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Everything posted by Tuko
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Tuko replied to Galileo's topic in KSP1 Mod Releases
When configuring Scatterer with the new update, should we select "Integrate with EVE Clouds overlay" ? Also, do you recommend selecting/deselecting any other parameters for Scatterer?- 7,372 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Tuko replied to Galileo's topic in KSP1 Mod Releases
I just checked my directory and that file is not in my directory, I did a completely clean install after the GPP update posted so I don't think it was inside the GPP download.- 7,372 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Tuko replied to Galileo's topic in KSP1 Mod Releases
I think they said the prank was a Nyan Cat. Here is a link;- 7,372 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Tuko replied to Galileo's topic in KSP1 Mod Releases
Why do I have what looks like a kitty carrying a poptart with a rainbow fart trailing behind him???? Is this some kind of April fools joke from one of my mods or GPP???- 7,372 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Tuko replied to Galileo's topic in KSP1 Mod Releases
Galileo, How should we proceed to get the fix? Should we just re-download GPP and paste in the new files or do we need need to grab EVE and paste in files; if so, which ones? I'm just not sure what we need to do.- 7,372 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Tuko replied to Galileo's topic in KSP1 Mod Releases
I did a fully clean install and just pasted the file from the GPP download. It still shows the earlier version in the main screen not version 0.300.- 7,372 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Tuko replied to Galileo's topic in KSP1 Mod Releases
How would you recommend updating/using Scatterer v0.300 in GPP? I think the bundle is using an older version. I just don't want to go pasting and overwriting any files without your guidance because I'm worried about screwing up the config files.- 7,372 replies
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[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
Tuko replied to Galileo's topic in KSP1 Mod Releases
OK, thanks I understand. Seems to make more sense to wait for explicit configs on any additional planet bodies. I had a feeling it was something with Kopernicus but wasn't sure. It's not really a big deal but just looks silly when you first enter the game. I did notice when exiting back to the main screen the clouds permeate the entire planet including both the top and bottom spheres.- 598 replies
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[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
Tuko replied to Galileo's topic in KSP1 Mod Releases
Galileo - I loaded SSRSS with no problems, Hi-Res, Clouds, it's all good, looks beautiful. However, it looks like the same issue with KSC starting out partially submerged as in the GPP planet pack. It doesn't harm anything and after going into a building, VAB/SPH etc... and then back out to the KSC the land creeps up and outwards again. Repeating this again seems to properly layout the land correctly. I think you corrected this in GPP by raising the level of the land that KSC was on but I think there must be a better way to fix it.- 598 replies
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[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
Tuko replied to Galileo's topic in KSP1 Mod Releases
Wallygator-do you have a link to RSS Expanded and/or is it located on CKAN? Also, does it scale properly with SSRSS?- 598 replies
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Yup, that's what it was, the Wheels weren't attached and oriented properly. In additional, it was difficult to look behind the wheels while placing them. How is anyone supposed to know to check the alignment like that, lol? Muchos gracias Linuxgamer for helping me out. It saved a lot of hair-pulling time for me!
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Wow, that was a fast reply, lol. Thanks for the quick response... I'll go back into the game and recheck the wheels as you suggested, brb.. Again thanks.
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I'm having a problem with the Maintenance trucks. I create a basic truck, both standard and/or wide with the TG-Wheels installed one at a time(4x). When I launch the truck on the runway and/or launchpad and try to drive the truck it is locked in place. The wheels rotate and I have tried adjusting everything to get the vehicle to move but nothing. I can provide logs and a list of my mods but I wanted to check first to see if I was doing or using the trucks incorrectly. If I use any other Rover Wheels I have no problems and the trucks drives perfectly. Just looking for some guidance if anyone can help. FYI, my intent is to use the truck as a science collection vehicle while playing in career mode.
