mcniff
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Alright, thanks.
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I know science is decreased in Kerbalism but how much science is there to gather in total? I am wondering if you could play Kerbalism together with Far Future mods which adds parts in very expensive nodes, some cost up to 10000 science..
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Alright, thank you. I will try that.
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Enabling HDR makes some objects partially see-through, is this a known thing?
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What if you play with expanded tech tree where a tech node can cost as much as 10000 science, is it possible to research the entire tree with this mod since science gain is significantly reduced in this mod? I like everything about the mod but am a bit sceptical about the science gain, I have a feeling it could be too slow with a modded expanded tech tree. Does anyone have experience with this?
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[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
mcniff replied to cybutek's topic in KSP1 Mod Releases
How come I only have the ER 7500 part in the science section and not the chip as well? Both are researched and I have reinstalled the mod. Could some other mod interfere somehow? Edit: seems the mod kerbalism was the problem -
KSP Interstellar Extended Continued Development Thread
mcniff replied to FreeThinker's topic in KSP1 Mod Development
What can you do with mined uraninite? -
[1.8.x] DMagic's Modlets - Most KSP 1.8 Updates [10-29-2019]
mcniff replied to DMagic's topic in KSP1 Mod Releases
I don't get a drop down menu with the eva transfer mod. I'm using interstellar extended. Known issue? edit: nvm i think i had a resource in the tank that cant be transferred