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Everything posted by SG Aero
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Thanks for the wonderful pictures of your new torpedo which I will promptly copy.
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@quasarrgames Would you give me a favor and do some testing of my new ship? Once I adjust the armor so the missiles don't hit it and prevent the engine shroud from turning into a k-drive upon any impact I'd gladly give it to you. Also those are some nice ships @0111narwhalz Of course they spread at 2.5 km! In an actual turn based battle I beams are mostly used from several hundred meters away. For me at least the range limit is about 200. For you you could use it as a space shotgun. By which I mean get close to their ship and fire. Not sure how viable this is, but why not? Also if it's perfectly symmetrical it doesn't matter the weapons are orrientated.
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I got the body done. Is it bad that my only thought is that it looks derpier than id hoped? Anyone have any suggestion for this... thing? Ship, maybe? I'm not sure what to call it. EDIT: I added some "strategic" parts so that it would look less derpy. Lately a lot of my ships have been looking increasingly like bugs. This continues the trend. Preliminary testing reveals that i need to rework the engine shrouds and the armor in some areas
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am i the only person who doesnt like rcs because it just means having to store extra mass?
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Ah.
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K thx. is it okay is i auto strutted my armor to the fuel tanks, they're the heaviest parts?
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I'll have them up later
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I tried the pointy fast tactic but that didn't work well. My missile requires multiple runs to even deal minimal damage.
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@panzer1b any advice on weapons?
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Cool thanks!
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I keep forgetting about how they changed the fuel thing with the lvns.
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Yeah the duna raiders thing is good. Also heres a pic of the very early version of the shadow. Yeah sorry about the taskbar at the bottom i cant get it to go away.
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Hm can I have a link to the runs raiders? Maybe I'm I'm blind and not seeing it, or I missed it in the chat but I don't know how to get to the Dina raiders thing. Also I've already started on my first new ship. If you can't tell I try to name My ships after ghosts, so I'm stretching the name a little, but since shadow ghosts are a thing I'm naming the class the sc shadow.
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What are you talking about. That was my little brother. Not me. Also can I have the persist. (I totally didn't not see the spoiler)
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Yes plz. Don't worry I wouldn't copy.
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Ah. Well that explains it.
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Lol. Seriously though can you help me with my armor as I'm pretty bad at making armor
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Stealth...? I don't know why you can't find it but it works for me! especially if I can just strike you with the fighters and you won't be able to strike back. I swear if I win just because of the stealth carrier. You know there should be special battle condition where you can't use the map, so stealth would actually be a viable strategy. Oh btw even if you did land on the planet one of my ships is atmosphere capable so it wouldn't help much.
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Yeah plus you emptied all the other section of rtgs somehow and now the shade is officially dead. Also could you give me armor tips, as my armor seems insufficient?
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Ok here's my turn. The remaining half of the shade engages the hyperion. I unloads all it's missiles, and all its probes, then runs out of power as the probes generated the power the kept the craft running. It resulted in minor damage to the hyperion. Here's the persist. https://www.dropbox.com/s/zt5grhmw4ws47on/Persistent.sfs?dl=0
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K thanks this helps a lot, as I have an easily splitting ship that frequently splits into two functional segments and I have been told I can't use either. Also you don't outlaw the object thrower in your rules.
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Oh hey spartwo. Is it legal if my ship split into two fully functional sections and I use both sections even though the main one was destroyed?
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Well at this point if we're just mucking around It doesn't matter if I still use the surviving side section. Also I forgot about the probes. I'll just replace them with some guided missiles or something. Not like the probes were all that useful. Ah well. Also it's not logical that your small ship is allowed to split but my big one isn't. If even one section can full fill two, or even 3 of the things required to be deemed functional, then I should be allowed to use it as the side section has no damage whatsoever. Also the second torpedo section survived and if floating out in space, ands it's still viable as it can fire weapons and generate power. Also the side missing the front section can now use its probes as it no longer has any offensive weaponry. I can now use all three of these section in one turn. Have fun!
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Rolan and Trillian Kerman (Again with the Hitchhikers references!) were out for revenge after the destruction of their original ship. They engaged the Oceanus first. The result: Complete desecation of the hull, and destroying all command pods. They took the liberty of removing the engines for you, as you wouldn't need them where you're going. Then the launched two guided torpedos down the hangar. The first one removed the fighters. The second emptied the hull. Your move. The Shade lining up the shot. The desecated corpse of the Oceanus. The debris field spreading out behind the Shade. Here's the persist. I told you the Shade was a worthy opponent. https://www.dropbox.com/s/zt5grhmw4ws47on/Persistent.sfs?dl=0
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@MiffedStarfishExcuse me sir, but you appear to have brought in 3 ships, not two.