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Arcane Intervention

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Everything posted by Arcane Intervention

  1. Right! Yet another problem and another log, Im amazed you do this, but thanks! https://www.dropbox.com/s/uh3vnnzuc6v0g3w/KSP.log?dl=0 Tweakscale version is v2.4.3.4 KSP version is 1.7.3 Just getting the warning about my poor, poor save games being lost, 9 fatal errors apparently. Cheers.
  2. I am happy to say that i made a bad call. In a new save, the thing flies like a dream. It flies so well in fact, that i landed it on the VAB. UPSIDE DOWN:
  3. Uhoh, I'll see if I can make it happen again tonight, any logs/screenshots you would like if I can?
  4. Hate to say it, but I think something has broken at least With your sample craft setting the hover speed to -1 from 0 caused me to drop from the sky at 30+m/s. Not sure why, the craft I built (the one that I remembered to put a tail on) flew very well. The reactor was running, I had been hovering with fans up and flying with fans forward for some time. Anyone else seen this?
  5. Congrats on and thanks for the release! Cant wait to see what can be built with the new parts Edit: As i sit here trying to build a blimp, i have the constant sound of the cargo lift playing, almost a hour and a half after i interacted with the part, this is a bug right?
  6. THAT explains allot, thanks, its always bunged me, i have a cargo ramp but i couldn't find the cargo to fit.
  7. Glad to here it, couldn't find anything about KEI but i'm looking forward to trying out DSEV. It great to see someone out there making such a cohesive set of mods, but i must ask again, does ANYONE know what fits in the back of a buffalo cargo bay?
  8. Love this mod, has lead to some very kerbal designs. Something about launching rockets with balloons? Now, I don't want to try be pushy, but I see that not much has been said in a while and I would like to inquire about the status of the next update, how's it going?
  9. This is almost cruel! These parts look soooo good, i can't thank you enough for makeing them. Now, does anyone know of anything that actually fits up a buffalo cargo ramp? I'm thinking I'll fill the back with tiny camera probes...
  10. Sorry, but if i may, i just noticed what i think is a huge missed opportunity, these rover bodies are all so, SO close to fitting together, but also so far... These are your Lynx, @Angel-125's Buffalo and @RoverDude's malemute rovers, and i personally think that it is a tragedy that we don't have adaptors between them yet. I hope that i don't come across as being whiny, but if someone is making a list of ideas, i would like to try put this on it. I would like to thank all three of you, all of your mods are just awesome.
  11. Sorry, but may i ask what software you used to create the models and textures?
  12. Awesome! its hard to find mods this well throughout and compatible with each other, love it.
  13. The turbines look like they are well on the way, (and look great by the way), any news on when the stuff mention above will be coming, or any changes you may be making looking at the plans?
  14. Hang on, will that mess with our mod-calculated thrust to weight ratios?
  15. So, looking forward, what can we expect to see in the future of this beautiful little mod? Don't let all these bug fixes get you down Nertea
  16. Now, another question, does anyone know what you can fit in the back of the bison (the cargo bay ramp)? i made a TINY rover with tweek scale (less then half size rovermate), and that doesn't fit, and i rather like the idea of a tiny rover in a bison, in a Mk IV system drop ship parked on a airship ideas? what was it made to fit?
  17. Looks awesome! do you know roughly when we can expect this in game?
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