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Sebra

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Everything posted by Sebra

  1. I had no doubts kOS would be updated. I believe "short time before next version" is not a good reason to not publish already working update. But I'm patient enough to wait properly. It seems devs of this beautiful mod are not the only devs, who wait for the next update release.
  2. So there is a working version of kOS already. It would be good to have. What part is not working due to deleted function? We can of course wait till 13 no problem. p.s. in CKAN max KSP version for kOS marked 1.2.2 for some strange reason.
  3. Вот эти "...^N" и т.д. зачем? Понятно, что это указание на род существительного, но нужно ли это в тексте? Может движок игры это не умеет учитывать или прятать?
  4. So your hover engines do not increase effectiveness near surface.
  5. Thanks for response. I know it. I just want to substitute Kerbal Engineer and MechJeb by KOS program.
  6. Hi, all! Sorry if my question is too noobish. Is it possible to allow KOS terminal at the building time? In VAB or SPH. Purposes are debug, tuning, specific calculations, method of tests and mistakes ... KOS should sense ship configuration change, but all active equipment disabled of course. I do not know how much ship editor is different to ship simulation. How many changes should be made, should it be special mode, is it too Kerbal crazy? And also separate question. I want to try KOS in official tutorials and scenarios. There is a "kOS for All!" mod, but it would add kOS to all modules in all games. Would you add the option to add kOS functionality to all command modules for current game only?
  7. What is the difference between two cockpits? Except mass and length of course.
  8. I`m personally attached hover engine to that holder and use copies of that pair.
  9. So, what could I check to see the reason of this? https://imgur.com/a/RODAX
  10. I found addon's help pages are on english. PBS's too. What and where should I change to see translated?
  11. I understand this is hovercraft. Would you add other type of hovercraft, more known as air pillow in my language? Would not cry if you wouldnot
  12. Search for the same parts as in Kerbal's hand and add temporary mirror position node.
  13. Can you add actions to extend until (some condition) ? For example Extend until touch surface. If so, we can find formula for level condition.
  14. Of course they should not. And I hope they will not in motion. Sorry for my bad explanation. And to be more clear, I asked about auto-leveling feature for extending legs on any surface.
  15. All is nice, just... 1. Still no Ore canisters. "Attachable Cargobag" can fit, but kind of weird. And I hate to say 120 Ore storage is more compact than 75 Ore standard. 2. Roof fuel cells work as three canisters, but way less mass and stronger. Is it proper? 3. Legs probably would not touch surface retracted. Is any way to make it keep rover level on curved surface? P.S. If I'm not mistaken KBPS's drill works as 2,5 Juniors and more energy effective. So go Kerbal way - Just add more Of course it would not be bad to have new one.
  16. So you want preset angles, controlled by action groups. You would need at least three: Vertical, Forward and Backward.
  17. Then the question remains: How you want to control "if those thrusters had animation swivels" ? (without MJ or other levelling mod)
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