T-10a
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KSP2 Release Notes
Everything posted by T-10a
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So, so much better than before let's hope it goes through. It may have some elements axed, but if it's been pushed this far, it may end up going through.
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Always nice to hear progress in near-future spaceflight, even if it's little things like this.
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totm dec 2019 Russian Launch and Mission Thread
T-10a replied to tater's topic in Science & Spaceflight
Well, I guess sometimes it's easier to buy slots with spirits than with cash, and AFAIK SpaceX isn't looking to ethanol powered rockets Then again, if you're paranoid about launch reliability, the Russians do have a success rate akin to ULA (outside of someone inserting a guidance unit upside down ) -
Guess what ESA is planning to do with space junk.
T-10a replied to PB666's topic in Science & Spaceflight
AFAIK, most modern sat providers are required to put their satellites in graveyard orbits at the end of operational lifetime, so their debris and junk will not destroy major geosynchronous satellites. For LEO sats, I do not know of any regulations (I'm happy to be shown any, the more we can be aware of solutions to Kessler Syndrome, the better!) -
As the OP says, it's balanced with stock parts in mind, not the stock system. So it's best to play in a 2.5x system to get a more balanced experience for these parts (e.g. An Bossart-Belle (Atlas-Agena) lunar impactor probe may have enough dV to go on a Duna/Eve flyby in the stock scale.) I hope this helps you get an idea of how BDB is balanced
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I tried playing with BDB and while the lego-ish nature of the parts feel great (they are much nicer than the US DLC parts IMO), it feels so weird to have many different parts to make a Kane CSM (a docking port, chute mount, 3 separate chutes, capsule, and heatshield for the CM alone!), and not being able to paint those parts feel weird as well. No offense to CobaltWolf tho, they're unbelievably well done parts!
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I'm looking at upgrading my PC to a more modern CPU/mobo setup for Linux usage (and better KSP performance ) Here's what I found for upgrades CPU: Ryzen 5 1600 / Ryzen 1500x (upgrade from i5 4590) Mobo: MSI B350M mobo (upgrade from MSI B85M-E45) RAM: 2x8GB DDR4 3200MHz RAM (upgrade from 2*(2x4GB) DDR3 1600MHz ram)
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It works, I just used a MM patch to disable the PartVariants module to prevent issues in 1.3.1 & earlier.
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Hello there ^^ I'm wondering what programs/tools I should use for texturing parts to a semi-realistic standard (i.e. have metallic areas look metallic, and so on), preferably open source/free (but not trial software). I've heard of procedural texture generation, should I try something like that after I practice making a few basic cute little engines like in @Beale's part tutorial? I think that hand-drawn textures are nice, but I feel it may get overwhelming trying to do stuff like it for more detailed parts once I get the hang of modelling parts...
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Has anyone tried forcing OpenGL in KSP 1.4.1? Maybe that might work instead of using DirectX 11.
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oh no, I don't know what to say
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[1.10.1] Making Alternate History - Lander Pack
T-10a replied to bcink's topic in KSP1 Mod Development
Maybe try Shadowmage's KSPWheel? https://github.com/shadowmage45/KSPWheel It seems to be set up specifically to help resolve KSP's rather, ahem, lacking wheel code.- 160 replies
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- altair
- parts pack
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Maybe cover alternate early Saturn parts? (Super-Jupiter/Juno stuff with 3.125m parts), like: Upper stage multi-engine cluster to emulate Saturn A-2/B-1 Maybe even parts to emulate the original S-II stage? I mean, the S-II for Saturn C-2 or other non-C-5 based designs. Or for something a bit out there, maybe even parts to emulate SASSTO? http://www.astronautix.com/s/sassto.html
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Well, I'm personally waiting until 1.4.1 and T2's policy post-release of Making History to see their stance for this community. While many do (and rightfully should) bring up the GTA Online fiasco, Civilization and XCOM also are owned by T2 and have great modding communities. And yeah, I definitely do agree with the whole "stay on last stable version and wait out the stable release of future versions" approach, if Shadowmage changes their mind (or other modders read this)
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I hope you go well in your future endeavours in modding in the future I hope we can see what your next mod will be for whatever game, (or optimistically, a brand new game ) as you have some serious talent and skill!
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I've noticed that the SSTU fairings seem a bit, well, thick compared to stock fairings or fairings added by other mods. Is this due to the SSTU fairing module, or is it something in the ModuleProceduralFairing module?
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Drogue is good enough for Tekto apparently, so use that for Huygens replicas. I'm yet to test it on RSS Titan.
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Paper rockets are as revolutionary to industries as are the dreams of those behind the pencil/pen/keyboard. Only when the hardware flies will its capability to revolutionise spaceflight (or hinder it) will be revealed.
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From what I remember, Apollo astronauts noted lunar soil smelt like gunpowder and got everywhere due to its tendency to cling. Aside from Martian wind being a PITA for rovers & probes, which would you guys prefer to clean up after on an extraterrestrial base? Lunar or Martian soil?
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- mars
- colonization
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I like the boiloff mechanic, it's just it would be nice to have a Heat-pumps style boiloff reduction for long-term antics in orbit (or use LFO/MP instead .-.)
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Speaking of the Heat Pumps mod, would it be possible to implement the (ab)use of radiators as a way to prevent boiloff in future SSTU versions?
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Yeah, that I'm bitter about as well, considering the flaws of Constellation showed the moment serious hardware testing started they could have designed something sensible back then. I'm just trying to find some optimism in the near-future spaceflight that isn't in Musketeer fantasies.