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jojo5144

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Everything posted by jojo5144

  1. So, today I don't do much. but we'll come back to that... First , Big congratulation for the sound team ,fabulous work. great feeling, great work! !!!! but are the only ones who deserve to be congratulated today. the rest is a shame! and god knows that i support the development since the beginning, and that i love this game. but this is a disaster... So, today I don't do much.
  2. hello, i have a question about anchoring ships. Will this option be available on ships already landed on the current version? or will we have to land new ships? thanks
  3. it's a shame what happens for the studio trying to develop ksp2 ... it becomes difficult to dream of this game . I would have dreamed a lot more if this project was a @SQUAD project. because the results are there. @SQUADmade me dream on ksp, like no other game. I know that if @SQUAD had decided to develop ksp 2, it would be a monument. something completely incredible. because of their experience on ksp1. but this is a dream. thank you @SQUAD for working so well on ksp1.
  4. Hello, sorry to bother you . I have a little problem with tac life support, when I instal I can run the game only the first time. the next times the game stops at the beginning of loading. a small window opens, with a small kerbal character with an exclamation point and a small loading bar. the window is named: Kerbal Space Program-Unity 2019.2.2f1_ab11 ... I have a screenshot but I dont know how post it here... if I delete the mod the game is working again. can somebody help me ? thanks PS: 1.8.1 kerbal alarm klock ; community ressource pack ; background ressource; module manager ; with CKAN
  5. it's really bad what is said on this topic. too much ungrateful player. it's ugly. I regret to have opened this topic and I apologize for the nullity that can be read here. Yes they make money with their game. as you earned money with your work, where is the problem? This topic was not open for talking about this. No more spitting on squad. you're lucky that squad work on this game. if you are not happy go play at ea games.
  6. oh ok, so I'm waiting for 1.8.1. I hope that it will solve my worries.
  7. I really would like the next update to be dedicated to stability and bug fixes. I just started a backup on 1.8 and my second mission on minmus I started having problems. the element braking ground could not transmit science, so I played a little with time. my rocket went through the ground and it's destroyed. I think that given the quality of content that you are creating it would be cool to solve the problem that breaks a save in a few seconds.At the moment, I admit that I have not even turned on the game because the settings do not fit and with the other problem it's just tiring. thanx for all your work and for the the content.
  8. I would love to have all this explanation on the propeller in French. google trad can not translate the page . good job realy
  9. cool ! natural image. I did not change it !
  10. WOW! how to explain to you ? my heart exploded in small pieces, then it's rebuilt to exploded again.I did not imagine a ksp 2 on fire! especially something so incredible and impressive ! @SQUAD you are the developer team that allowed me to discover the space the way I wanted to discover it . I'm going to have over 2500 hours of play and I'm still learning things and I always have fun . I'm starting to think that I'm going to be played at KSP all my life lol no other game is able to bring me so much possibility in such a stable way. you earned an Oscar for your wonderful work. and an Oscar for your respect towards your community. No other developer has this respect. you knew how to listen to remarks and ideas.I have a deep respect for you guys. I hope this message is clear! (Google translation). thank you for putting so many stars in my eyes and having opened my imagination.there will never be enough thank you. message from Jojo's heart. little french who walks in space thanks to you. Merci !! never stop dreaming !
  11. ho my god ! its chrismas this week ? the @SQUAD machine is crazy !!!!!!!!!!!!! thank you really !!!!!!!!!!!
  12. that's what you had to do and you did it! this is so cool . this small update announces great potential. thank you @SQUAD ! I would like to be able to eject a kerbal from a cockpit with action groups lol :)
  13. I can use to climb up a hill on Eve? its very cool
  14. ok its for walking . or avoid sliding .thank you for the parts and the explain I'm eager to see examples of use
  15. wow! what this ? can we have explain ? its new part ? i love that ? what is it ? it is foot ? kerbalkiss
  16. I built Saturn V. And all that is needed for this mission. But it seems that my PC is not able to make a quality video. But the heart is there. I participate on my side. good luck kerbalnauts.
