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Everything posted by Joseph Kerman
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For those who haven't heard of, SimplePlanes is a simple plane-building game with a selection of plane parts and weapons. Construct you own plane, put it up on their official site, and download other's planes. Their fuselage parts and are procedural, with selections for their size, corner type, and slope. You can modify the amount of fuel it has, the mass, and the buoyancy. The wings also are, and they can be extended to insane sizes. The dihedral can be edited as well. It can also carry fuel. There are 3 prop engines, 5 jets, and 1 VTOL core. I can request a mod that does this, better if it were a stock addition.
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The Alpha Delta Challenge
Joseph Kerman replied to NicholaiRen's topic in KSP1 Challenges & Mission ideas
Will doo... -
Stock car with adjustable ride height
Joseph Kerman replied to Azimech's topic in KSP1 The Spacecraft Exchange
I managed to get a Huayra-inspired supercar, a Survolt might be no problem... -
Stock car with adjustable ride height
Joseph Kerman replied to Azimech's topic in KSP1 The Spacecraft Exchange
Do you think you can make the Survolt (considering it is an electric car)? -
Yes, it was built for FAR. The slow climb rate justifies the jet's low power; the Me-262 used two of them. The control surfaces for pitch and yaw are too powerful; the reaction wheels do almost nothing (not to mention I forgot, but no time). The jet engine efficiency is pretty low, considering how heavy the LF and its tanks are.
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Fighters over the times
Joseph Kerman replied to Joseph Kerman's topic in KSP1 Challenges & Mission ideas
Maybe, I donut really understand what you realy mean. -
Fighters over the times
Joseph Kerman replied to Joseph Kerman's topic in KSP1 Challenges & Mission ideas
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Hello, and welcome to this challenge. The goal is to make fighters through the times since the advent of 1940. Of course, you can make any fighter, but I have the right to decide what generation of fighters you made. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- The rules are simple: - Each fighter must have respective weaponry for its generation (1st, 2nd, 3rd, 4th, 5th, 6th). - It must meet specified requirements. - It must be flyable in FAR ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Mods Required - FAR - BDAc and add-ons - B9 P-Wings - P-Parts - AirplanePlus - KAX ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Leaderboard: First Generation (prop monoplanes) Second Generation (basic gunfighter jets) Third Generation (jets with missiles for WVR) Fourth Generation (early jets with BVR) Fifth Generation (jets with BVR and stealth characteristics) Sixth Generation (unmanned jets with LAZERZ [optional] and what-not)
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Cool! Spacefaring spaceplane?
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This is my (unarmed) submission. https://kerbalx.com/The_Kerbal_Way/KP-70-Arco Where the BDA M2 .50 cals are located is where the specified guns are supposed to be. AI Settings: Default Alt: 2500m Min Alt: 750m Steer Factor: 7.2 Pitch Ki: No idea, leave it as is... Steer Dampening: 4 Max Speed: 400 Min Combat Speed: 110 Takeoff Speed: 70 Idle Speed: 200 Max G-load: 9 AoA Limiter: 20 EDIT: If it is within the rules, can this enter in place of mine? Same armament as the original; just replace the weapons.
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STOP. THE. DAB SKELETANS.
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You think Lockheed Martin will take it?
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Official FAR Craft Repository
Joseph Kerman replied to tetryds's topic in KSP1 The Spacecraft Exchange
https://kerbalx.com/The_Kerbal_Way/KP-37-WarBird -