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Everything posted by Joseph Kerman
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1:1 scale WW2 japanese warship [Nagato]
Joseph Kerman replied to seiryu's topic in KSP1 The Spacecraft Exchange
Okay, craft file? Mod list? Need answers!!! -
WaffleTech Military Technologies
Joseph Kerman replied to Joseph Kerman's topic in KSP1 The Spacecraft Exchange
First two pictures: -
Matt Lowne's SSTO Emporium
Joseph Kerman replied to Matt Lowne's topic in KSP1 The Spacecraft Exchange
Could you do an SSTO mission where you don't do gravity assists?- 157 replies
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- matt lowne
- spaceplane
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Hit me. I'll send some of my Artemis Tanks to hunt you down.
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Naval Battle League 2016-2018
Joseph Kerman replied to Spartwo's topic in KSP1 Challenges & Mission ideas
Hey, is this thread dead? I am going to enter my new, fresh from R&D 4th Generation ships. I promise they'll be lighter. -
Near-future Space Battleship Concept
Joseph Kerman replied to Joseph Kerman's topic in Science & Spaceflight
Actually, lighter batteries are becoming a thing. Li-S batteries are thought to be 30% lighter than standard Li-ion batteries, for the same charge. -
162- YF-23 Black Widow (WIP)
Joseph Kerman replied to He_162's topic in KSP1 The Spacecraft Exchange
To fix: - Use the NCS. - Remove TVC - Add chines.- 3 replies
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Welcome to the Bi-Weekly Language Lesson. Here, I will (hopefully) give you new lessons every two weeks. And yes, anyone can pitch in as a teacher for people to learn the other languages. I will be teaching Southern Tagalog, my native language. ------------------------------------------------------------------------------------------------------------------------- Other teachers: - @Benjamin Kerman for English - @mabdi36 for Arabic
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The OTech Track Attack Challenge
Joseph Kerman replied to DarkOwl57's topic in KSP1 Challenges & Mission ideas
Working on a kar.- 126 replies
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- timed
- submit your own craft!
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I want to start things up by saying I have never really made 3D models of these (possibly irrelevant). ----------------------------------------------------------------------------------------------------------------------------------------- My Space Battleship is a 400m long, 400m wide, 250m tall ship. It's hull plating is a really unusual combination. Kevlar base, with 3" Cera-tinum (Ceramic + Titanium) with a reflective coating on top. Then, a 5" yellow diamond main armor with amorphous metal on top. The armor will be segmented, grouped in a 3'-perimeter hexagon. It's weapons will be 3 forward-facing railguns firing RP-AP (rocket-propelled armor-piercing) shells. 4 torpedo ports, also forward-facing, each houses 7 plasma torpedoes, but it is not really plasma. It has a thermonuclear warhead that would have a shaped charge for extra damage. It has a center Ion Engine Cluster (IEC) with 2 side VASIMR engines held by airbrakes (wings), and a nuclear turbojet on top of the IEC. It is FTL-capable, using an Alcubierre-White warp drive to reach extremely high velocities. It also has a counter-balance drive to center the warp bubble. The VASIMR will maneuver the ship in sub-light and in FTL. It also uses CO2 lasers for point defense, and 2 special 3-barreled ion laser turrets for both defense and offense. It is all powered by a fusion cell near the core. It will crew 12 people. It can dock onto large carriers or spacedocks with ease with its extendable docking arm. ----------------------------------------------------------------------------------------------------------------------------------------- What do you think? Correct me if there are some far-future tech used.
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The Stock Weapons Challenge
Joseph Kerman replied to Krog34's topic in KSP1 Challenges & Mission ideas
Does spalling work as well in KSP as it does irl? I am trying to exploit it... -
WaffleTech Military Technologies
Joseph Kerman replied to Joseph Kerman's topic in KSP1 The Spacecraft Exchange
4th Generation Ships coming up. -
Falling downstairs is not like falling off a ledge...
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I want to give rights for Shady (remember her drawing) to someone; I am not that adept in drawing.
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Whenever I dream something involving falling from 15' higher, I actually feel the effect. Weird...
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Aerobraking Challenge
Joseph Kerman replied to Monkey29399's topic in KSP1 Challenges & Mission ideas
Just put your vessel before Physics Unpack. That way, there will be no need for a retro burn as the craft would be stationary. -
I'll just go with Kevin... He finds himself on a crossroad. Which way does he go, left, right, or straight ahead?
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Please. Pick a different name.
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...all over the place...
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I may need to modify the beginning so as to not offend anyone named Joe. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Story Begin: A person appears. Is it a man or a woman?
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Not to criticize, but the perspective is sorta... i dunno.
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Nighttime // Planes thread
Joseph Kerman replied to Choice // SLOTH Airlines's topic in KSP1 The Spacecraft Exchange
Phantoms on high alert!!! -
Wait a minute... raisin = 6 letters rabbit = 6 letters 12 letters 12 divided by 4 = 3 What has 3 sides? a triangle!!! *shoots himself*
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close the thread, @Vanamonde
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The BDA Dogfighter thread(currently in 1.2.2)
Joseph Kerman replied to a topic in KSP1 Challenges & Mission ideas
Do you know how to make an F-4 cockpit in stock without ballooning the part count?- 115 replies
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- bda
- dogfighter
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