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KSP2 Release Notes
Everything posted by Nathangun
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Impressive looking!
- 268 replies
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Awesome, you saved me a lot of time.
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[1.2.2] E.T. - Extreme Textures (RSS)
Nathangun replied to ufindbatman's topic in KSP1 Mod Development
Delete the coulds.cfg file, I guess that should do it. -
[1.2.2] E.T. - Extreme Textures (RSS)
Nathangun replied to ufindbatman's topic in KSP1 Mod Development
I installed the mod, but the clouds don't appear. -
Kerbal Construction Time/StageRecovery Dev Thread
Nathangun replied to magico13's topic in KSP1 Mod Development
It's a Steam version if that matters. I tried a new career save with the 'Launchpad Reconditioning' feature turned off, the bug didn't kick in. -
Kerbal Construction Time/StageRecovery Dev Thread
Nathangun replied to magico13's topic in KSP1 Mod Development
Think I might have found a bug. KSP: 1.2.2 Windows 64bit Problem: When in Space Center screen, I recovered a vessel after completing my first contract ("Launch our First Vessel"), the funds display in the Space Center screen keeps having more funds added to it, as if it was a altitude counter going upwards. Also, contracts that weren't selected appeared in the contracts tab while I was 'in flight'. I used the 'Default' setting. I was having this problem with a RP-0 added into the mix yesterday, but started with another clean install with the mods listed below (thinking it was RP-O causing the problem), but the problem persisted. EDIT: I used the version linked in this post. Reproduction steps: I removed KCT from my install and started a new save with a simple "Launch our First Vessel" contract, and the problem disappeared, I reinstalled KCT and started another new save and the bug returned. Mods installed: All up-to-date. Advanced Jet Engine v2.8.0 CRP Constellations Distant Object E.T.O EngineGroupController EnvironmentVisualEnhancements FAR KCT KerbalJointReinforcement Kopernicus KSCSwitcher KSP-AVC MagicCore ModularFlightergrator 1.2.4.0 PlanetShine 0.2.5.2 RealChute 1.2.3.0 RealFuels 12.1.0 RealHeat 4.4 RealismOverhaul RealPlume 10.5.1 RealSloarSystem RSS-Textures scatter SmokeScreen 2.7.4.0 TextureReplacer Output.txt folder -
[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Nathangun replied to Theysen's topic in KSP1 Mod Releases
Just wondering, what terrain mod is used on the screenshot RealismOverhaul wiki page?- 2,216 replies
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- realism overhaul
- ro
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Thanks @Phineas Freak I downloaded the "Tree.cfg" as you described above but it was saved as a text document called "Tree.cfg" rather than a CFG file , what may I have done wrong? EDIT: Fixed it, I just opened one of the existing cfg files in RP-0 then selected "new file" copied the contents of the Tree.cfg file and that sorted it out.
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Kerbal Construction Time/StageRecovery Dev Thread
Nathangun replied to magico13's topic in KSP1 Mod Development
Hi, just downloaded KCT, couldn't find a RP-0 preset in the files, where can I find it? EDIT: ah found them in the RP-0 folder -
[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Nathangun replied to Angelo Kerman's topic in KSP1 Mod Releases
Interesting, are you using real fuels-Realism overhaul with RSS?- 3,523 replies
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- geoscience
- colonization
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Is it possible to have a workable config of CRP with Kerbalism?
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Ha, good to know, thanks. This is the forth current install of KSP, and haven't yet begin game play, thought I'd share my mod list for comment, thanks again @Gotmachine
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I guess these are too many mods that it mightn't work, 61 in total. KSP: 1.2.2 (Win64) - Unity: 5.4.0p4 - OS: Windows 10 (10.0.0) 64bit 000_AT_Utils Toolbar USI Tools Zero-Point Inline Fairings B9 Part Switch CactEye Telescopes Community Category Kit Community Resource Pack ConfigurableContainers Contract Pack: Historical Progression Contract Pack: Kerbal Academy DistantObjectEnhancement DMagic Orbital Science Contract Parser Contracts Window Plus Progress Parser EvaFuel EVA Struts EVA Transfer Firespitter GalileosPlanetPack Interstellar Fuel Switch JSIAdvTransparentPods RasterPropMonitor Kerbal Attachment System Kerbal Joint Reinforcement KerbalKonstructs Kerbal Inventory System KSP-AVC Plugin KSPWheel ModularFlightIntegrator Docking Port Alignment Indicator NearFutureConstruction NearFutureElectrical NearFuturePropulsion NearFutureSolar NearFutureSpacecraft Final Frontier PlanetShine Procedural Parts RealChute ResearchBodies SCANsat SETI-Contracts SETI-Greenhouse SETI-ProbeParts SETI-Rebalance ShipManifest SSTULabs StageRecovery StationPartsExpansion StationScienceContinued Trajectories Kerbal Alarm Clock Transfer Window Planner TweakScale USI Core Asteroid Recycling Tech Karbonite Unmanned before Manned Waypoint Manager
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Clever
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Thanks @Phineas Freak I love the mod, I made the mistake of loading Scatter EVE, etc.. viva CKAN when (using it for the first time ever) installing RSS as shown in a youtube vid, at first RSSVE lagged, but then I copied over the manual installed addon's from the generic KSP I've been playing and now it works like a dream on my aging rig, and I have countless addon's, the AVC addon counts 50! Just one more question, as a newbie I can ask without getting embarrassed, how do I open the EVE interface in game and which button is the Mod Key?
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Thank you everyone for the kind welcome.