-
Posts
103 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by AHeroReborn
-
Which planet should we be focusing our efforts on colonizing? Here are some pros and cons of both: MARS city: pros It's low gravity makes it easier to land on. ISRU refineries and 3d printers are viable there. big habitats can be constructed because of the low gravity. cons: low gravity means any humans who want to return to earth must undergo therapy in some sort of gravity ring quite far away harsh storms VENUS floating city: pros: 90% of earths gravity means humans can ajust much easier. if cities floated in a specific layer of the atmosphere, it would be just the right temperature for humans while also allowing cities to use normal earth gases to float. abundance of carbon dioxide to be made into oxygen and rocket fuel. better sun exposure Closer to earth, requiring much less overall delta V. cons: no hope of fabricating parts. probably more prone to failures. more expense per habitat module.
-
KSP Interstellar Extended Support Thread
AHeroReborn replied to FreeThinker's topic in KSP1 Mods Discussions
I just want to let you know that Kerbal engineer does not show correct T/W ratios for your engines. It tells me a vasmir engine gives a craft a T/W of almost two when in actuality, its more like .1 Also can i condense the nitrogen resource into liquid nitrogen? (final edit! i found the frikin refrigerators.) -
KSP Interstellar Extended Support Thread
AHeroReborn replied to FreeThinker's topic in KSP1 Mods Discussions
Hi, me again. I was wondering if there was a way to harvest nitrogen or make it in one of the ISRUs. It appears to e the best propellant in terms of ISP. -
KSP Interstellar Extended Support Thread
AHeroReborn replied to FreeThinker's topic in KSP1 Mods Discussions
Wow, thanks for all the replies and good mod! -
KSP Interstellar Extended Support Thread
AHeroReborn replied to FreeThinker's topic in KSP1 Mods Discussions
How do reactors work? and can i use solar panels instead. Is there a differents between Electric charge and Megawatts? -
KSP Interstellar Extended Support Thread
AHeroReborn replied to FreeThinker's topic in KSP1 Mods Discussions
Is there any wiki or video tutorials that give a full tutorial on every part in interstellar parts pack? I really want to understand these engines and reactors, but theres like 50 new resources I have no idea how to get, even in sandbox mode. -
Does anyone have any craft concepts that work well for these types of contracts. I am currently testing what is essentially a command pod with 2 Junos on it. It works well except for the fact that jet engines don't immediately respond to a change in thrust, making landing accurately almost impossible.
-
Kommunity Space Station 1.4.1
AHeroReborn replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Can i get a list of all crafts currently in game (including tugs)? -
I'm looking for new ideas for launching big payloads. can you share your reasonably big stratolauncher?
-
merge option doesn't work
AHeroReborn replied to AHeroReborn's topic in KSP1 Gameplay Questions and Tutorials
thanks alot -
merge option doesn't work
AHeroReborn replied to AHeroReborn's topic in KSP1 Gameplay Questions and Tutorials
that makes a lot more sense. so if the root part is sandwiched in between 2 other parts, it won't work? -
When ever i bring in my launch vehicle to merge with a new payload, there is no green joints to place the launch vehicle on. it simply cannot be attached anywhere. try it yourself.
-
Rover not rovering
AHeroReborn replied to AHeroReborn's topic in KSP1 Gameplay Questions and Tutorials
I wass actually thinking about this ind that s probably the problem i think i got it friends, thanks for the help -
Rover not rovering
AHeroReborn replied to AHeroReborn's topic in KSP1 Gameplay Questions and Tutorials
oh, i guess my picture didn't show the batteries on there.. i have over 1000 EC -
Rover not rovering
AHeroReborn replied to AHeroReborn's topic in KSP1 Gameplay Questions and Tutorials
this is what i have observed First off, i appreciate a member of squad responding, thanks for making this game! Second, i did have to use a lot of manipulation to get the wheels on a structural sheet. Is there a way to fix this, or should I just make a new design? P.S.: why does the wheel power degrade when i go forward. It works fine for a few seconds after i launch it, but then i can see the motor power randomly drop. -
My rover only moves forward when i use the A and S keys (of course, it turns when this happens as well as moves) All wheels are touching the ground. picture of rover
-
I concur. It may take a lot more delta V to change from a equatorial orbit to a polar, but not to hard to do with the keybindings altered once you're up here
-
Well i said in the rules no autopilot mods, but i'll include KOS just in case I think if they can make a rocket that will fly without the controls being touched, that deserves points. I am also adding more challenging tasks so everyone check if they want to attempt those! Breaks shouldn't be needed, and if you really need the max throttle button, you may assign it a different key.
-
I've never done this challenge myself, but it's possible So, someone on the construction team didn't wire you're controls correctly Rules: No autopilot mods No KOS script No using these buttons to the left of the navball Here are the new controls: W=Q A=Z S=P D=B Q=J E=K (if someone has a better keybinding idea, i will change the rules, but keep the previous scores) Points : Get Above 15 KM :100 Above 30 :200 Suborbital flight : 600 (no Periapse) Get a Periapse: 1000 Achieve Orbit :1300 Achieve Munar SOI encounter 200 KM Land on the Mun: 3000 Bonus points : Achieve an equatorial or polar orbit less than 5 degrees off: 300 Get a periapse without the use of maneuver nodes: 800 Do not turn on SAS at all :1500 Return to kerbin: 100 All points you collect during a mission will be added up I have no badge, so just write it down in your description a GIF or video of your entire mission should be used Either have a camera pointed at your keyboard showing which buttons you're using or have an uncut video of you changing the keybindings SCORES : 3600- @icantmakemodels
-
SSTO flips out of control once high up
AHeroReborn replied to AHeroReborn's topic in KSP1 Gameplay Questions and Tutorials
aren't more intakes better for high altitude flight? They keep you're jet engines running. -
SSTO flips out of control once high up
AHeroReborn replied to AHeroReborn's topic in KSP1 Gameplay Questions and Tutorials
so, your advice is angling the wings (down if their behind the COM and up if in front) and getting rid of the canards? If it doesn't work,i may just experiment witht he stock craft or download a good one from somewhere in the forums. -
SSTO flips out of control once high up
AHeroReborn replied to AHeroReborn's topic in KSP1 Gameplay Questions and Tutorials
to clarify: it starts when i'm high in the second layer of the atmosphere/ early in the third. JX-4 "whiplash" engines are still producing sufficient thrust for flight -
I....... Docked in the tutorial.... it was the first time..... i got an erection.... NASA should call me right now.... YYYYYYYYYYYYYYEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAASSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS