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About me
Chuck Horus
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Somewhere over the rainbow
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High-speed-unexpected-lithobraking
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[1.9.x - 1.12.x] BDArmory Plus (BDA+) v1.8.0.0 [2024-11-30]
Oxygentlemen replied to DocNappers's topic in KSP1 Mod Releases
i could have sworn that BDArmory had search and destroy contracts as part of the original mod, but it seems they have been removed? is there a way to re-add these missions to my game or any mods that would provide a similar experience? (i tried defense combat advisors but it was too linear and a bit janky)- 658 replies
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- bdarmory plus
- bda+
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I'm having an issue with conflicts. firespitter and mechjeb are fine on their own, but together they cause the game to softlock on the "Verifying Expansions" part of the loading screen. I don't want to get rid of either because most of my mods don't work without firespitter and I can't get anywhere without mechjeb. I tried to find logs but this isn't producing any. please help!
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i'm having a bit of trouble with using this in campaign. i wanted to make a facility for producing crystals, but the cost of the crystallization module appears to be zero. and when i place it into the VAB, it reduces the price to -100000. help?
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Kerbal Space Program 1.4.4 and Making History 1.3 launching today!
Oxygentlemen replied to UomoCapra's topic in 2018
wonderful! next step: phase out mods completely! -
love BDarmory! maybe make a compatibility thing with KIS and allow kerbals to hold infantry weapons!
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[1.7] KVV - Kronal Vessel Viewer = Exploded ship view
Oxygentlemen replied to linuxgurugamer's topic in KSP1 Mod Releases
how about we start from the beginning. how is the correct way to install the files i got from downloading this mod? and are there any special conditions which prevent the mod from working? -
[1.7] KVV - Kronal Vessel Viewer = Exploded ship view
Oxygentlemen replied to linuxgurugamer's topic in KSP1 Mod Releases
i did that. -
[1.7] KVV - Kronal Vessel Viewer = Exploded ship view
Oxygentlemen replied to linuxgurugamer's topic in KSP1 Mod Releases
sorry i did not specify. i put the contents of the gamedata.zip folder into my gamedata folder. -
[1.7] KVV - Kronal Vessel Viewer = Exploded ship view
Oxygentlemen replied to linuxgurugamer's topic in KSP1 Mod Releases
umm, the button to open the kvv window is not there. did i install it wrong? or was that removed? -
i have no idea
Oxygentlemen replied to Oxygentlemen's topic in KSP1 Technical Support (PC, modded installs)
just... nevermind. i know how to open a simple application. i meant steam defaults. but i fixed it anyway. i found the problem was in my BDamory file. so no more posts on this thread -
i have no idea
Oxygentlemen replied to Oxygentlemen's topic in KSP1 Technical Support (PC, modded installs)
alrighty, did some tests, and now it crashes on startup. i could not complete the tests due to it now missing more then half the mods and dying immediately. here's a log: Unity Player [version: Unity 5.4.0p4_b15b5ae035b7] mono.dll caused an Access Violation (0xc0000005) in module mono.dll at 0023:100704db. Error occurred at 2017-06-23_160054. C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP.exe, run by Catherine. 63% memory in use. 0 MB physical memory [2237 MB free]. 0 MB paging file [0 MB free]. 0 MB user address space [2700 MB free]. Read from location 00000000 caused an access violation. Context: EDI: 0x370bdf08 ESI: 0x00000000 EAX: 0x0043e768 EBX: 0x355b9d48 ECX: 0x370bdf08 EDX: 0x00000067 EIP: 0x100704db EBP: 0x0043e76c SegCs: 0x00000023 EFlags: 0x00210216 ESP: 0x0043e6b8 SegSs: 0x0000002b Bytes at CS:EIP: ff 36 ff 75 08 e8 0f f9 ff ff 50 56 53 89 45 0c from what i see, it's something in the mono file, but i am a novice and have no idea what the mono file does or if it's even the right file. -
i have no idea
Oxygentlemen replied to Oxygentlemen's topic in KSP1 Technical Support (PC, modded installs)
how do i use it instead of x32? -
i have no idea
Oxygentlemen replied to Oxygentlemen's topic in KSP1 Technical Support (PC, modded installs)
what is the 64bit executable?