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KSP2 Release Notes
Everything posted by Nathangun
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Try here:
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I had no idea, useful, thanks.
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1) Standard quality parts have a low life span (details in part info panel). When a part is attached, right click to opt for 'high quality', this makes the part more expensive but it will last longer. 2) I'm playing with unmanned before manned, so I guess so. 3)As far as I know it doesn't work straight out of the box but you can change the signal to false in the cfg file, details a few pages back. I don't use it so can't say for certain how to go about getting it working.
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[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
Nathangun replied to Galileo's topic in KSP1 Mod Releases
The orbit is 112km, well it is for me.- 598 replies
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True, I guess trial and error is called for. Lets us know your findings please.
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I'm speaking from experience and I've seen it mentioned in this thread before. Perhaps it does work now, but in the Kerbalism support folder within the Kerbalism folder there is no support cfg file, so I'm basing my assumption on that. Best bet is to have a look at the support folder in Kerbalism and see which are supported and deduce which aren't from that.
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RemoteTech isn't compatible.
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[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
Nathangun replied to Galileo's topic in KSP1 Mod Releases
Do I need to post more info to my post above?- 598 replies
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[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
Nathangun replied to Galileo's topic in KSP1 Mod Releases
I came across this mod after getting fatigued using RSS, don't get me wrong it's great just time consuming as I work many hours a week. In anyway, I installed the latest mods etc.. but I'm getting the problems that everyone seems to have fixed. I'm no stranger to installing mods and never have any difficulty, but a first time for everything I guess. Using up-to-date mods(except planetshine) KSP: 1.3 (Win64) - Unity: 5.4.0p4 - OS: Windows 10 (10.0.0) 64bit DistantObjectEnhancement - 1.9.1 <b><color=#CA7B3C>Kopernicus</color></b> - 1.3.0.8 <b><color=#FF80FF>Kronometer</color></b> - 1.3.0.2 KSP-AVC Plugin - 1.1.6.2 ModularFlightIntegrator - 1.2.4 PlanetShine - 0.2.5.2 RealSolarSystem - 12.0 <b><color=#7080FF>Sigma Dimensions</color></b> - 0.9.3 SSRSS - 0.0.3 Picture of Mod Folder Saturn's rings?? Enceladus has the wrong coloring. Titan is black Any help would be appreciated.- 598 replies
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[1.7.X] Civilian Population [RELEASED : 07/04/2018]
Nathangun replied to Pamynx's topic in KSP1 Mod Development
The apartments are great for the extra living room in Kerbalism.- 242 replies
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- civilian population
- revamp
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parts [1.12.x] Karbonite/Karbonite Plus (K+)
Nathangun replied to RoverDude's topic in KSP1 Mod Releases
Is this and Karbonite compatible with RSS? -
You shouldn't, I'm playing in RSS and had a probe fly-by Mars and had no trouble sending data. What type of antennas have you got on the probes?
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Have you found a solution to this yet? It bugs me as well.
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Any update?
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[1.2.2] E.T. - Extreme Textures (RSS)
Nathangun replied to ufindbatman's topic in KSP1 Mod Development
I had the same issue, tho a excellent mod in it's own right but it did cause a performance issues with my rig. I kept all the files that come in the E.T.O. ZIP and just replaced the E.T.O. folder with the RSSVE and still have a decent looking game. -
I use Real Fuels mod, useful to change the load-out of a tank. I find Lack Luster Labs useful for storing food, oxygen etc.. I'm still on KSP 1.2.2 Kerbalism 1.2.8 I deleted the Real Fuel support cfg file in Kerbalism, it made me use Hydrazine for EVA, so I deleted the cfg file and can use Monopropellant on EVA. My Mod List:
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That's great, thanks.
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Does this work? I'm going to try SSRSS & Kerbalism. The RSS is time consuming.
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When you right click on a module in the VAB does it not show the resources & shielding level?
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Useful, I did not know this, thanks.
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Enjoying this space adventure, keep it up. Just tipped my toes into Kerbalism in RSS so I hope to learn from this thread.
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Ha, just had closer look of your screenie (on my phone), relay only kicks in when you can't get a direct connection to your home planet. Say you have two satellites around Mun and one can't connect to Kerbin directly so it will use the second satellite's relay attena.
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Did you right click on the low-gain attena (Communotron 16) and what options were you given?
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Life Support Converter! [Mod Version: 1.0] [KSP Version: 1.X.X]
Nathangun replied to KAL 9000's topic in KSP1 Mod Releases
How/where do I install this?- 2 replies
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- life support
- converter
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