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Everything posted by AHeroReborn
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Kommunity Space Station 1.4.1
AHeroReborn replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Well, I guess all projects slow down after a while. I used this project as evidence that I should be put into the STEM program at my school, and it worked! This thread holds a special place in my heart. I would love to try and post it on the subeditor or something to get new people on board, or just start a new one with different challenges. -
Kommunity Space Station 1.4.1
AHeroReborn replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Hey it's been a while. what turn are we on? the save file is still mine from like 1 year ago! -
Relay networks in remote tech
AHeroReborn replied to AHeroReborn's topic in KSP1 Gameplay Questions and Tutorials
But blackouts would still happen on interplanetary missions. In normal ksp, it automatically finds you a path to the KSC. This seems realistic enough, so I am not sure why remote tech doesn’t keep the idea. -
Relay networks in remote tech
AHeroReborn replied to AHeroReborn's topic in KSP1 Gameplay Questions and Tutorials
Yes -
Relay networks in remote tech
AHeroReborn replied to AHeroReborn's topic in KSP1 Gameplay Questions and Tutorials
I am just trying to get full control all the time on the active vessel. As far as I know, this is not possible and you must constantly re-targeting (which you can’t do when you have no control). -
Do i have to constantly re target things when i have a craft orbiting a planet at a low altitude? Is there a way to automate that? Edit: I am using the mod remote tech, which adds Lightspeed, less kerbin dishes, and is the reason for this problem. I am not targeting in the stock sense, but rather using a menu that comes with the mod.
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Kommunity Space Station 1.4.1
AHeroReborn replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Okay The ITS "Assistance" is a rather long range tug for anyone to use. It has 13 Km delta v unloaded. Save file is turn 92 -
Kommunity Space Station 1.4.1
AHeroReborn replied to 53miner53's topic in KSP1 Challenges & Mission ideas
I am working on plans for a nuclear tug for transporting things to inner planets and possibly as far out as jool. nowhere near done of course, and assembling it will take about a fuul day, so anyone else can go -
Kommunity Space Station 1.4.1
AHeroReborn replied to 53miner53's topic in KSP1 Challenges & Mission ideas
woah! cool -
I have tried every engine combination I could think of. Dozens of nerves. Lots and lots of ion engines, lots of rhinos. I Just can't seem to make a vehicle capable of more than 10,000 m/s delta v. How would one make such a vehicle and still have a decent thrust to weight ratio?
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Kommunity Space Station 1.4.1
AHeroReborn replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Alrighty, I may add to Eve station now. I need to scout out docking ports. -
We Who Witnessed [Chapter XIII - "New Beginnings"]
AHeroReborn replied to Kerbinchaser's topic in KSP Fan Works
Not very Kerbal, but definitely interesting. -
Kommunity Space Station 1.4.1
AHeroReborn replied to 53miner53's topic in KSP1 Challenges & Mission ideas
All done! KSS 2 now as an important looking arm made of 3 different comms devices, 2 structural pylons, and 2 docking ports. I believe save file is uploaded (turn 90). Here are some (nighttime) images. I will try and get some better ones tomorrow. -
Kommunity Space Station 1.4.1
AHeroReborn replied to 53miner53's topic in KSP1 Challenges & Mission ideas
congratulations. I will reattempt later today -
Kommunity Space Station 1.4.1
AHeroReborn replied to 53miner53's topic in KSP1 Challenges & Mission ideas
sorry, i will go now. Should i zip it up when i am done? i have no way to create a mac version.. EDIT: Mission failed. Cause: Improper tug design, tugs would have to be left on, which would have gone over the part limit. I knew I should have stuck with a wraparound design. Status: station appears to be stable, may have fell a few decameters. payload successfully detached and deorbited Next launch window: Tomorrow after school. -
Kommunity Space Station 1.4.1
AHeroReborn replied to 53miner53's topic in KSP1 Challenges & Mission ideas
where is it's file? -
Kommunity Space Station 1.4.1
AHeroReborn replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Is kss 2 up and running? i have an idea for a module. what is the procedure for that station? -
My mother passed away ... so I made her a star
AHeroReborn replied to Azimech's topic in KSP Fan Works
Y'know, some people say video games are stupid, and they can't understand that stupid is relative. Don't let anyone tell you that launching a virtual ship for your mom is dumb. It's no more dumb then burying them in a wooden box or burning them to ashes. Although I have to ask. are those lots of lights? if so, how are they powered? -
because the only species we observed never leaved their home planet. they never developed as far as we did. Comparing us to other species here on earth is a bad comparison. You can't predict how long humans will exist based on how long the dinosaurs roamed around doing nothing but reproducing. Logic says that more planets=longer lifespan.
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But we as space enthusiasts want to increase those odds by going to other planets, galaxies maybe even other universes. that can only be done in space.
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We don't want to go to mars for the challenge. We want to spread out to not all become extinct. Venus would be an easier first step in my opinion and seems more appealing considering it would be rather pretty to be above the clouds and easier to adjust to the normal gravity. A journey home would take much less time. obviously mars would be the second choice since it won't be eaten when the sun becomes a red giant and it would make for much smaller rockets if we produced them on mars. But people need to be interested in moving to another planet. And Venus would be the perfect tourist attraction to generate interest.
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Heh. Interesting accent.
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CO2 MAKES OXYGEN AND METHANE! VENUS'S ATMOSPHERE IS FULL OF CO2