Jump to content

DocRockwell

Members
  • Posts

    108
  • Joined

  • Last visited

Everything posted by DocRockwell

  1. I'm getting a double vision effect for city and city light textures. Not that big of deal though, easy enough to ignore.
  2. I'm not using either of those, I have interstellar fuel switch installed though. Should I still give the dev version a shot? How do I install the dev version? There are a bunch of directories aside from GameData. Are there any issues I should be aware of when switching to the Dev version? Thanks!
  3. Minor bug (part filter classification): The Stellarator reactor is sorted under the Utilities tab instead of the Electrical tab with the rest of the reactors. Unrelated: Some of the Interstellar fuel tanks (radial drop tanks, cargo containers, radioactive material container, and the large cryostat) appear twice. Is this an issue with my (CKAN) install?
  4. Hi, I'm experiencing a weird glitch (might not be related to your fine mod, but not sure where else to start inquiring). I made this space plane with 7.5 meter parts and KSP-Interstellar engines, it works fine until the fuel gets low, at which point strange things happen. If I set the fuel to zero in the hangar the plane usually explodes as soon as it loads on the runway (parts get 50 G's of acceleration), sometimes it just gets stuck and can't move (the engines running in atmospheric mode produce thrust and will eventually destroy the plane). Getting stuck happens in space too, I flew a mission starting with full fuel, things worked fine until I tried to burn off my fuel so I could land. Once the fuel levels got to a certain point, the plane got stuck and wouldn't accelerate and would eventually be destroyed from the engine thrust. Any ideas?
  5. Ahh yes, that makes sense. Are there applications where you prefer to use hydrogen over a denser propellant? Stacking up unwieldy fuel tanks doesn't seem very appealing. I get the role of lithium-6 and helium-3, I'm just confused as to where the lithium-7 (available in cryostat tanks) and helium-4 (resource in fission reactor) comes in. Cheers
  6. Got a few questions: 1. How do I refuel my reactors with Lithium-6? I can't find any tanks that can be filled with this resource. There's a lithium-7 cryostat tank, but no lithium-6. 2. What is lithium-7 used for? 3. The molten salt reactor has 3.4 units of He3 and ~3400 units of He4. I see that He4 is a fusion byproduct, what is its function in the fission reactor? 4. The Stellarator MFC reactor has 20 units of Lqd Hydrogen and 10,000 units of Hydrogen. What is the non-liquid hydrogen for? 5. Regarding propellant types and ISP, the table on page 1 suggests hydrogen should have the highest ISP (everything else has a multiplier <1), yet in the game hydrogen gives me the worst performance. I put an ATTILA thruster on my space station to adjust its orbit and the 3000 units of liquid hydrogen will get me 34 m/s of delta-v, whereas the 500 units of monopropellant on board will give me 112 m/s. This is the same with thermal nozzles too, and so far I haven't found a reason to use anything but liquid fuel in my thermal nuclear powered crafts. Am I missing something?
  7. Are your FPS drops accompanied by coil whine from your graphics card? I have a gtx 1080 and an i7-3770 @4.5ghz and also get bad fps drops on the launch pad and during launch, even with really simple ships. I noticed that this lag is coincidental with noticeable coil whine and power fluctuations in the graphics card (seen in voltage and power usage graphs in the MSI Afterburner program). The hardware has no issues with any other game or stress tests. I'm speculating that the problem originates with the CPU bottleneck, causing the GPU to go into a low power state while it waits for instructions.
×
×
  • Create New...