Arcane Intervention
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Blimp Builder Extraordinaire
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https://discord.gg/qJBk2nU
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Right! Yet another problem and another log, Im amazed you do this, but thanks! https://www.dropbox.com/s/uh3vnnzuc6v0g3w/KSP.log?dl=0 Tweakscale version is v2.4.3.4 KSP version is 1.7.3 Just getting the warning about my poor, poor save games being lost, 9 fatal errors apparently. Cheers.
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Hate to say it, but I think something has broken at least With your sample craft setting the hover speed to -1 from 0 caused me to drop from the sky at 30+m/s. Not sure why, the craft I built (the one that I remembered to put a tail on) flew very well. The reactor was running, I had been hovering with fans up and flying with fans forward for some time. Anyone else seen this?
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[1.3] KerBalloons v0.4.2 - Balloons for KSP!
Arcane Intervention replied to JoePatrick1's topic in KSP1 Mod Development
Love this mod, has lead to some very kerbal designs. Something about launching rockets with balloons? Now, I don't want to try be pushy, but I see that not much has been said in a while and I would like to inquire about the status of the next update, how's it going? -
[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
Arcane Intervention replied to Nils277's topic in KSP1 Mod Releases
Sorry, but if i may, i just noticed what i think is a huge missed opportunity, these rover bodies are all so, SO close to fitting together, but also so far... These are your Lynx, @Angel-125's Buffalo and @RoverDude's malemute rovers, and i personally think that it is a tragedy that we don't have adaptors between them yet. I hope that i don't come across as being whiny, but if someone is making a list of ideas, i would like to try put this on it. I would like to thank all three of you, all of your mods are just awesome. -
[1.12.x] Mark IV Spaceplane System (August 18, 2024)
Arcane Intervention replied to Nertea's topic in KSP1 Mod Releases
Sorry, but may i ask what software you used to create the models and textures?