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Ace27

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  1. Wow! This is quite comprehensive. The team has been hard at work, that's A LOT of fixes. Can't wait to play it. Keep up the good work!
  2. Congrats on this one, I know it's been a long time coming. Looking forward to science mode!
  3. Love the animations for the surface sampling. Good work! Exciting to hear about the advancements in Science gathering too.
  4. One of my pet peeves was finally resolved (mostly) with symmetry fix in VAB. My side boosters and struts behave much better now! The SOI Exit/Entry FX are also much easier on the eyes. Would still love a setting to change the opacity of those. The performance is also markedly better. Well done devs! But I think this patch may have made my game even more unstable...I had missing trajectory lines again after taking off from the mun, (this seemed to be fixed in the last patch, but alas) I had crew members missing from the portraits, then re-appearing mid flight. Also when in close proximity to another craft, timewarping could cause the other craft to change orientation... I've never seen that one before. (that was quite a challenge to dock with!) These are all bugs I didn't have previously.... or maybe I just never triggered them before? Either way I'm hoping its either understood or being worked on. I'll try to submit some bug reports to help, I was just wondering if the game seems more unstable post-patch for anyone else?
  5. Thanks for the screenshot of the barebones multiplayer test session. Gives us something to be excited about! Looking forward to Patch #2, hopefully we get an update on the timing of that patch soon?
  6. It means it was high priority or highly requested by the community.
  7. Been looking forward to this all week! Thanks KSP2 team, keep up the good work!
  8. Some guides/tutorials sound like a great idea, at least in my book. I know modding is definitely a ways out at the moment while ya'll focus more on bug squashing. (Looking forward to patch #1!) But once modding is officially supported I would love to see some tutorials not only on installing mods but how to create some mods, or even the common practices for doing so.
  9. Hey everyone, I have a question for you genius modders out there. I have multiple monitors, and would like to have 3 monitors for the 3 basic KSP views. One monitor would be the normal external view. The other would be the map view, and the 3rd would be the internal or IVA view. Would it be possible to mod KSP in a way that allows me to see all these views in different windows simultaneously?
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