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Sebra

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Everything posted by Sebra

  1. Please explain, i don't see any errors. Cannot enable SAS on non pilot Kerbal. It can be not related to your mod, just looks weird. They show correct locations if NavBall follows the camera. If NavBall follows Kerbal, pointers still follows the camera. NavBall HUD is on to show real pointers.
  2. Should NavBall show directions for Kerbals? Prograde and such... It do not show them down on Kerbin. But on orbit they move with camera, not with Kerbal! Also NavBall HUD mod shows "front" direction for Kerbal, pointed down, where his feets. (just for info). Edit: How the EVA "rotate on camera move" should work? I turn it on (RCS on as well) and Kerbal do not rotate. Also attempt to use SAS control by mouse give error for Engineer and Scientist, but Pilot get SAS status (shown by NavBall HUD), even if SAS control remain not lit.
  3. Then how to use other RPM screens? Found Upper rightmost button. To switch between different kOS modules best way is to show it's Tag or even Volume:Name. Keyboard focus can be shown by outline border around screen. Is it possible to activate it by click on screen itself? Can button labels be less wide like RPM's ? "Flag panel" do not need to be named on screen.
  4. It seems to work! Not fully tested. But it use all RPM screens. Left lowest button do not switch it to old RPM.
  5. Uninstalled, deleted, restarted, reinstalled. Now it works well. But when it did not work, it still has that setting in settings. So it cannot be previous version. Funniest part is NavBall wobbling like Kerbal head while he walks.
  6. With both settings NavBall follows camera, not Kerbal.
  7. I cannot change controls to Alt+Key In "Settings". It's looks like it is impossible.
  8. Hi again! I want to use LeftAlt + W/S/A/D instead of Alpha2, X, Z, C. Is it possible? When I try to change Orbit/Surface, mouse click goes through the Navball and select other ship/Kerbal. Can it be fixed? It seems you do not like my "Space brakes" idea. Should I count it as discarded? ;-)
  9. I have a drills and a converter. But they seems cannot work without any ore storage at all. I hoped single minor ore storage can help them connect each other. You mean rear probably. I drive in KSC and seems to cross biome borders. Speed was about 30 m/s.
  10. Why I cannot use mirror mode placing canisters? Where are canister for ore? What is the red flash in cabin, I see ocassionally?
  11. That fixed it. thanks! Now I see. Bigger node to module and smaller one to attach hinge. I tried two front and four rear parts and it was bad on all of them. On Cockpit bigger node attaches to hinge node of Cockpit. That was the reason of low level. On read modules it closes rear red lights. It seems red lights would look good on bumper. At least as an option.
  12. It seems KIS inventory is too different to be in it. When I try to place Bumper on the command module it attach under wheels level, not in the place of hinge. Ladders always demand rotation to place correctly Oh, I forgot about windows and thought about side square without attach node on some modules. Now I see.
  13. Hi! Let me add another criticism to this beautiful mod. Like any scientist can without it? Glad Science Converter is back. I cannot understand three things in this mod: 1. Why Ladders and Bumper placement so weird for me? 2. Where the square Solar Panel supposed to be? 3. What should be the reason to store rover in rover? And please add note to the opening post about joints unlocking before they can bent. It was hard for me to find this key info. Thanks!
  14. Hi! I'm new here and was not able to read the whole thread. But I have a little problem with kOS. When I tune my action groups, I see some strange thing: I can Open, Close or Toggle Terminal (or Light), but only Toggle Power of kOS script controller whole. Why there are no On and Off options? Of course kOS can toggle itself off by proper script. So absence of turn off is minor. But how can I turn kOS on but not to interrupt it if was on already? Also cannot filter kOS parts by manufacturer, But that is also minor.
  15. Like with RCS. By thrust in three directions. With proper thrust proportions (in strenght or lenght). I hope my Kerbals are not different than your. I did not look in mod coding yet, but math should be easy here imho. It seems you are great in coding. I can help you in math if you want/need.
  16. Reorient EVA, able to thrust in six directions? Why? No need. The only problem, I see, is the rotating ship nearby. But even then rotation can be ignored and only centre of mass used. Centre of mass acceleration can also be ignored. I will not force you ofc. You see it from inside,
  17. Thank you for fast answer. But "Pitch and roll can now be controlled with the keyboard." is not beyond. I understand "not focused" behaviour is not trivial, but decreasing own speed relative to nearest ship when "B" pressed (and cannot Board) should not be hard. I ask here because this mod looks like about EVA manoeuvring.
  18. Hi! Is it possible to teach Kerbals to stop own velocity (relative to nearest ship) on level 4? I think it would be good if they would do so by command or "not in focus".
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