  17. awesome ! I want to apologize for the difficult comment sometimes. when I find problem or other. sorry because you work a lot and i see it. You really listen to the community! it's really cool ! His merit a kerbalauward! The progress of this game is huge and kerbality can be proud of the team squad. it's really a pleasure for me to play this game and this pleasure grew with the game. where is your limit? you will surely see me moan here again some years !! thanks for everything your listening, your patience and your passion @SQUAD!
  18. someone saw me? what this ? a moderator can delete my topic ?
  19. it's not just to create two modes including a mode with less functionality, but to be able to perform a fuel exchange bypassing the physical shock that the dock causes. edit: because I thought it was just becoming one who caused the shock
  20. sorry for this idea. but I am enjoy that his launches the debate. I launched this idea because ksp is a game of "simulation" where physics is very important. and the big physical shock at a dock does not really exist. I am aware that if this shock is there, it probably means that it will stay at this stage of the game. Otherwise it will probably be repaired. this shake is responsible for 80% of my worries in ksp. I just give an idea. Can be stupid. I would like to make my fuel exchange to the ground less explosive especially since BG.
  21. after about 50 hours of BG I'm sorry but I'm really disappointed. I do not find stability. even the simplest ships will eventually go crazy, lose memory (kal) or explode. the robotic part does not support the time warp, the dock. nor the appearance after a lunch from the tracking station. the robotic part trembled when it stays in the same position and has the switch vessel. have asked me to transmit 100% of the data collected with one of the new arms. what I have done . and the mission is not accomplished I am always at 0% of transmitted science. after 2500 hours on ksp. i just put down my angry keyboard .the frustration done is big back in ksp. I really hope that a big patch is on the way! you broke my favorite game !! i love your work and this game @SQUAD ! why no test BG before lunch ?
  22. if during a mooring. the two ships remained separated. like two different ships, just stuck. able to exchange resources. and put an option on the docking port to choose to merge the ships (in case of space station or other). /edit: why not an engineer present (maybe even in eva) for the merger (Bill will come to connect all his)/ it may be possible to make moorings brief less violent (for the robotics part but also the rest). I do not know if it's a good idea. it will be so much cool for fuel exchange on the ground. thank you for all your hard work @SQUAD and all the team your game is more and more amazing
  23. planetary docking with robotic part is complicated. this creates a lot of bug. the docking creates a very violent jerk .the piston breaks at each faith. it remains intact but we have a bizarre behavior. the ship starts to move by itself . maybe he dance with the kraken. the docking port stopped working. I often have orders that remain blocked. the wheels only accelerate the SAS turns round.using the default command yet often symmetry problems with the rotor and the advanced rotor.in miror symmetrie. they do not turn in the same direction. the problem does not exist with the hinges. its possible to dock a robotic arm to him-slef . i like that but does not work all the time. and if i dock a part at the end of my robotic arm (science contener) I tried to dock it at the rover (owner of the arm) I can. but if I unplug the arm of the science contener, the contener sci it also detaches the rover at the same time . its a problem. I also have a funny thing. I have a flag that chases my rover everywhere. he is in love ! I need the docking works.we need the docking works !! I thought it might be cool to be able to on / off the docking port's aspiration. it will be necessary to soften the physical jolt during a mooring. (no matter the weight or the size of the objects). also the physical shock after a time warp. KAL forget action group . these problem really prevents me from taking advantage of this DLC .
  24. i have some little problem when i want to dock with a robotic arm . that explode . how can i do to do this safe ? is not possible to use throttle key (maj,ctrl,w,x) as the rotation and translation key ? (i want to use the throttle jauge on the navsphere to my propeler. i want to do this with my wheels for choose vitess) .the dlc is soo cool ! thanks @SQUAD
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