short range which I know is incorrect having flown a further distance than it gives me?
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JacobTheFoxx's Mission Reports (IMAGE HEAVY)
JacobTheFoxx replied to JacobTheFoxx's topic in KSP1 Mission Reports
I'm talking to myself because I have no friends Nah in all seriousness nobody comes to this thread, its more or less just a personal archive of missions. -
Not sure if you still need help, but I have a Corsair Schimitar and it has 12 buttons, could be good for what you need.
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I was searching around the forums and found that you can force KSP to run on DX11 rather than DX9. Does this produce any better performance? Or does it just produce graphical glitches and almost no performance increase?
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JacobTheFoxx's Mission Reports (IMAGE HEAVY)
JacobTheFoxx replied to JacobTheFoxx's topic in KSP1 Mission Reports
Breathing new life into old technology! The Kerbal X was the first rocket I got into orbit in KSP. Now with over 500 hours in the game it only felt right to revisit it and upgrade it. The old spacecraft had 6662 m/s of Δ/v, the new one has 7380 m/s! That's an increase of over 700 m/s without adding any extra fuel tanks! Here's a list of changes: Engines on the side boosters were changed from Swivels to Aerospikes Main engine changed from a Mainsail to a Vector Lander engine changed from a Poodle to a Terrier Landing legs changed from the LT-2 to the LT-1's Removed the overly sized batteries and small solar panels. Replaced with two 1x6 retractable solar panels. The rocket is still very stable and easy to fly, although the vector has had its gimbal limit set to 20. -
Made a modified Kerbal X. It was the first rocket I ever got into orbit, and it was in dire need of some upgrades. I've only done weight savings, changed a few parts and changed out all of the engines. I haven't changed the fuel tanks, and got an increase in d/v of just over 700 m/s!
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For STS-4 and STS-5-8 I'm going to be using replicas of the Buran, and the American space shuttle. Just got finished making my American space shuttle and it flies suprisingly well, although it is quite unstable below 20KM after re-entry as it always wants to put you into a flatspin. But regardless, here's a test mission with an orange tank test payload:
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JacobTheFoxx's Mission Reports (IMAGE HEAVY)
JacobTheFoxx replied to JacobTheFoxx's topic in KSP1 Mission Reports
The first step in re-usable tech! I've never been a person to go for re-usability in KSP, as I almost exclusively play sandbox mode, and multiple stage rockets are an absolute pain to land and try to re-use in KSP. But regardless, I tried to make a fully reusable launcher, that put a fully reusable lander/capsule into LKO. The only thing that wasn't re-used was the interstage fairing between the launcher and lander/capsule. Here's the full rocket: Launcher re-entry and landing. Had 2m/s left after landing after putting the capsule/lander into LKO. The lander/capsule is fully propulsively landed, the parachutes are if the capsule is coming back to Kerbin from the Mun or Minmus and it has no fuel left from the landings there. I mainly made it to be based at a space station, and be pushed around by a transfer stage based at the station. All the fuel tanks are radially mounted 0.625m tanks on the hitchhiker container which is in the fairing. The lander/capsule can house 7 kerbals. -
I've never been a person to go for re-usability in KSP, as I almost exclusively play sandbox mode, and multiple stage rockets are an absolute pain to land and try to re-use in KSP. But regardless, I tried to make a fully reusable launcher, that put a fully reusable lander/capsule into LKO. The only thing that wasn't re-used was the interstage fairing between the launcher and lander/capsule. Here's the full rocket: Launcher re-entry and landing. Had 2m/s left after landing after putting the capsule/lander into LKO. The lander/capsule fully propulsively landed, the parachutes are if the capsule is coming back to Kerbin from the Mun or Minmus and it has no fuel left from the landings there. I mainly made it to be based at a space station, and be pushed around by a transfer stage based at the station. All the fuel tanks are radially mounted 0.625m tanks on the hitchhiker container which is in the fairing. The lander/capsule can house 7 kerbals.
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The Ultimate Jool 5 Challenge Continued
JacobTheFoxx replied to JacobJHC's topic in KSP1 Challenges & Mission ideas
I personally use bandicam. Before I had a licence I just cropped out the watermark from the trial version in editing. Works like a charm. -
The Ultimate Jool 5 Challenge Continued
JacobTheFoxx replied to JacobJHC's topic in KSP1 Challenges & Mission ideas
You could upgrade your RAM in your desktop, it's one of the easiest things to replace. If you tell me exactly what processor you have (not just i5 or i7, but the exact model, for example "I5-4460") I can figure out what RAM you could get and recommend you some.