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KSP2 Release Notes
Everything posted by Joseph Kerman
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Guess it is just me...
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no pics?
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More drawings: Area 51 Team coloured: My sister. Boy, was she annoyed when I did the clothing (she doesn't have it): She needs glasses though...
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Air Superiority Fighter Competition
Joseph Kerman replied to HeroBrian_333's topic in KSP1 Challenges & Mission ideas
If you want some advice, here are some little things you'd want to do to greatly improve performance. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 1) Place your fuel, engines, and weapons closer to the center of the craft. It will increase the sensitivity of the roll axis and reduces wing loading as well. 2) Extend your fuselage along the x-axis (length). That way, the tailplanes will have a longer lever arm to pitch the craft. 3) If possible, you may also place your jet engine in the middle. That pushes the CoM closer to the nose, which also increases pitch rate. 4) You may place a Wheesely in reverse thrust on the nose. Not only will it increase power, but will also pull the CoM towards the nose. 5) If your CoL is on top of the CoM, you may experience relaxed stability, in which you have to apply negative trim to keep the nose on the horizon. It can also help with turn rate, so long as you don't go overboard with thrust vectoring. 6) Finally, if you've got a lot of drag to spare, you may add more wing boards in the wings. It reduces alpha during turns and improves turn rate and radius.- 1,012 replies
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World Of Tanks, World Of Warships, War Thunder.... Etc.
Joseph Kerman replied to Kerbinchaser's topic in The Lounge
Getting better in WT. I have +100k lions now -
Some drawings of mine; it's been a while. ------------------------------------------------------------------------------------------------------------------------------------------------------------------ Area 51 Uniforms The Four Seasons Girls F-15's Girl staring at the sunset:
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Air Superiority Fighter Competition
Joseph Kerman replied to HeroBrian_333's topic in KSP1 Challenges & Mission ideas
It is in the zip file with the MSI folder. Install both, put them in GameData, and you're set.- 1,012 replies
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Air Superiority Fighter Competition
Joseph Kerman replied to HeroBrian_333's topic in KSP1 Challenges & Mission ideas
Both IRCore and MagicSmokeIndystries molders must be installed or the mod won't work.- 1,012 replies
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Air Superiority Fighter Competition
Joseph Kerman replied to HeroBrian_333's topic in KSP1 Challenges & Mission ideas
Well... since FAR didn't exactly install properly for me, the aero should still work fine, but with stock drag.- 1,012 replies
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Air Superiority Fighter Competition
Joseph Kerman replied to HeroBrian_333's topic in KSP1 Challenges & Mission ideas
Which mods have issues? If it is IR, then you have to download both files. If you are missing either, you can't load my craft or run it properly. If it is FAR, i dunno, really. It is in Chinese from my KSP.- 1,012 replies
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Air Superiority Fighter Competition
Joseph Kerman replied to HeroBrian_333's topic in KSP1 Challenges & Mission ideas
How is testing going?- 1,012 replies
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The OTech Track Attack Challenge
Joseph Kerman replied to DarkOwl57's topic in KSP1 Challenges & Mission ideas
No excrements! You should have backed up your saves.- 126 replies
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- timed
- submit your own craft!
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(and 2 more)
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Air Superiority Fighter Competition
Joseph Kerman replied to HeroBrian_333's topic in KSP1 Challenges & Mission ideas
Well, here's what I'd like to do: Get two of the craft, set one on stability, the other on maneuverability. That way, I'd be able to see both in action.- 1,012 replies
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Air Superiority Fighter Competition
Joseph Kerman replied to HeroBrian_333's topic in KSP1 Challenges & Mission ideas
Here is my entry: the F-44 Swing Wing fighter. Use IR to toggle the two modes. https://kerbalx.com/The_Kerbal_Way/F-44- 1,012 replies
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Hi guys. I am planning on making a video about a mission to Duna. I am having problems, however, because I don't know the best types of realistic techniques. I decided on a multi-launch strategy where I will launch 3 or 4 modules into orbit, dock them, and head to Duna. A spaceplane will be docked there to get in and out with science. Do you like the plan? What else do you suggest?
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Kommunity Space Station 1.4.1
Joseph Kerman replied to 53miner53's topic in KSP1 Challenges & Mission ideas
Done before, @ShadowGoat. So, allowed. -
Link: https://starblast.io/ The goal of this game is to destroy asteroids and other players to upgrade your starship. There are 3 gamemodes: FFA, 3-Team, and Deathmatch. From my gameplay, I have identified a few iconic ships there. Guess what they are when you play.
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Fuel-inefficient.