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Everything posted by md530f
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[1.2.x] [1.4 in Development] Real KSC in KSP Dev Continued
md530f replied to Tristonwilson12's topic in KSP1 Mod Development
Sorry if this has been covered already but is this currently working with 1.2.2? My install throws a tantrum when I try to use it. It doesn't appear that the mesh (and the launch sites) are showing up in the game. -
Some of you might have seen this over on the BDB forum but I was wondering if anyone had a set of working (or at least almost working) configs for BDB. I see that the engines have very basic support (all set to KerLOX) but none of the tanks appear to work. If nobody is working on this at all, can somebody point me in the right direction of how to start this? Looking at the .cfg files gives me a headache....
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Sorry to be a huge pain in the rear end, I'm not really up there with how stuff works within KSP. Given that I'm running RSS in 1.2.2 and want to run BDB, what would you suggest I do? Given that it's impossible to orbit at the moment, I'd kind of like to find a solution haha. Really appreciate the help so far
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OK, thanks for that. So how does everybody get on with RSS or is the basic support you speak of good enough to run through NASAs early programs? I'm only really running real fuels not the full RO overhaul as it seems it isn't fully compatible with 1.2.2. The thing I like about BDB as opposed to FASA is the ability to build the early Saturns as well as Titan I and Vanguard. I see there is a .cfg file to give everything the real world names, just curious as to how I implement that.
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Been a little bit of a lurker here for a while. Only just started using RSS and I was wondering if there is an 'all in one' mod to get BDB to work (orbit) with RSS. I've trolled back through the forum and there seems to be a mention of one but I can't find anything else. I'm using real fuels also. I work remotely for a month at a time so I want to make sure that I can use BDB (which is amazing btw) for my next stint away.