

Ninadragonborn
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Everything posted by Ninadragonborn
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E i know that its the drag do to the rotation of earth that's why almost all orbital rocket are launched eastward not westward you lose a lot more delta v do to gravity drag when launching westward but i want to know when they say a rocket have a range of 5500 km is it for both eastward and westward because there is a significant different in drag losses toward west then toward east because you moving against earth gravity not with it and since almost all ICBM use solid fuel which i also use i want to know how they calculate this difference in gravity drag toward east or west because its a huge difference in delta v
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Efficient ascent.
Ninadragonborn replied to MoridinUK's topic in KSP1 Gameplay Questions and Tutorials
i did not read the advice you mention and also i am not playing in Kerbol system anymore its to small compare to earth and delta V required to reach orbit is to small compare to real earth so i am playing Real solar system but to have efficient ascent you need three things 1- make sure the rocket is very aerodynamic this is very important because the shape of your rocket can greatly increase drag of rocket and so the the delta V losses the shape of rocket most resemble something like missiles and real life orbital rockets otherwise the delta v losses will increase the more bad shape and not aerodynamic the more harder it will be to reach orbit and more delta v needed 2 - make sure you add more delta v for the drag losses in atmosphere the amount of delta v losses Inside atmosphere depends on several factor like the gravity turn the amount of mass launching to orbit and the aerodynamic shape of rocket so always add extra delta v and i advice you to use Kebral engineer mod which gives data about the amount of delta v the exact mass of rocket and many more valuable data 3- you most know how much delta v you carrying and when to start gravity turn you most know the amount of delta v your rocket carries and how much you need to reach orbit for kerbal if i have not forgotten it most be something around 2300 m/s with out drag losses so with drag losses i think it will be something around 2500 m/s or 2600 m/s if i remember correctly and for gravity turn always begin in low altitude below 200 m around 100 m and even 80 m slowly turn toward east and you most reach in 45 Degree around 10000 m if i remember correctly and remember when you are in max Q ( maximum aerodynamic ) or in lower part of atmosphere never turn your rocket hard the atmosphere pressure combined with drag will easily turn your rocket upside down this is personal experience so be careful i hope this help you on your journey toward space and good luck up there -
i haw found this after searching the maximum altitude for giving range of ICBM but the problem is when you launch the missile eastward the delta V required can easily be calculated but when missile is launched westward there goes the problem drag increases significantly and also i am talking about solid fuel because in real life almost all ICBM are solid fuel except for Russian ICBM so how you design something that can achieve medium or long range for both eastward and westward launch that have significant drag losses is it have something to do with launch trajectory in first seconds of launch or something else i have designed ICBM but this drag losses between eastward and westward have made thing confusing and this are the flight altitude and delta V required for giving range https://ibb.co/djiTCa https://ibb.co/gZR4kv
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if you have any picture in RSS then post it here from planets to spacecrafts this is my 3 stage orbital rocket carrying 2.5 t mass to low earth orbit and everything you see about this spacecraft is real even engine are designed from real life engine first thanks to squad for this amazing game (actually only space game which is about real rockets and how they work ) thanks to Modders all of them specially designers of Real Solar System i have near 80 mod for Kerbal installed so the list is big i thank them all and wish them the best things they wish because of squad and this modders we have the chance to see how the Rockets and the orbiting mechanism works unfortunately i can not upload picture of my spacecraft can some one tell me how i can upload pictures
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problem with heat
Ninadragonborn replied to Ninadragonborn's topic in KSP1 Technical Support (PC, modded installs)
thanks @Urses -
problem with heat
Ninadragonborn replied to Ninadragonborn's topic in KSP1 Technical Support (PC, modded installs)
thanks a lot Chaosinvoker i think the problem was solved with the realheat since its new version but thanks anyway hi Deddly that is OK i think the realheat solved the problem i hope but thanks anyway -
thanks Skylon i have real solar system and the crash happen when the ModuleManager is applying patch and i have removed the mod when the ModuleManager applies the patch to it when crashes but i did happen again i do not know if something is wrong with the ModuleManager or something is wrong when applying the patch i have all this mod before but since some of the mod updated the crash start happen i can not figure which one is but thanks for help anyway thanks Kerbital i have tested the game with all this mod on another system with 12GB ram but the crash did happen there i think some of mod that updated causing this but i can not figure out which one and i think i should take this the hard way installing the mod one by one which is really hard since that is a lot of mod thanks again for your help
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i have nearly 80 mods and i did not have this problem before the game crash in middle of loading i have the this is error Unity Player [version: Unity 5.4.0p4_b15b5ae035b7] mono.dll caused an Access Violation (0xc0000005) in module mono.dll at 0033:eefa0e6a. Error occurred at 2017-04-16_194238. J:\Kerbal Space Program\KSP_x64.exe, run by NINA. 83% memory in use. 4096 MB physical memory [686 MB free]. 9596 MB paging file [5544 MB free]. 134217728 MB user address space [134214972 MB free]. Read from location 00000010 caused an access violation. i was playing the game with no problem but i can not it crash when loading
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problem with heat
Ninadragonborn replied to Ninadragonborn's topic in KSP1 Technical Support (PC, modded installs)
unfortunately realheat is not updated to version 1.2 -
problem with heat
