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Nathangun

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Everything posted by Nathangun

  1. Delete the coulds.cfg file, I guess that should do it.
  2. It's a Steam version if that matters. I tried a new career save with the 'Launchpad Reconditioning' feature turned off, the bug didn't kick in.
  3. Think I might have found a bug. KSP: 1.2.2 Windows 64bit Problem: When in Space Center screen, I recovered a vessel after completing my first contract ("Launch our First Vessel"), the funds display in the Space Center screen keeps having more funds added to it, as if it was a altitude counter going upwards. Also, contracts that weren't selected appeared in the contracts tab while I was 'in flight'. I used the 'Default' setting. I was having this problem with a RP-0 added into the mix yesterday, but started with another clean install with the mods listed below (thinking it was RP-O causing the problem), but the problem persisted. EDIT: I used the version linked in this post. Reproduction steps: I removed KCT from my install and started a new save with a simple "Launch our First Vessel" contract, and the problem disappeared, I reinstalled KCT and started another new save and the bug returned. Mods installed: All up-to-date. Advanced Jet Engine v2.8.0 CRP Constellations Distant Object E.T.O EngineGroupController EnvironmentVisualEnhancements FAR KCT KerbalJointReinforcement Kopernicus KSCSwitcher KSP-AVC MagicCore ModularFlightergrator 1.2.4.0 PlanetShine 0.2.5.2 RealChute 1.2.3.0 RealFuels 12.1.0 RealHeat 4.4 RealismOverhaul RealPlume 10.5.1 RealSloarSystem RSS-Textures scatter SmokeScreen 2.7.4.0 TextureReplacer Output.txt folder
  4. Started playing RP-0 for the first time yesterday, whenever I exit the VAB or any other building for that matter my funds keep rising in the display that the top of the screen, has anyone come across this problem before?
  5. I might be wrong, but some SSTU parts are not compatible with RP-0 & RO, the part in the VAB might say 'non RO' or 'non RP-0' in the info display section of that part.
  6. Just wondering, what terrain mod is used on the screenshot RealismOverhaul wiki page?
  7. Thanks @Phineas Freak I downloaded the "Tree.cfg" as you described above but it was saved as a text document called "Tree.cfg" rather than a CFG file , what may I have done wrong? EDIT: Fixed it, I just opened one of the existing cfg files in RP-0 then selected "new file" copied the contents of the Tree.cfg file and that sorted it out.
  8. Hi, just downloaded KCT, couldn't find a RP-0 preset in the files, where can I find it? EDIT: ah found them in the RP-0 folder
  9. Interesting, are you using real fuels-Realism overhaul with RSS?
  10. Is it possible to have a workable config of CRP with Kerbalism?
  11. I just came across this mod and the exact same thing happened, using Galileo's planet pack, contract configurator, and other contract packs. One of the conditions of the new satellite is it has to have 9000000000000 of power.
  12. Ha, good to know, thanks. This is the forth current install of KSP, and haven't yet begin game play, thought I'd share my mod list for comment, thanks again @Gotmachine
  13. I guess these are too many mods that it mightn't work, 61 in total. KSP: 1.2.2 (Win64) - Unity: 5.4.0p4 - OS: Windows 10 (10.0.0) 64bit 000_AT_Utils Toolbar USI Tools Zero-Point Inline Fairings B9 Part Switch CactEye Telescopes Community Category Kit Community Resource Pack ConfigurableContainers Contract Pack: Historical Progression Contract Pack: Kerbal Academy DistantObjectEnhancement DMagic Orbital Science Contract Parser Contracts Window Plus Progress Parser EvaFuel EVA Struts EVA Transfer Firespitter GalileosPlanetPack Interstellar Fuel Switch JSIAdvTransparentPods RasterPropMonitor Kerbal Attachment System Kerbal Joint Reinforcement KerbalKonstructs Kerbal Inventory System KSP-AVC Plugin KSPWheel ModularFlightIntegrator Docking Port Alignment Indicator NearFutureConstruction NearFutureElectrical NearFuturePropulsion NearFutureSolar NearFutureSpacecraft Final Frontier PlanetShine Procedural Parts RealChute ResearchBodies SCANsat SETI-Contracts SETI-Greenhouse SETI-ProbeParts SETI-Rebalance ShipManifest SSTULabs StageRecovery StationPartsExpansion StationScienceContinued Trajectories Kerbal Alarm Clock Transfer Window Planner TweakScale USI Core Asteroid Recycling Tech Karbonite Unmanned before Manned Waypoint Manager
  14. Found a solution if still interested. Couldn't quote the guy that posted this as I'm on my phone but here is the solution. loss of control when u eva might be a control lock. u can try resettiing the lock in the alst shift f12 menu
  15. Thanks @Phineas Freak I love the mod, I made the mistake of loading Scatter EVE, etc.. viva CKAN when (using it for the first time ever) installing RSS as shown in a youtube vid, at first RSSVE lagged, but then I copied over the manual installed addon's from the generic KSP I've been playing and now it works like a dream on my aging rig, and I have countless addon's, the AVC addon counts 50! Just one more question, as a newbie I can ask without getting embarrassed, how do I open the EVE interface in game and which button is the Mod Key?
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