ecaheti
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Everything posted by ecaheti
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You can't. I personnaly use an excel sheet.
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What about latency ? I'm a RT user, still with dev Kerbalism. To be honnest I don't see limitation with it. I've noticed that vessel are displayed has "connected" in manager, but with no transmission capability. Also, I can use Kerbalism Script with unconnected vessel, but I just don't use it to avoid cheating. For what it worth, I think RemoteTech is still usable now, and I enjoy high latency communication, which push me to write some script in kOS.
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Would this mean that i'll be able to get rid of the mod "Oh Scrap" ? (yes, I play with Kerbalism, Oh Scrap, and Kerbal Construction Time, and I like pain)
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It works, make a backup anyway...
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I've got the same issue. Any hint (other than "don't take those contracts") ?
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Kerbalism works with 172 and BG. I just don't (didn't, made some progress) know how to use some stuff.
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I'm having doubt about how to use the ground experiment part from the last DLC (even with ou without Kerbalism.. and remotetech). I deployed a weather station, a control center and a solar panel. LE control center seems to be disconneted from communication (no antenna, so i'm ok with that), but I don't find a way to collect data on both of my "prototype" installation (one on KSC, one on the mun). Any help ?
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I encountered the same issue. Kerbalism tool panel show an established link with unconnected vessel (which is correctly unlinked when active)
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Great job !
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That sounds really good !
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That 's where KIS and KAS mod are awesome complement to Kerbalism ;-)
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Every one ^^ Read the page before
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No issue for me !
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I used to put a lot of Nerv engine on my long travel spacecraft, so I did for my first Duna kerbaled mission.... but I saw that a lot of radiation were produced. Is there a way to use it safely on crewed mission or should I change my craft for a liquid/oxydizer engine ?
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I have a space station, where my kerbal died regularly because of CO2 poisoning. The station have enough electrical capability while in the dark, but when I speed up the game it seems to be not properly handled by Kerbalism. Except adding more and more battery, is there a way to avoid surveilling the station while warping ?
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Hey ! My bad, here is the point. Many thanks !
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Unfortunately it is not working. I've also tested to wipe KSP from everywhere on the PC (users & co), reinstall just Kerbal without Making History ext, wipe all MM files except dll... Still got the problem. for the record, i've downloaded Kerbalism from spacedock.
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Hi, my container does not show any food or water (fresh install of KSP1.4.4 and Kerbalism 1.7.1.1), am I missing something ? edit : Humm same stuff with 1.6, I need to clean on my side first. edit2 : After clearing all mods, just Kerbalism, I cannot found Container anymore. what?
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[KSP 1.12.x] kOS v1.4.0.0: kOS Scriptable Autopilot System
ecaheti replied to Dunbaratu's topic in KSP1 Mod Releases
Hi, I just want to give a big thanks for this mod. I'm using it to make some spaceX-like 1st stage landing, and it's running great. I also use it to make a small plane autopilot to make long range flight in fastforward mode. Having this working with my piece of code is a great satisfaction ^^- 1,361 replies
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