Ninadragonborn replied to Ninadragonborn's topic in KSP1 Technical Support (PC, modded installs)
Thanks i have still the problem i do not understand what is wrong but i try using some mod to make atmosphere more realistic -
problem with heat
Ninadragonborn replied to Ninadragonborn's topic in KSP1 Technical Support (PC, modded installs)
you kidding me i have to install all of these mod one by one to see which one is causing problem is this a jock i solved the problem myself that is how i do it always i just wanted to know what was the reason for heat passing from heat shield to part above it and i solved it by changing the shieldedConductionFactor to 0.0001 and the heat shields reentryConductivity to 0.0001 and it solved it [snip] -
hi my friend do not try to add questions or try asking for any thing no one even bother what is your problem unless you have high reputation i have asking for problem which i have with heat passing trough heat shield ( in real solar system) and i can not play for over near 2 weeks because of this and no one have ever answered my question this is one of worst community at least in modding part i have ever seen and about your problem i think that is normal it's not that dark the dark side of a planet should be even darker but that is what i think it could be wrong try seeing some picture from mod you are using in net and compare them and see if there is any differences good luck on space
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problem with heat
Ninadragonborn replied to Ninadragonborn's topic in KSP1 Technical Support (PC, modded installs)
please some one help me is no one here to help i can not play the game because of this problem -
please some one help me the heat passes trough the heat shield or ignore it at all and gets to part above it and the heat shield it self heat up above 3300k when coming to 90k [x] science active ablation airplane plus B9 aerospace part pack B9 aerospace props B9 animation modules B9 part switch BahamutoD animation modules community category kit community resources pack community tech tree contract Configurator Dmagic orbital science Eva parachutes & ejection seats Firespitter Firespitter core Firespitter resources config fuel tanks plus fuel tanks plus Deprecated hanger extender hanger grid hide empty tech tree node interstellar fuel switch kerbal engineer redux kerbal joinet reinforcement kerbal research and development kerbal- konstructs kopernicus planetary system modifier kos for all kos: scriptable autopilot system laserdist mechjeb 2 modular fuel tanks modular rocket systems modular flight integrator module manager plantshine planetshine - default configuration procedural parts- hazard tanks textures procedural parts- ven's revamp style textures raster prop monitor core real launch sites/real ksc in ksp real scale boosters smoke screen - extended fx plugin solver engine plugin soviet probe soviet rockets r7/proton/zenit rocket and more soviet spacecraft - soyuz progress vostok voskhod tks /va space launch system texture replacer transfer window planner us probes pack us rockets USI life support USI tooles waypoint manager young tech tree plugin revived BD Armory near future propulsion near future solar near future spacecraft smurff cryoengines cryo tanks deployable engines Real solar system this is the list of mods i am using i have test this with main game and several mods part the result were same please help me i can not play the game because of this
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[1.2] Real Solar System v12.0 Dec 8
Ninadragonborn replied to NathanKell's topic in KSP1 Mod Releases
I have taken this picture a few minutes ago i do not understand the heat passes trough heat shield and if it comes lower in atmosphere the heat shield reaches above 3300k and explodes what is the cause of this and i have tested this with both game and several mods part and the result were the same so i really can not understand what is wrong -
thanks
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one advise friend try to be creative that's how we did go to places no one go before that's how humanity have came so far from cave into space try adding some radiator panels i know they are not very fast at dispersing heat but try adding at least tree of them near engine and your landing legs try to do something to work with for you for example add 6 struts instead of 4 or even 8 the more there is the better they Spread the heat among them and the more part became heated the less heat they get because the heat is spread among more parts this is how i do do something that work even if no one has done that before good luck on your space journey
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[1.2] Real Solar System v12.0 Dec 8
Ninadragonborn replied to NathanKell's topic in KSP1 Mod Releases
ok i try to install this mod i hope this fix things -
hi one question where i can do all this upgrades thanks
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[1.2] Real Solar System v12.0 Dec 8
Ninadragonborn replied to NathanKell's topic in KSP1 Mod Releases
this is the list of mod i am using [x] science active ablation airplane plus B9 aerospace part pack B9 aerospace props B9 animation modules B9 part switch BahamutoD animation modules community category kit community resources pack community tech tree contract Configurator Dmagic orbital science Eva parachutes & ejection seats Firespitter Firespitter core Firespitter resources config fuel tanks plus fuel tanks plus Deprecated hanger extender hanger grid hide empty tech tree node interstellar fuel switch kerbal engineer redux kerbal joinet reinforcement kerbal research and development kerbal- konstructs kopernicus planetary system modifier kos for all kos: scriptable autopilot system laserdist mechjeb 2 modular fuel tanks modular rocket systems modular flight integrator module manager plantshine planetshine - default configuration procedural parts- hazard tanks textures procedural parts- ven's revamp style textures raster prop monitor core real launch sites/real ksc in ksp real scale boosters smoke screen - extended fx plugin solver engine plugin soviet probe soviet rockets r7/proton/zenit rocket and more soviet spacecraft - soyuz progress vostok voskhod tks /va space launch system texture replacer transfer window planner us probes pack us rockets USI life support USI tooles waypoint manager young tech tree plugin revived BD Armory near future propulsion near future solar near future spacecraft smurff cryoengines cryo tanks deployable engines i hope i have listed all mods because that's really a lot of parts thanks but i want to know what is causing this i do not want to skip the problem i want it to be as close as possible to real life i do not want to skip problem i want to know what causing it