issarlk
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Everything posted by issarlk
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[WIP][TechTree @ 0.23.5] - [MS19e] - Realistic Progression LITE
issarlk replied to MedievalNerd's topic in KSP1 Mod Releases
I didn't have it in my mods. I did without procedural fairing, but not for long. I don't know which tech unlocked them but now I have them, so it's just a minor problem early in the progress of the game. Here's my tech tree: http://snag.gy/Lnin8.jpg -
[WIP][TechTree @ 0.23.5] - [MS19e] - Realistic Progression LITE
issarlk replied to MedievalNerd's topic in KSP1 Mod Releases
I have the exact same problem. I hoped to use procedural fairings since they are so much more convenient. But they are not in the VAB, only in the tech windows. -
I was wondering when someone would write this. Very cool ! I started something like that on my side but kinda forgot about it. Mine was in mono, to work on all system with ksp.
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[WIP][TechTree @ 0.23.5] - [MS19e] - Realistic Progression LITE
issarlk replied to MedievalNerd's topic in KSP1 Mod Releases
they were showing as flight on the radar. But I made a clean reinstall and now it works correctly. -
[WIP][TechTree @ 0.23.5] - [MS19e] - Realistic Progression LITE
issarlk replied to MedievalNerd's topic in KSP1 Mod Releases
Thank you MedievalNerd and all others involved. It works nice and is a new KSP experience. It's a nice change not being able to get to the mun with your first rocket, and strugling to get into orbit. Only problem I have is that when I recover ships their science is recovered (thankfully) but the ship is not. It stays on Kerbin. I suppose it's just my KSP not being cleaned enough before I added RPLITE mods. I'll try reinstalling from scratch. -
Modular Fuel System Continued v3.3 (OBSOLETE)
issarlk replied to NathanKell's topic in KSP1 Mod Releases
But then you'll get engines that burn monopropelant plus oxidizer. Can it still be called monopropelant then ? -
Think that your computer is bad because of KSP performance?
issarlk replied to Rarity's topic in KSP1 Discussion
It's purelly to make money. And we can't blame them for that. They'll probably release old gen consoles, then next gens, and later PC. Plenty of people who bought it on old gens will buy it again for their PS4BOne or their PC. -
Modular Fuel System Continued v3.3 (OBSOLETE)
issarlk replied to NathanKell's topic in KSP1 Mod Releases
Thanks a lot for your work doing this. I'm looking forward to 0.22 now. The tech levels should make the game even funnier. -
For whoever's interested, here are configuration files for B9 without the Sabre engines: This one goes into the Realfuels folder (if you use Realfuels): https://docs.google.com/file/d/0B3rszU0r8C50cU83Q3QtcEZkTEk/edit?usp=sharing And this one in the ModularFuelTanks folder: https://docs.google.com/file/d/0B3rszU0r8C50cVplRmVJWkt1dE0/edit?usp=sharing
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RIP Neil Armstrong. Here is Neilwell Kerman stepping on the Mun.
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My third mission was 80k too. I started the campaign late on turn 3 so got these bonuses: Turn 3: 10k, reward: 6500 + 250 bonus. no contact, no fund raiser. Turn 4: 25k, reward: 10000 + 2000 contract reward, no bonus. Turn 5: 80k, reward: 14000 + 1500 fund raison + 1000 + 3000 contract reward. It was pretty tight so I\'d say it\'s normal you can hit 80k on your third turn.
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That sounds good. We should eventually start sending stuff there so why not begin now.
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I gave 4000 this turn.
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I gave 1000$ this turn. More money next turn as I can now launch Kubbles for some good monies.
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I\'ve donated 1000 to the pool in my email to Don.
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I\'m sorry, no money this turn from me. my 30$ wouldn\'t have helped much anyway.