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Tuko replied to Galileo's topic in KSP1 Mod Releases
Ok good news, I reinstalled clean and now see the clouds. However, I noticed there are no Palm trees around the KSC. Here is the gamedata folder as it stands now. Also, if you need to see my output_log file at any point what is the best way to post that data here...via IMGUR(if possible) or just copy/paste the raw text???? OK, I figured it out...... I had the SXT mod installed, deleted the folder and only pasted in your LackMisc folder and the palm trees are there now. Clouds also are still present too.- 7,372 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Tuko replied to Galileo's topic in KSP1 Mod Releases
Ok good news, I reinstalled clean and now see the clouds. However, I noticed there are no Palm trees around the KSC. Here is the gamedata folder as it stands now. Also, if you need to see my output_log file at any point what is the best way to post that data here...via IMGUR(if possible) or just copy/paste the raw text???? Still no Palm tree but I did see you have a "Lackmisc" folder under the oprional mods. Where do the contents of that folder go? Do I need to download another mod and paste the files overwriting anything?- 7,372 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Tuko replied to Galileo's topic in KSP1 Mod Releases
OK, yes, doing so now, and you're are right about the optional folder, plenty of goodies there...- 7,372 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Tuko replied to Galileo's topic in KSP1 Mod Releases
Ok good news, I reinstalled clean and now see the clouds. However, I noticed there are no Palm trees around the KSC. Here is the gamedata folder as it stands now. Also, if you need to see my output_log file at any point what is the best way to post that data here...via IMGUR(if possible) or just copy/paste the raw text????- 7,372 replies
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- gpp
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Tuko replied to Galileo's topic in KSP1 Mod Releases
How do I attach a txt file, i.e. my outputlog file? Galileo, I'll just start over with a clean instal and just GPP and let you know if I get clouds. Of course, I'll use JadeofMaar's install instructions and follow them explicitly.- 7,372 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Tuko replied to Galileo's topic in KSP1 Mod Releases
Thanks guys, didn't know that was the way to post here. I'm setting up an account now....- 7,372 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Tuko replied to Galileo's topic in KSP1 Mod Releases
I'm trying to attach documents/screenshot here but pasting isn't working, stupid I know. Using Google chrome, tried with MS Edge too but no luck. Is there a setting in my profile I need to change?- 7,372 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Tuko replied to Galileo's topic in KSP1 Mod Releases
I'm having a problem with clouds showing up in GPP. I ran through a clean install as instructed but no clouds are showing up on GAEL. Is there an additional procedure I need to accomplish in order to see clouds on GAEL? I can provide additional information if needed but I first wanted to check to ensure that clouds are supported on GAEL in GPP. Also, I have been searching for this issue in the forum for a while now and haven't found anything so asking for some guidance and help. Thanks- 7,372 replies
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Tuko replied to RoverDude's topic in KSP1 Mod Releases
OK, that's what I thought.......I'm not gonna cry but I just learned a hard lesson......but definitively a breaking bad moment, lol. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Tuko replied to RoverDude's topic in KSP1 Mod Releases
Somehow I lost my MKS directory during some CKAN updates this week (No idea how or why). When I went to start my saved game(Science Campaign) anything with parts from MKS(USI Kolonisation) did not/would not load (I received a message from the game). I exited the game, found the missing directory, re-downloaded and installed MKS, went back into the saved game and lost everything with associated parts from MKS Does this scenario sound correct??? If you run the game and load a saved game with missing parts, exit, then re-enter saved game do you lose everything related to those build, i.e. stations, probes etc...? -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Tuko replied to Galileo's topic in KSP1 Mod Releases
Ok so they are background Sky visuals that are used during gameplay, yes? In other words, they are the visuals you see in the Sky during gameplay....- 7,372 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Tuko replied to Galileo's topic in KSP1 Mod Releases
I need to ask a stupid question so please don't laugh as I am a new player to KSP but; What are Skyboxes? Where/How can you find them and download them? What do you do or can you do with the Skybox file?- 7,372 replies
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