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/not/pol/

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Everything posted by /not/pol/

  1. Any chance you know how to make nodes rotate with the parts, anything special in unity or the cfg?
  2. When i post a download link i will post a license with it, this thread is just to see if someone would use it other then me since its being made as a specific for mission hardware mod. as i said in the post above yours. I'm waiting for someone who hopefully knows how to make Attach nodes rotate with IR Hinge parts.
  3. Anyone who sees this mod, if you know how to make attatch nodes rotate with IR Parts then please post a comment!
  4. its a southern thang right
    ?

    1. Show previous comments  3 more
    2. /not/pol/

      /not/pol/

      Surprisingly I'm in the more Suburban/city areas of Florida. the more north ya go the more southern it gets.

    3. Redneck

      Redneck

      Are you close to KSC?

    4. /not/pol/

      /not/pol/

      Unfortunately no, 100 miles southwest of that.

  5. Im making an IR Hinge, how are rotating nodes handled?
  6. the water looks horrible. seriously, go get 0.07, look at water, start 1.2.2, look at water.
  7. go download 0.07 from the community respiratory and look at the water.
  8. the current water looks horrible, its one repeating texture whilst back in 0.07 it was amazing looking.
  9. DISCONTINUED, WILL NOT BE FINISHED OR RELEASED FOR RIGHT NOW. Made a thread to see if anyone else would have a use for this mod, and to keep track of development. Making a small robotic arms pack for small stations/payload movement, I'm making this to spec with a few craft i use in my save games and i'm posting it here incase anyone else has a use for it. its based texture and model-wise off of the MSEV/Buffalo mod grappler arm by @Angel-125, but the models and textures are not taken from the pack itself, only designed around them, so Credit to Angel for design Wip shot, textures are unfinished Finished
  10. What about Hinges? i want to make a one part hinge like in the KanadaArm pack by Jeast EDIT: HOLY Necro. sorry moderators..
  11. Yes but those parts look ultra-ugly and are a pain to manage. EDIT: Making a robotic arm from scratch, model is based on the grappler arm and so are the textures, but neither were actually taken from the modpack because i'm not sure what your license is.
  12. Any chance you could make an Infernal robotics version of the Grappler arm that can be controlled and grab things with a KAS Magnet?
  13. there was an epic mod i found AGES ago. it added career progression to RPM/ASET Cockpit's for career mode. so you are not starting out with glass cockpits right in the the beginning. anyone know what i'm talking about.
  14. Should mention the IVA is only glitch-shown in the Editor, in flight its just fine. great mod, looking forward to basing a career game on surface bases with it.
  15. Anyone have a download link for the surface experiments pack by CobaltWolfie?
  16. Er.. wat? Error gets thrown when the TERRAIN Scanner is spawned Null ref at inflation and the IVA is glitched/shown when inflated.
  17. Rocket shown in the pic above is ULTRA Op, first rocket to get to orbit is also able to get a flyby mission AND probe to the mun.
  18. Lol, Everyone here knows who scott manley is. Macros are allowed right?
  19. Watching who?jkjk Anyways. thanks for the tips. 1000(+18) hours does not come with alot of forced experience other then the basics of getting out of the Kerbin/Munar system.. and landing on the mun/minmus* then again taking a few months break does mess things up a bit.
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