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darwinpatrick

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Posts posted by darwinpatrick

  1. @OhioBob New planets? Interesting. I personally like how there's no analog for Venus or Mars, it feels very alien. However, coming from GPP, there's much less opportunity to be clever- let me explain with a little story. In GPP, I once had fuel issues coming back from Gauss. I was going too fast to safely make it to Gael without burning up, so I played around with maneuvers until I had just barely enough fuel to fly by Tellumo and then Gael in order to safely bleed off enough speed that I could land my return capsule on Niven, where I already had the mission architecture in orbit to be able to pick them up from the surface and take them home. It was awesome. Why do I mention this?

    Because I love that sort of thing and it's more difficult with GEP Primary. Any system with so few bodies has much less opportunity to be, in this way, clever. It's much more numbers-and-math than gravity pinball. And I find myself liking it that way. It works for GEP.

    For such a small system it's extremely well balanced and it highlights a different way to play the game. I'm really glad it's still being worked on but honestly I would be cautious adding new planets. If I may make suggestions, what I would do instead is add content that better lines up with how this pack is laid out. In the 3700 delta-v "void" between Nodens and Sirona what I would consider adding is two or (maybe three) "asteroid" planets that comprise an asteroid belt. Little dwarf planets that have asteroids around them and in nearby orbits to them. Think Pallas and Vesta analogs versus one big Dres. This region would provide a physical stepping stone to Sirona that provides its own opportunities for mining and exploration.

    Take this with a grain of salt, this is just what I feel would add a lot playwise while keeping its style as a system. I'll provide feedback on Taranis once I make it there. :)

    P.S. How would Cernunnos look with Chariklo rings like this? chariklo_4_snapshot_synthetic_0.jpg

  2. On 10/16/2019 at 10:11 PM, fantttt said:

    I've been wanting to get into some heavily modded game play for awhile now, and this mod is the first one I went for.

    I've installed this mod before, but ages ago. When I install the mod now everything works, but I could never get the textures of things like the new moons to be right, and they all just turn into Moho clones.

    With this (and all of its required prerequisites) being the only mods in my GameData folder,  I only managed to get the textures of the gas giants to be correct when I add in things like EVE and SVE.

    There is probably something very simple I'm missing here, but my ape brain seems to not be able to figure it out so I am here now for help from people who know more about this lol 

    (Should also note I've been trying to install this through ckan, which might be a factor)

    eaa4ea48505a67b685f5db8fbccb4717.png

    You should have the CTTP file in your GameData. You can download it manually somewhere around these forums, I think.

  3. I have something developers might be interested to see. Look at the rotation periods for Plock and Karen.

    U9qxFhs.png

    ik4LGJM.png

    Yes, they're one minute off. I actually noticed this on my mission, where I chose my Plock landing site such that Karen was on the horizon. I came back to it a while later (while it was mining) and discovered that Karen was gone. It had slowly slipped over the western horizon. So I checked in the tracking station and came up with this. Does Plock intentionally rotate 0.05% faster than Karen?

  4. If there's a better place to ask this please direct me there. Now, to the root of my question-

    I'm looking for asteroid moonlets around Neidon. This is kind of important because I accepted contracts to bring D and E asteroids into orbit there and I reasoned I could be clever and find them already orbiting the planet before sending a little probe to dock with them. I assumed they would be there because every other gas giant has asteroid moonlets that show up in the tracking station. I was really counting on this behavior!

    Things I think are important- I have a probe around Neidon and I do not have CustomAsteroids installed, but that doesn't seem to matter because other gas gaints have moonlets for god's sake.

    I actually do see unknown objects pop up from time to time but they appear directly over my probe's icon and vanish instantly. This might be a bug.

    What would you advise?

  5. Update: ResearchBodies is glitchy, doesn't work well with Whirligig, and the contracts are bugged. Can't launch or get to "space". Not sure what to do... I plan on deleting the thread I made but some advice would go a long way.

     

    Thanks!

     

    Edit: I realize now that I've been spamming, so I'll keep this short. 

    I know there's a lot to do but I was wondering if there was a fix anywhere for the bugged contracts "Lauch our first vessel" and "Escape the atmosphere". It's a bit annoying for career and I'm not sure what to do.

  6. Update:

     

    Something's not right here and I don't know what. ResearchBodies has been behaving badly with Whirligig, and as such I've decided to take it off entirely. I will be deleting/abandoning this thread and creating a new one without ResearchBodies.

    I'm sorry I couldn't get it to work, but it's just not going to happen.

  7. Alright! Getting my bearings. I was never given the option to choose how many planets showed up, so maybe that means ResearchBodies didn't work? Either way, there's some moons missing in-game from the list we were given.

     

    I don't know what features are implemented where. Does Tyepolbynar really only have two moons I can see? and they don't have orbits? I think I'll just have to explore...

     

    First pictures from my getting my bearings.

    ...I can't put pictures in here. This is discouraging.

     

    Wait, I think if I put a link to an imgure picture in here...

    leWTfSa.jpg

    4mdLGKW.jpg

    3exuc2l.jpg

    Yes! I did it! I hate how complex that is! But anyway, here we go!

