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Everything posted by Xiphosura
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Lowest & Highest Points of Celestial Bodies
Xiphosura replied to Poodmund's topic in KSP1 Discussion
This thread is quite old, it's very possible some update changed the numbers on Wal if not several of the bodies; it would be interesting to check for any other anomalies. It is definitely a significant difference, the original data was gathered at a resolution of 0.001°, way lower than the 3 degree offset you found. It would have easily been picked up originally.- 29 replies
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- altitude
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The Name Change Thread (WARNING! ONE TIME ONLY!)
Xiphosura replied to Souper's topic in Kerbal Network
Heya, if I could have my username changed to Xiphosura to bring it in line with my new general online alias I'd be grateful, cheers -
I'm starting to think so too, I'm not the only one having these two mods not play nice with each other. It's a shame too, from the surface of Kerbin it's so beautiful.
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So I just installed this mod along with scatterer, and I'm loving it so far, aside from one weird bug where Duna gets these odd gradient rings that follow the camera around. also the Mun seems very.. blue. But I kind of like that. Oh and orbits render through Jool but that is a very minor issue for me. Does anyone else get this issue with Duna? Could it be Scatterer not liking something?
- 406 replies
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OPM Cloud configurations for SciFiVE
Xiphosura replied to ModerndayLink's topic in KSP1 Mod Releases
Hey, is this gonna be updated any time soon? I'd like for it to reappear on CKAN -
Hey! I tried out your mod on my laptop quite some time ago, and loved it to bits. Now that i have a proper computer instead of a potato, I mainly use SVE along with SVT, however, they both lack a few (okay, two ) things that I really liked from this pack -The hazy glow on Minmus and Pol etc. -The bands of very vibrant green in the clouds of jool Is there any way to perhaps combine these packs so that I have SVE but with SFVE glow and Jool bands? EDIT: hell, may as well go all-in: Is there anywhere I can go for a quick tutorial on combining effects from different packs? I've had a brief look at the .cfg files, and I think i understand how they work... I was successfully able to turn on and off the clouds on Laythe by removing and re-adding a few lines, but yet when I try to edit where it gets the texture from it simply doesn't show up.
- 406 replies
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[1.8.1 - 1.12.5] Interstellar Fuel Switch (IFS) 3.29.5
Xiphosura replied to FreeThinker's topic in KSP1 Mod Releases
Sorry if this has been asked before, but is there a way to make this mod apply to all tanks in game without adding all of the KSPISE resources/tanks on top? I just want to fuel switch stock parts, and Airplane Plus parts, not add a whole lot of stuff I won't use in my current game- 1,187 replies
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- fuel switching
- mesh switching
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Not so dead yet! I really want to do a worldwide survey of all the mountain ranges, and mark them all on a map generated through GIMP or something, as in, actual cartography. I know infinitely better maps already exist but that's no fun for me The only issue is creating a craft that can fly for a day plus and having the personal time to do that.
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It could be an ancient hotspot, similar to the Yellowstone Caldera on Earth. Like a land-locked Hawaii.
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If you run EVE, you could try what Grape suggested. I haven't yet run KSP with 2.0 installed but I will soon and I know I don't have EVE but I have a lot of other mods, so that'll be a good stress test
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Evolution [1.3.1] [Kopernicus]
Xiphosura replied to The White Guardian's topic in KSP1 Mod Development
This is the kinda thing that makes me really wish I had the computer oomph to spend more resources on prettiness mods, a little notebook laptop is not much, especially with all the mods I already have installed- 169 replies
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- kopernicus
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It's from the Airplane Plus parts pack, it's a really good mini-goliath type engine with adorable thrust reversal flaps but the noise it makes is pure high-pitch auditory cancer. I have recently gone on another expedition to the lone mountain, and recorded a bit of very framey video while I was there, near the beginning in map mode you can see the approximate location of the mountain I think that this mountain is very likely volcanic in origin, especially judging by the caldera/crater visible at 1:00 in.
