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Posts posted by jojo5144
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4 hours ago, neistridlar said:
I transcribed the video for you. Hope that helps
Kerbal Space Program 1.7, room to maneuver, includes a new mode that will give orbit information while in flight, and assist pilots in fine tuning maneuver nodes. This orbit information panel can be accessed in flight mode, and you can see your apoapsis while ascending for instance.This mode will also allow players to select and precisely adjust maneuvers on a separate panel. It displays useful orbital information, and leaves the camera to focus on the target. Let’s see how it works.
You can modify your maneuvers trajectory as you would on the node. You can also move the selected node within its orbit by clicking on right and left sections of this circle. You can set the scale for more accurate control too. The plus and minus buttons will move the maneuver node forward and back and orbit. In the fine tune node tab, you can enter numeric values for even more exact tuning. Your basic orbital information is displayed here. You can also navigate between maneuvers and time warp to the next one, as well as deleting the currently selected maneuver by using the controls at the top.
Here you can get more advanced orbital information, like the inclination, ejection angle longitude of ascending node, argument of periapsis and eccentricity of your maneuver in the advanced orbital info tab. Finally, if a target is selected, you will also get the distance and time at which you and your targets trajectory approach, and the phase angle between your craft and the target. Very useful for rendezvous.
That’s it! You’re ready to execute your maneuvers like a pro. Coming Soon!
thank you very much dear colleague. it is very kind of your par. that's what I needed.
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thank you very much squad !! this video is a little complicated for me in English. but I am a kerbal I will test !! very nice job . I emphasize as usual. sorry for my english. Can we hope for written explanations? easier to translate for "google trad english" as I think. thank you for all this work.
all the work!!!
all the game!!!
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do we have news of 1.7?
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good work ! as usual . ;)
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"We just wanted updates because literally everytime Squad says "soon" to console players it's literally like months before something is dropped."
no ! its wrong . squad work every time on this game . you prefer bug or stability ? wait 5 or 6 day ... no urgence ...
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infernal robotic
cloud
trajectories
kerbal alarm clock
kis kas
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we support the game on pc since the beginning. I buy the game and the extention. please give me the launch site on the mun . snif
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2 hours ago, RealKerbal3x said:
The number in square brackets in the title of the thread tells you what version the mod is compatible with. For example, on the title of the thread it says ‘[1.5+]’ which means that the mod is compatible with KSP version 1.5 and above.
thank you very much for your answer. I thought The number in square brackets was the version of mod. a thousand excuses for the inconvenience. I know that everybody is bored with these questions ... you did a very good job. thank you for everything
2 hours ago, Tonka Crash said:@jojo5144 If you follow the forum rules you wouldn't be asking the question in the first place. Your request is kind of pointless as most mods are not version locked and the author doesn't usually have time to test on every version. Most mods made for 1.4 or later run just fine on the latest 1.6 and vice versa. The changes IgorZ are working on are improvements to how KIS performs overall and removing the ability of KIS to take off helmets as that feature is now in the stock game. It's not to make KIS compatible with 1.6.1, as it already works.. Unless you find players complaining about a mod being broken its probably working just fine. I know I have several mods that the "update" is just the mod maker changing the version file with no code changes so people will quit asking "Does this mod work in KSP version X.XX?".
ok thanks for your answer and sorry
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Hello . in order to avoid redundant question about it. would it be possible to write on the first page of KIS and KAS with which version of the game they are compatible?
friendly
a big fan.
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Hello . is the update for 1.5.1 planned? thank you so much (ckan)
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Hello . is the update for 1.5.1 planned? thank you so much
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21 hours ago, IgorZ said:
Vos symptômes ressemblent beaucoup à ce cas d'utilisation . Essayez de lire ce document et de vérifier si votre installation est correcte. Si vous pensez que tout va bien, mais que le problème persiste, partagez un journal .
thank you very much sir. it was module manager. He checked it but did not install it. thanks thanks
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hello . sorry for my english . iam french. KIS not work on my ksp 1.5 . iam alone ? in EVA the inventory window dont exist . it work in editor or in vessel but not in EVA . HELP ! lol i dont understand .
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we need rotor, piston and robotic hinge. please please, please
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bonjour a tous je suis un gros fan de kerbal . mais je suis très déçu par squad . en effet la traduction en français annulé je trouve sa un peu dégueulasse . les français soutienne le jeu depuis le début et attende la traduction depuis longtemps . je pence qu'ils vont perdre beaucoup de joueur avec cette histoire , et moi le premier . aller au revoir kerbal . plus assez de patience .....
Kerbal Space Program Breaks Ground with a New DLC!
in 2019
Posted · Edited by jojo5144
ho my god!!!! it's a real surprise! it looks huge! thank you very much again SQUAD!
ksp will become the best game of the galaxy.
kerbol still burns !!!!!!!!!!!!! for centuries and centuries !
(google trad)