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Everything posted by Joseph Kerman
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WaffleTech Military Technologies
Joseph Kerman replied to Joseph Kerman's topic in KSP1 The Spacecraft Exchange
The problem I just realized after posting the file is that the gimbal actually ruins the balance. I could disable it for you to use. -
OK. I will set up the battlefield asap.
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WaffleTech Military Technologies
Joseph Kerman replied to Joseph Kerman's topic in KSP1 The Spacecraft Exchange
I actually got the tilt-engine design from Hazard-ish. Also, the docking port would ruin the aerodynamics. -
If the AI can handle the low-speed supermaneuverability, yes. And few tips for the Orka: Remove TVC on Panthers, and do not try VTOL with the AI. Also forgot to add AI Flight Computer and Weapon Manager, but that is easy to add...
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The Modern Fighter Jet Challenge
Joseph Kerman replied to a topic in KSP1 Challenges & Mission ideas
Wow, Mach 2.7! And 40G's being, turning at speed? 3 guns don't really matter much, they'd just drain your ammo more quickly, and the hit-to-miss ratio will be higher than if you'd used only one gun. Best you put 6 AMRAAM's and 2 Sidewinders, the IRL requirement. And the craft, it is best to assign it to multirole. Just sayin' -
@dundun92 Some music would be nice. Also, the KA-17 Orka V/STOL attack fighter is now available on WaffleTech Military Export Station.
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Whay would real-life war spacecraft look like?
Joseph Kerman replied to FishInferno's topic in Science & Spaceflight
Honestly, starting with LEO dogfights, scramjets with insertion and retro thrusters with reaction control nozzles would be sufficient. How to rendezvous? Time it right, since you only really have one orbital period (of enemy craft) to act onto. -
I kill Kraken with 0.17
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WaffleTech Military Technologies
Joseph Kerman replied to Joseph Kerman's topic in KSP1 The Spacecraft Exchange
I could replace the AirplanePlus cockpit with the stock one, but it'll have to be rebalanced. -
WaffleTech Military Technologies
Joseph Kerman replied to Joseph Kerman's topic in KSP1 The Spacecraft Exchange
Hopefully. But I am kinda busy working on vertical landing. They say it is the hardest part. -
Kommunity Space Station 1.4.1
Joseph Kerman replied to 53miner53's topic in KSP1 Challenges & Mission ideas
@ZooNamedGames Can you donate your 1.2.2 IR (if you have)? Mine has an empty toolbar. -
I have a tilt-engine attack plane in the works, fully stock (except, maybe the AirplanePlus cockpit). Wanna have it?
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It is like BeardyPenguin;'s Kollaborative Warfare. Sort of.
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Weekly Aircraft Development Competition
Joseph Kerman replied to MiffedStarfish's topic in KSP1 Challenges & Mission ideas
I will do the comparison for better judging. -
Weekly Aircraft Development Competition
Joseph Kerman replied to MiffedStarfish's topic in KSP1 Challenges & Mission ideas
@dundun92 make the poll, I will make the compariaon. -
Weekly Aircraft Development Competition
Joseph Kerman replied to MiffedStarfish's topic in KSP1 Challenges & Mission ideas
The Komet is the first rocket plane, and it didn't have throttleable engines. It lasts for about 8 minutes. P.S. I dunno why WT removed 2 minutes from the tank. -
Weekly Aircraft Development Competition
Joseph Kerman replied to MiffedStarfish's topic in KSP1 Challenges & Mission ideas
Yes. I don't really want people to cheat the challenge by pulling down the limiter or testing at 50%. -
Whay would real-life war spacecraft look like?
Joseph Kerman replied to FishInferno's topic in Science & Spaceflight
Correct. There is no point in building a Star Destroyer with our current technologies. The best we could do would be a VASIMR-powered probe fighter with 12 WWII HVAR's (Sidewinders are pretty much the same as that in space anyways) and maybe a 50 kW infrared laser powered by solar and fission energy. In fact, we could have 12 of those by 2055. -
Weekly Aircraft Development Competition
Joseph Kerman replied to MiffedStarfish's topic in KSP1 Challenges & Mission ideas
I'm sorry, but you have to burn for a minimum of 6 minutes. -
Without Part-Switch, the subtypes are clipped together in one part. But having Part-Switch locks the toolbar. How do I get around it?
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Weekly Aircraft Development Competition
Joseph Kerman replied to MiffedStarfish's topic in KSP1 Challenges & Mission ideas
6 mins burn time. Only dedicated rocket engines, air-breathing rockets kill the spirit of the challenge. -
Do I see a double-double post?
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So, could we do a collab?
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*sigh* Honestly, if I were to do a simple bombing run like that, I'd pilot it myself.
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Human pilots are still better than KerbalSAS.