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About OhioBob

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  1. @septemberWaves, has Kerbalism fixed it's multiple star problem? The reason GPP dropped support for Kerbalism is because Kerbalism couldn't support multiple star systems. If the problem hasn't been fixed, then beware that if you use Kerbalism with GPP, solar panels will not work around Grannus. Kerbalism might work OK if you plan to play GPP as a single star system and never leave the vicinity of Ciro.
  2. @septemberWaves, the old Kerbalism configs can be found in the following post in the old Kerbalism thread. The previous dev promised to add GPP support to Kerbalism, but it never happened. I have no idea if the old configs will still work.
  3. It should work fine. OPM adds planets but doesn't do anything to change the stock ones (except for Eeloo), so vessels currently to or from, on or around, the stock bodies shouldn't be effected. Eeloo isn't replaced, it is moved, becoming a moon of Sarnus rather than a planet. Vessels in Eeloo's SOI could be effected, but I'm not sure. Celestial bodies are assigned an index number when created by Kopernicus, so if a body's index number is changed, it's possible a vessel could be deleted or moved to a different body. At least that's what use to happen, but I think Kopernicus may have changed the way that works. Vessels may now be linked to a body by name rather than index number. So if that's the case, you may be OK. It might depend on what version you are using. Probably the best thing you can do is make a backup of your save and then just try it out and see what happens. I doubt anyone can give you assurances one way or the other whether or not your save will break.
  4. There's nothing special about the rings per se that I know off. The only unique feature of which I'm aware is that the planet's axis, the rings, and the orbits of the moons are all inclined about 10 degrees. (You need to be using EVE to get the inclination, otherwise there's no tilt).
  5. The GPP atmospheres have already been made to the same standards as Realistic Atmospheres, so no support is needed.
  6. I don't know what everything means, but... * For each cube, the first three numbers are the surface area, the drag coefficient, and the depth of the X+ face. * Every group of three numbers that follow are the same for the X-, Y+, Y-, Z+ and Z- faces. * I don't know what the last six numbers are.
  7. OhioBob

    [1.6.1-2 + Backports] Kopernicus & KittopiaTech

    @wile1411, I've repeatedly had the problem you describe. I've tried the techniques described by @Poodmund and others and it just won't work for me. Don't know why it works for them and not me; very frustrating. The only thing I've found that I can get to work is to use the Web palette. Using the Web palette, for each of R, G and B, you can only use the values 0, 51, 102, 153, 204 and 255. So that gives a total of 6^3 = 216 possible colors. But even using the Web palette, I still can't get it to work if I save the file in Photoshop. For some mysterious reason, it will only work for me if I save the file using GIMP. What I do is create the biome map in Photoshop and save it as a RGB file. I then load it into GIMP and select, Image > Mode > Indexed > Use custom palette > Web > Convert. Then just save it as a .PNG file. It makes no sense to me, but that's the ONLY thing I can get to work that eliminates the problem.
  8. … and be sure to also install Kopernicus 1.6.1-1. Links are provided in the OP.
  9. I see no reason why it shouldn't. Give it a try.
  10. OK, I think I see what you're talking about (I was looking at something else). I'm not sure what the problem is, nor how to fix it.
  11. I don't think that's a glitch, it's just the way it works. It looks the same for me.
  12. UPDATE Version 2.0.2 Changelog Changed internal name of 48-8S Asp, version 2. Added optional config to optimize engines for even higher atmospheric pressures. See opening post for download link and instructions. The internal name change shouldn't break saves, but any vessels built using the Asp engine since the last release will have the appearance of the engine reverted to the old art style. The optional config decreases engine expansion ratios further to optimize engines for use on planets with atmospheric pressures near 10 atm. The increase in high ambient pressure performance is only marginal, but every little bit helps. This config is designed for use with mods such as Realistic Atmospheres, which increases Eve's sea level pressure to 10 atm, or planets such as Tellumo from GPP.
  13. @lunaris69, you can probably just remove GPP_Renamer from GPP, though I'm not sure what that might mess up if you do it mid-game.