  8. Hello everyone! This is my first time using the forums extensively, so bear with me if it takes me a bit to get the hang of things. For a few weeks I've been preparing for my boldest career mode yet.

    An absurd homeworld in an alien solar system... I've played some planet packs in my day but this is going to be a whole new level of fun.

    I'm going to be playing on 1.6.1- which I haven't updated to yet.

     

    But here's the big thing that's gonna ice the cake for me.

    I haven't looked at the other planets. I'm playing with ResearchBodies and I'm going in blind. I've never played with ResearchBodies, so that'll be fun to figure out too.

    All I know is that Mesbin is big, but spins super fast, and there's no atmosphere.

     

    It might take a little bit to get a real post up, but I invite you all to join me on my journey!

  9. 1 hour ago, OhioBob said:

    There's delta-v data included in the download, just look for GEP_deltaV.pdf in the .zip folder.  But it's not in the usual subway style.  A subway map doesn't work well when GEP is installed as a secondary system, because, in that case, there is no defined starting point.  So instead the information is provided in a series of tables.  What you need should be there.

    Great, thanks!

  10. 21 hours ago, GregroxMun said:
    1. We will have to wait for Kopernicus to be updated to 1.6. I'm going to release a small update, WW v0.7.5, shortly after Kopernicus 1.6.1-1 is released. I've never properly played with ResearchBodies because I feel like it's not quite what I want, but afaict how it works is you will slowly and randomly discover new bodies (there is easy, normal, and hard modes which determine whether most, many, or few bodies have been discovered yet, I think those are controlled in the save file settings menu) and you'll be able to target them. If you manage to fly by them without them being discovered by telescope, you'll officially discover them. Before you discover them, their orbit line and selectability will be disabled. I believe there are also space telescopes which can be used to discover planets. Easy mode starts with all planets and major moons discovered, normal mode starts with all planets discovered except around Gememma, and hard mode starts with only naked eye bodies, iirc.
      1. or you can just not zoom in on the bodies until you visit them with a spacecraft up close. A telescope mod with a functioning zoom may be a good idea in that case.
    2. The tech tree is changed properly, as outlined in the OP.
    3. Recommended mods are also in the OP.

    I look forward to hearing how your gameplay goes. Do consider making a mission report about it, I love reading them.

    Thanks for the info! I don't use the forums all too much so I'm not sure if I should put my mission log in this thread or make a brand new one. What would be best?

  11. With the release of 1.6 this morning and my GPP career wrapping up (Colony ship to Nodens!) I think it's time to jump into this mod! I've been looking forward to it for a while, but I'd like some questions answered if I may ask them.

     

    I don't know much anything about this system- aside from the homeworld- and I always thought it would be fun to actually discover the planets. What mods would allow me to do this that would work with this pack and have active enough development for a smooth and speedy update for 1.6? What about Kopernicus? I've heard of ResearchBodies but I know nothing about it.

     

    Is the tech tree shuffled around at all such that I'm getting engines right off the bat and not wasting my science on fins and parachutes early-game? Might probes come first?

     

    Are there any other mods that would make this pack more fun? I've never had mods aside from planets and Distant Object.

     

    Thanks! Looking forward to playing!

  12. Amazing work! I'm playing GPP right now but when I decide that's not cool enough I am for sure going for this. Is there a reasonable timeline for when a solid, 1.0 version may be released? I'm anxious to start but I don't want to play an unfinished planet pack! I would love to see this in Kerbal Star Systems as well. Maybe I can re-create the Mesbin colonization!

  13. Okay, this sounds crazy, but I love this idea, so here goes.

    I sent a probe to Gratian in my career. I saw that some textures overall had been changed, and I liked what had been done to both Gratian and Geminus. Well done! Anyway, I sent my probe and got a nice valley with Geminus on the horizon.

    https://imgur.com/GkC1GBG

    I think the image worked? Not sure exactly how to add images. Anyway, That's a neat view. But look at Geminus!

    https://imgur.com/ObpeUU2

    Those nice banded lines and that little crater- on a gray moon- over a desert planet. What does this sound like?

    https://imgur.com/igphHv9

    Now, this sounds crazy, but wouldn't it be cool to update Geminus's map to make a nice big crater on the Gratian-facing side above those bands? I think that would be pretty neat. Do I even need to spell it out? I want a death star Geminus. There. I want this one to actually be a moon.

     

  14. 5 hours ago, whitespacekilla said:

    All of this XXXX discussion is a little spoiler-y so I'm assuming maybe it gets deleted or cleaned up someday. I found it in a blind (no reading documentation of bodies) playthrough with ResearchBodies enabled with my first probe to [Body XXXX Orbits]. The visual context in which it orbits that body make it a reasonably easy but delightful find and will provide seasoned rendezvous'ers a good frame of reference to line up a rendezvous mission. I think you can even target/focus it using KER once you know there's another body in the system.

    You honestly make some pretty good points, and you've made me reconsider my stance a bit. It's true that for new players it could be an actual fun find and attempt to get to without the usual tools. I also agree with OhioBob that it was an eyesore. I think a solution could be to keep the body node but not the orbit line, but I'm totally open to ideas.

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