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Everything posted by Euer_Hochwuergen
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Hey, first of all, very nice Mod you did I really like it and its one of the more polished in my opinion, keep up the good work and thank you for that. Is there a standalone Version of the Brumby or a way to use only the Brumby? I only need that Part because its the only Working 2seat Command Pod with functional IVA and dont want to struggle my system with another 100mb+ of parts and stuff i dont really need, and my system runs right on the edge with the tons of mods ive installed. I tried to delete all the other stuff in the package manually which (i think) are not dependent for the brumby, but then the brumby doesnt appear ingame.
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[1.4.0 - 1.5.x] Audio Muffler Redux [v2.6.1] (2018 May, 7)
Euer_Hochwuergen replied to Ser's topic in KSP1 Mod Releases
I use the Mk 1 Cockpit Replacament by ASET, Mk 1-2 IVA Replacement by ASET and the Kermantech MK3 Replacement. And Ship Effects Sound Mound, Through the eyes of a Kerbal and Audio Muffler. The fps drops in the Mk 1-2 were slightly less then in the Mk 1 and Mk 3 Cockpit. The Muffling Issues were exact the same as the others described above for the Mk 1-2 but didnt appear in the Mk1 Cokcpit and Mk3. The FPS drops only appear in the in helmet perspective But not in others like : or external, etc. Maybe Ship effects generates a (too) huge Load of data to be processed by Audio Muffler? Fps drops were exact the same for the Mk1 Plane (seen in the pictures above /30 Parts) as for the Dynawig Stock (110Parts) which i used to test . So i dont think it has to do with other cpu demanding Mods which i have installed (Kerbal Krash System, Kerbal Launch Failure, Dang It) -
[1.4.0 - 1.5.x] Audio Muffler Redux [v2.6.1] (2018 May, 7)
Euer_Hochwuergen replied to Ser's topic in KSP1 Mod Releases
Is it possible that Audio Muffler is one of the most cpu demanding Mods you can get? It cripples my fps more than all other mods together Or is known to be incompatible with through the eyes of a Kerbal? Besides that, i have to say ive only tested it with aset props, and had the same muffling issues like described in the posts above too and about 6-12 fps, whenn switchting to near window view in IVA (outside helmet) fps were normal and the same like in external cam. Love this Mod nonetheless! -
[1.12.x] Kerbal Launch Failure Revived
Euer_Hochwuergen replied to linuxgurugamer's topic in KSP1 Mod Releases
Thank you very much for your precise answer :). -
[1.12.x] Kerbal Launch Failure Revived
Euer_Hochwuergen replied to linuxgurugamer's topic in KSP1 Mod Releases
Quick Question, im using KOS via stage command for my launches, does this trigger the onLaunch event, or do i also have to press the spacebar physically to fire the first stage and initialize the onLaunch event? Thx in advance. -
Do you also have Hullcam Installed? Found an Issue at my RO RP-0 install where Hullcam VDS seems to interfere with EntenteCockpit RPM internals. Game always crashed at Launch. Removed Hullcam VDS and it works normal. I have 54 Mods installed in whole, none of the other Mods is making Problems,... for now... ^^ P.S.: Im running on 1.2.2 so i dont know if its the same issue anyways.. Edit: I now doubt that it has something to do with SXT particularly, Community Category Kit leads also to a crash at loading....