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darwinpatrick

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  • About me
    Nodens Colonist
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    West of Wisconsin

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  1. That makes sense- looking forward to seeing it! Perhaps Cernunnos still deserves those Chariklo rings
  2. Strictly cosmetic, or will the nature of the planets themselves change at all? I recall a discussion when Toutatis was added about how prevailing sun-to-shade surface winds might produce vast barchan dunes and even carve sweeping canyons...
  3. After my Grannus primary run a couple years back I did a playthrough as secondary and it absolutely delivers just as well. I had never played with other star systems before but there really is no feeling like pushing the partcount limits to get a gargantuan ship across interstellar space to Nodens. Makes me thrilled for KSP2.
  4. What you're looking for is GPP Secondary. Not sure how it works with the other two packs but there's more info in the github.
  5. Very exciting. Can't wait for boots on the ground of Brovo. There's some interesting stuff there, that's for sure.
  6. That's an issue that's been around for quite a while; I think it's with Kopernicus. You get used to it
  7. Thank goodness this is back! Making me itching to boot KSP up again... The new minecraft snapshots are kinda occupying my gaming time right now though lol I forgot I had written the ocean definitions too... the real pirate treasure was the friends we made along the way What are you planning for the Sirona windows?
  8. Hox was completely revamped at some point but visual mods may help with the atmosphere effects
  9. I imagine the best way to implement this would be something like the Tylo cave.
  10. On page 8 of this thread I gave a rough overview of how I tackled those, with a couple pictures. Power generation wasn't a huge part of things, but when I did surface or asteroid mining I always just used a couple nuclear power generators. For the landers I went around the issue by using alternator engines.
  11. Very exciting playthough and documentation! Are you playing with engines that are more efficient than stock? I honestly don't know; they seem really neat but I've never tried part mods. If they're not too OP I can't help thinking about what Taranis holds for you... I didn't write those surface sample science definitions for nobody to read them! I'm happy you picked this up again. Let's go Sirona!
  12. Something very strange is going on with Nodens... take a look at the periapsis value. Basically, Nodens is small. In map, tracking station, even flight above around 80km. The proper surface slowly fades into existence around 80km and the mini-Nodens is gone past 30km. Needless to say, it's incredibly frustrating. I'm putting a video together on this grand colony mission so I have footage of what exactly happens when vessels hit ghost Nodens (very, very unnerving) if anyone is interested. The video's production may end here unless I can get Nodens to stop being tiny; it's been doing this for, as far as I can tell, since I started this career. (Also, it's hard to tell from the picture, but mini-Nodens's oceans are missing...) Is this something that anyone has ever encountered? I'll test more stuff in a sandbox but for now I'm just baffled.
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