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joacobanfield

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Everything posted by joacobanfield

  1. Not really abandoned, more like lost to the kraken as I can't get a ship out to 124981 P in a feasible amount of time. Sorry, Spaghetti Kerman.
  2. Melted ice cream they send into space so that it un-melts.
  3. This is probably the best planet pack I've ever used. It runs well and doesn't take ages to load. Good job! One thing though - I'm still getting the stock sicence messages. Are there custom messages in this pack or is one of my other science experiment-adding mods acting up? (Those would be SCANsat and the USI mods.) Edit: Removing SCANSAT fixed it.
  4. I don't know. The altimeter broke at this point. He's so far away the sun is freaking out.
  5. I had Spaghetti Kerman step out of his rover, then I did some switching and when I switched back to him he was under the rover's wheels. Next thing I know, he's a zillion kilometers away from the sun and all the orbits are wobbly.
  6. The saga of Danny Kerman and Spaghetti Kerman continues.
  7. I was able to install, I just had to reboot my computer. Thanks! RP-1 runs much better than pretty much every other modded install I've tried.
  8. Hello! I am getting an error message when attempting to install the Express version of RP-1 on CKAN, using 1.10.1. It downloads fine, and then CKAN itself crashes when attempting to install ReStock with the following message. Unhandled exception: System.Transactions.TransactionException: Failed to roll back. ---> System.IO.IOException: Process can't access file 'C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\ReStock\Spaces\Airlock\restock-airlock-1-IVA.cfg' because it's being used in another progress en System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) en System.IO.File.InternalDelete(String path, Boolean checkHost) en ChinhDo.Transactions.FileManager.Operations.SingleFileOperation.Rollback() en ChinhDo.Transactions.FileManager.TxEnlistment.Rollback(Enlistment enlistment) --- End of inner exception stack trace --- en ChinhDo.Transactions.FileManager.TxEnlistment.Rollback(Enlistment enlistment) en System.Transactions.VolatileEnlistmentAborting.EnterState(InternalEnlistment enlistment) en System.Transactions.TransactionStateAborted.EnterState(InternalTransaction tx) en System.Transactions.EnlistableStates.Timeout(InternalTransaction tx) en System.Transactions.Bucket.TimeoutTransactions() en System.Transactions.BucketSet.TimeoutTransactions() en System.Transactions.TransactionTable.ThreadTimer(Object state) en System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) en System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) en System.Threading.TimerQueueTimer.CallCallback() en System.Threading.TimerQueueTimer.Fire() en System.Threading.TimerQueue.FireNextTimers() My computer is set to Spanish, but I translated most of the relevant bits. Consider "en" = "in". I don't know what is using the file, I'll run a few tests. Thanks for the help! Edit: I retried. It installed ReStock correctly and failed on another mod. Similar error message.
  9. Oh! Sorry. Thanks! Still, is the non-express version compatible with 1.10.1?
  10. Hello! I am getting an error message when attempting to install the Express version on CKAN, using 1.10.1. It downloads fine, and then CKAN itself crashes when attempting to install ReStock with the following message. Unhandled exception: System.Transactions.TransactionException: Failed to roll back. ---> System.IO.IOException: Process can't access file 'C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\ReStock\Spaces\Airlock\restock-airlock-1-IVA.cfg' because it's being used in another progress en System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) en System.IO.File.InternalDelete(String path, Boolean checkHost) en ChinhDo.Transactions.FileManager.Operations.SingleFileOperation.Rollback() en ChinhDo.Transactions.FileManager.TxEnlistment.Rollback(Enlistment enlistment) --- End of inner exception stack trace --- en ChinhDo.Transactions.FileManager.TxEnlistment.Rollback(Enlistment enlistment) en System.Transactions.VolatileEnlistmentAborting.EnterState(InternalEnlistment enlistment) en System.Transactions.TransactionStateAborted.EnterState(InternalTransaction tx) en System.Transactions.EnlistableStates.Timeout(InternalTransaction tx) en System.Transactions.Bucket.TimeoutTransactions() en System.Transactions.BucketSet.TimeoutTransactions() en System.Transactions.TransactionTable.ThreadTimer(Object state) en System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) en System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) en System.Threading.TimerQueueTimer.CallCallback() en System.Threading.TimerQueueTimer.Fire() en System.Threading.TimerQueue.FireNextTimers() My computer is set to Spanish, but I translated most of the relevant bits. Consider "en" = "in". Thanks for the help! EDIT: Can I install the non-express version?
  11. The only ones I didn't get via CKAN were Galileo's Planet Pack and Kopernicus, but I asked in GPP's thread and it is compatible with the latest KSP. I'm assuming CKAN only lets me download compatible mods. Memory usage approaches 97% as it starts to load, and stays there throughout, with KSP using around 2.7GB. It drops to 1.5GB once it reaches the expansion loading, and memory usage stays at more or less 80%. The main menu was reached around half an hour in. GPP did load properly. This is the log file. https://drive.google.com/file/d/1uO9_MTvUWBxMYuwjCIL0k6mbyXkYOusc/view?usp=sharing
  12. Does not have capital letters, numbers, or symbols in username. BANNED.
  13. Granted...but you don't get to eat it. I wish my modded KSP actually got to the main menu D:
  14. KSP: Latest version, 64 bit. Problem: The game loads fine, but once it gets to "Expansion loading complete!" and the loading bar is full, it stays there for over ten minutes, which is much longer than the 4 minutes or so it takes to load to there, if it doesn't outright crash. If it doesn't crash, the screen starts flickering, as if it were rapidly alt-tabbing, before the main menu loads like normal. This is the player.log file. https://drive.google.com/file/d/1uO9_MTvUWBxMYuwjCIL0k6mbyXkYOusc/view?usp=sharing This TXT file has all the mods and their versions. https://drive.google.com/file/d/14z2dxaMjQxrzJUTt54aG3G41kfltiWNN/view?usp=sharing How can I solve this issue? Thank you.
  15. First spaghettification, and of course the first lithobreaking!
  16. I sent a rover to Eve... "Rover", of course, meaning "Unmanned Immobile Research Station (Sea)"
  17. Pods apparently use 12 ec/second for "communications". Solar panels can't cope with that. It's a bug, isn't it? Apologies if someone already brought it up.
  18. Stealth Plane, discreetly protecting the innocent with graphical glitches!
  19. I forgot that the passenger cabin existed, so I decided to make a two-cockpit rocket. Here is the Twin Mustango! Symmetry started to get confusing, so I just saved one of the boosters as a subassembly and then put it over the other side. Mid flight, I tried to decouple the small radial boosters, but the decouplers exploded. (?) Circularization burn. I haven't got solar panels yet. Nothing burnt up, surprisingly, and I landed it with parachutes. I need to do it again, bigger...
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