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Delay
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Everything posted by Delay
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What was the hardest decision you ever had to make in this game.
Delay replied to 322997am's topic in KSP1 Discussion
The most difficult decision in KSP? Stop playing the game. Just one more mission.... -
The "You know you're playing a lot of KSP when..." thread
Delay replied to Phenom Anon X's topic in KSP1 Discussion
You know you're playing a lot of KSP when you use Kerbin/Kerbal as a mnemonic device for remembering Kerberos... Especially if it's the first thing your brain comes up with. -
The "You know you're playing a lot of KSP when..." thread
Delay replied to Phenom Anon X's topic in KSP1 Discussion
Which one was it? What did you do after you found out you messed them up? Just out of curiosity. -
Banned for expecting someone to know that this this typo was intended.
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Banned for typo.
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Okay, since 1.3 all landing legs seem to be a bit broken. My landers always flip on the Mun and Minmus, they even fall up the slope? Is there something I can do?
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Command pods have monopropellant in them, right? The EVA jetpack could use those. Then you'd actually have a reason to bring the propellant with you AND you would no longer have infinite EVA fuel.
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You Will Not Go To Space Today - Post your fails here!
Delay replied to Mastodon's topic in KSP1 Discussion
I had them, just... 30 part limit. -
You Will Not Go To Space Today - Post your fails here!
Delay replied to Mastodon's topic in KSP1 Discussion
I'm currently having a lot of failures with probes... Here's a list of things that I do differently when launching a probe in "L"KO: Manned: Apoapsis: 75,000 - 85,000, wherever my gravity turn puts it, Circularization at Apoapsis Probes: Apoapsis: 120,000 - 150,000 as far away from KSC as possible, Circularization 20 km after apoapsis Why? Because I have to worry about connection. I don't have a geostationary satellite network for relay yet (antennas are too weak), so I need to push the apoapsis as far as possible (to guarantee a connection to the next station) and as high as possible (to establish a connection as soon as possible and to not immediately fall into the atmosphere) because signal clipping (is that what it's called?) is at 0. Sometimes it works, other times my probe just burns up. Or, how about this: You're currently doing a transfer to the Mun. And then, seconds before you cut the engine, you lose connection. But that's not it. My last Minmus mission was filled with problems: Landing on Minmus. Went perfect, but the landing legs (the first you get in the tech tree) are kinda... weird. They really don't like keeping things upright, so while I was planting my flag (looking worried at the lander) the lander started falling over. I ended up closing the service bay to push the rocket up and then lifting off like nothing ever happened. Except... EC was running out. So whenever I needed to turn, I had to ignite the engine. Minmus' low gravity made that a bit of a problem was really helpful there. But in the end, Jeb got home safely. -
The "You know you're playing a lot of KSP when..." thread
Delay replied to Phenom Anon X's topic in KSP1 Discussion
You can? How? -
I actually like that the images are now changing on the loading screen. But it could be more frequent, and the first time I loaded the game I already got the same image twice in a row.
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Concerning the black/green lines over terrain/water: Will there be a fix for both in 1.3.2 or even 1.4?
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The "You know you're playing a lot of KSP when..." thread
Delay replied to Phenom Anon X's topic in KSP1 Discussion
You know you're playing a lot of KSP when you try to explain orbital mechanics to your dad, who still thinks rockets go up vertically. He doesn't get it. -
If you could redesign/improve the Kerbol System, what would you do?
Delay replied to Findthepin1's topic in KSP1 Discussion
I'd change some things in the Kerbin system. I'd make the Mun a bit smaller (maybe 150km instead of 200?). That big rock is too difficult to miss in my opinion. And give it some slight inclination, maybe 2-4° New players are immediately introduced to the concept of inclination this way, instead of "waiting" for Minmus. (However, I'd would (for me anyways) destroy geostationary orbits around Kerbin, as I use the Muns lack of inclination as a "this is equatorial" marker. Still, I'd like to see that.) Oh, and I'd also remove/change Kerbins, The Muns and Minmus' perfect 0 eccentricities. Summary: I'd make the Kerbin system less perfect and more "introducing" for players who don't know anything about orbital mechanics yet. It's the first thing they see and it sets the tone for the rest of the game. -
Yeah, I just forgot about that, my mistake...
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Granted. You get -1 more wishes.
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What's your most stupid thing ever you did in KSP?
Delay replied to Cat91's topic in KSP1 Discussion
So I was getting a tourist into LKO sucessfully! Great! Then I realized that I forgot the parachute... -
I can't remember dreaming. I don't even know if I do, I know that not dreaming is impossible though.
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Banned for removing ban privileges.
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Banned for banning someone for a .57 ratio when you have a .41 ratio.
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Banned for not driving spacetrains.
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Banned for complaining about profile pictures.
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Banned for adding more boosters.
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BANNED FOR USING 72 AS YOUR FONT SIZE oh wait...
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Ok, stop for a second. I'm really not sure now: Is that your sincere opinion or just a joke (gone a bit too far)?