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Looks to me like a geologically active area, with volcanic mountain ranges and valleys, possibly a fault line where that crack at the bottom is. I'm interested in what process could make a lone mountain in the middle of a continent like this one I came across, I checked and it is completely independent of the range in the background, and it didn't have a caldera of obvious volcanic feature.
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Xiphosura replied to Thomas P.'s topic in KSP1 Mod Releases
Thanks! That's exactly what I wanted ^^ -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Xiphosura replied to Thomas P.'s topic in KSP1 Mod Releases
Just a quick question, is there any way to see changes made to a planet's .cfg file live? Say for example I want to change the inclination of a particular planet, I can open up the file and edit the vale then save, however this doesn't kick in until game restart. I know that Hyperedit definitely has a live edit function, and I could've sworn some older planet making plugin had one too... The reason I ask is that with my current setup it takes literally around 10min to load KSP, and that's really unfriendly to workflow to have to wait that long between changes. If there is a way to 'live edit' as such I'd be eternally grateful as it'd simplify basic planet editing greatly for me -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Xiphosura replied to Thomas P.'s topic in KSP1 Mod Releases
Sigma you cheeky little bugger, this explains it all perfectly... apart from the fact only Kerbin was affected, so your bug has a bug ;D Also holy moly I just realized with Cyran installed as well as DOE you can see the moons as distinct dots from Kerbin. -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Xiphosura replied to Thomas P.'s topic in KSP1 Mod Releases
I swear computers are sentient and just hide it in order to $#%& with us, literally minutes after posting (the second restart I tried since) Kerbin is back to normal, no input from my end, still no idea how or why. Either way, I'm glad that's over! -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Xiphosura replied to Thomas P.'s topic in KSP1 Mod Releases
Hey, I just started playing again after a few days of not having the time, and I just came back to find that this has happened: As far as I can tell Kopernicus has replaced the texture for Kerbin's scaledspace version to that of the Mun's. This means that whenever I get above about 100km the planet beneath me somehow magically transforms into the Mun. The weird thing is I hadn't touched KSP since I stopped playing, and when I booted it up it was like this. I tried downloading the latest version of Kopernicus (because it turned out I had a slightly outdated version) and tried selectively deleting and re-adding all of my planet packs, but the problem persists. The only way to get rid of this bug for me currently is to remove Kopernicus, which of course breaks other things. Since the bug is purely visual AFAICT, I can play prefectly fine and just have to ignore the fact that Kerbin looks like the Mun from high altitudes. (Although interestingly enough it retains biomes and landforms in both stock KerbNet and SCANsat). I'm at a loss as to what is causing this and how to solve it, so if anyone else has any idea I'd be glad to hear it. -
Well manual install worked (just tested in game), and CKAN now sees it due to auto-detection, so whatever the problem was it's fixed now
- 690 replies
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Aha, I've gotten this issue in the past with an outdated version/incorrect install (nested files), but since I used CKAN this time I thought it couldn't be that, I'll try installing it manually then and putting the right folders in the right places!
- 690 replies
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Anyone else having an issue where the GUI appears as a small box in the corner but without any buttons or interactivity?
- 690 replies
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In terms of a flag, how about this one? I smushed it together in GIMP in about 0.5s and am now using it as the flag I put on all my KGS missions.
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Perhaps a detailed exploration of the edge of the ice caps? The sheer drop (while unrealistic) should make for some interesting scenery. I'm currently trying to make an efficient VTOL for exploring remote locations in mountains and badlands, but it's proving difficult to lift anything bigger than a mk1 aircraft with any form of reasonable fuel efficiency.
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Got a quick video up, this time I'm exploring an anomaly I found in the forzen north, it has some pretty cool features around it, including a lake that my kerbals sink in (?) and fairly aircraft friendly terrain. The vid itself is glitchy as all heck, editing/recording software is just free crud, but I didn't get any of that in game and have no clue what it's about. I guess screenshots have their upsides