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IanCanberra

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Everything posted by IanCanberra

  1. unfortunately it does need that part. I have scanned the Mun and Minmus, both needing that exact part, with every one of the scanners to the point I have both bodies 100% in all areas but still no joy. So I just F12 the completion as I thought that was the case (part no longer there but contract ask for it).
  2. I am trying to do a mission and it is asking for a SCAN RADAR Altimetry Sensor. My KSP is version 1.12.3.3173 and DMagic is 1.4.3. Looking at all of the science in the tech tree I am not seeing any that meets that science criteria. I have added almost al science modules onto a ship and it still is nto showing that I have the part. So help this idiot out please and what am I missing
  3. we could have been making them over 2 decades ago with Astronomy, Space Science, Information and Communication Technology Divisions – CSIROpedia
  4. We have several other launch sites. One is located in the NT and is better for launching than at the Cape
  5. https://drive.google.com/drive/folders/1eI4d3uD02KnJQsNJXfDMB9HFvC0rksLf?usp=sharing is my saved file. Am on the Mun
  6. no it does not allow me to run it by hand. Bob is at only level 3 though. Where do I put my save file?
  7. Is anyone seeing the issue that on Minmus and Mun that the Bio Drill Scan is showing up but can never be run? All it states is can't be run now. https://imgur.com/gallery/VvmHx88
  8. Also I find that having a probe controller that can detect anomalies helps. One of them is at 48%
  9. Given the dirty politics the new firm did to the developers and owners of KSP1 I will not be going to KSP2 unless they publicly apologize and make restitution
  10. It reckonises the bathymetry but shows it always as still to be done. When you actually run the experiment it shows zero to be collected after you run it the first time. Will get some logs up if you want. It only happens when you have it in splashdown and you only do it once. So I would not worry about it but just note in case other items do the same is all. Keep up the brilliant work
  11. just that the bathymetry science is not recognizing it has been done. I can get the science first time fine. But every other time I am in the water it shows that it is not done. But when I run the science it shows zero science to collect.
  12. found how to download it. I had to select the 6.0.0.5 hyperlink. Just got tricked is all inside Github
  13. First sorry about not having the link in each time. Found it. It was called MiniAVC.dll.pruned. Deleted it The toolbar Button Visibility shows a lot more buttons but there are none for science reports of any type showing. screen shot and player logs located in dropbox https://www.dropbox.com/sh/phc2l76cji4me6v/AACQgikGAYLuCtA1FyyB9kg3a?dl=0
  14. OK have removed the previous [x] science folder and as you can see I only have the [x]_Science! folder plus the other dependencies and they are the latest version as far as I am aware. But after a restart of the system and then starting KSP I am still not seeing any toolbar for [x] science. Images are in the dropbox location. I can see the Toolbar Button visibility but I am not seeing any [x] science toolbar. Have attached latest player log file to the dropbox as well
  15. Sorry was busy with things at home. The [x] Science was installed via CKAN. I have removed it and am testing again. Still no Science option I can see. Player log and screen shot aer in the drop box https://www.dropbox.com/sh/phc2l76cji4me6v/AACQgikGAYLuCtA1FyyB9kg3a?dl=0
  16. Sorry did not have the log file attached https://www.dropbox.com/sh/phc2l76cji4me6v/AACQgikGAYLuCtA1FyyB9kg3a?dl=0
  17. I do not see the [x] toolbar on my KSP screen. I do have the folders as recommended but nothing inside the actual game as can be seen in the various images https://imgur.com/gallery/ohzIEwq i know I am an idiot but what am I not setting to see the great science mod?
  18. What happens when you just try 2 on it? Can you put up the craft file or image so we can see your setup. That would make it easier for all of us to help with why it is happening.
  19. I am not able to see the parts like you are showing. How do you deploy them so they can be used? I have tried with both Bill and Bob and they are at level 3 and all I get is that they can drop them.
  20. I have submitted this to the team Can I suggest that the next upgrade allows engineers to carry higher mass limits the more experience they have? Or instead of a parachute they can have a trolley and that is able to be pushed. Starting at SEQ-3 for 2 Stars, SEQ-9 for 3 and SEQ-24 at say 4/5 stars for the mass it can have. An option could be motorising it with small solar panels. Not to replace a full rover but to allow the engineer to go a small, <2 km, distance to help fix and setup things.
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